Spiritomb (Pokémon)

Revision as of 17:56, 11 September 2013 by Super goku (talk | contribs) (→‎Trivia: Readded Trivia: Prior to Generation VI can be used before it as it is still true for Gen I-V)
Chatot #441: Chatot
Pokémon
#443: Gible Gible
Spiritomb
ミカルゲ Mikaruge
#442
442Spiritomb.png
Art by Ken Sugimori from Diamond and Pearl
Type
Ghost Dark
Category
Forbidden Pokémon
Abilities
Pressure Infiltrator
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Sinnoh
#108
Regional Browser numbers
Almia
R-196
Height
3'03"
Imperial
1.0 m
Metric
Weight
238.1 lbs.
Imperial
108.0 kg
Metric
Dex color
Purple
Catch rate
100 (13.1%)
Body style
Body05.png BodyUnknown.png
Blue-Striped
Footprint
 F442.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Amorphous group 31 cycles
(7905 minimum steps)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
1
Speed
0
Base Exp.: 168 Battle Exp.: 1681*

Spiritomb (Japanese: ミカルゲ Mikaruge) is a dual-type Ghost/Dark Pokémon.

It is not known to evolve into or from any other Pokémon.

Biology

Physiology

Spiritomb resembles a swirling, purple vortex. Green orbs that vary in size circle its face. It has a green, zigzag mouth and two green eyes shaped like half-crescents. Both eyes have spiral-shaped pupils, but often only one is shown. Spiritomb is attached to a light-brown/gray stone, the Odd Keystone, in which it was trapped after doing bad deeds 500 years ago. It is apparently composed of 108 separate, yet bound-together, malevolent spirits.

Gender differences

None.

Special abilities

Spiritomb's abilities are similar to its fellow Dark/Ghost type, Sableye. However, Spiritomb is much stronger than Sableye both offensively and defensively, albeit slightly slower. Spiritomb's movepool lacks most of Sableye's attacking options. However, Spiritomb can use Hyper Beam and Giga Impact, Hypnosis and Dream Eater, Destiny Bond, Imprison, Grudge, and Ominous Wind. Like most Ghost types, it can also use Will-O-Wisp. Like Sableye, Spiritomb also has no type weaknesses unless subjected to Foresight, Odor Sleuth, or the move user has the Ability Scrappy. Spiritomb is immune to Psychic-type energies unless the user is under the effect of Miracle Eye.

In Pokémon Ranger: Shadows of Almia, it was shown to be able to warp from one Odd Keystone to another, so it might be possible that it might be linked to more than one Odd Keystone.

Behavior

Spiritomb are thought to be evil Pokémon. They tend to go on destructive rampages like Gyarados. It is said to act as a hive-mind, with all of the souls that comprise it acting in unison towards the same goal.

Habitat

Spiritomb are entrapped in Odd Keystones and must be brought to the Hallowed Tower to be awakened. Some, as indicated in Pokémon Ranger: Shadows of Almia and Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, also live in caves.

Diet

Main article: Pokémon food

In the anime

 
Spiritomb in the anime

Major appearances

Spiritomb appeared in The Keystone Pops!. When Buizel accidentally knocked down Hallowed Tower, Spiritomb emerged from the tower's keystone. It then wreaked havoc on a nearby town.

Minor appearances


Pokédex entries

Episode Pokémon Source Entry
DP056 Spiritomb Dawn's Pokédex Spiritomb, the Forbidden Pokémon. As punishment for misdeeds 500 years ago, it was imprisoned in the fissure of an Odd Keystone.

In the manga

 
Spiritomb in Pokémon Adventures

In the Pokémon Adventures manga

A Spiritomb first appeared under the ownership of Cynthia in Vs. Roserade II, and helped Platinum train for her upcoming Gym challenge against Gardenia. With its psychic abilities, it was able to seal Tru's Razor Leaf attack alongside Prinplup's water attack, and used them to save Rad Rickshaw, inadvertently getting Diamond, Pearl, and Platinum a set of bicycles. Spiritomb was later used against Cyrus, where it defeated his Honchkrow, but was then defeated by Weavile.

In the TCG

Main article: Spiritomb (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond A Pokémon that was formed by 108 spirits. It is bound to a fissure in an Odd Keystone.
Pearl It was bound to a fissure in an Odd Keystone as punishment for misdeeds 500 years ago.
Platinum Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
HeartGold It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.
SoulSilver
Generation V
Black Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
White
Black 2 Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Special Hallowed Tower on Route 209
Platinum
Special Hallowed Tower on Route 209
HeartGold SoulSilver
None Transfer from Pokéwalker
Pal Park
None
Pokéwalker
Quiet Cave
Generation V
Black White
None Dream World or Trade
Black 2 White 2
One Trade in Nimbasa City
Dream World
Spooky Manor
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Deep Sealed Ruins (Interior)
Spacial Rift (B15)
Deep Spacial Rift (B1-B5)
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Chroma Ruins (during mission)
Capture Arena (Room 2)
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Hauntyard: Misty Edgewater (post ending)
Pokémon Conquest Yaksha
Spectra

In events

Games Event Language Location Level Distribution period
Pokémon Game Show Cynthia's Spiritomb Japanese Japan 61 August 17 to 18, 2013

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
92
87 - 158 170 - 311
108
101 - 176 198 - 346
92
87 - 158 170 - 311
108
101 - 176 198 - 346
35
36 - 95 67 - 185
Total:
485
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
1/2
Power
3/4 ★★★
Skill
2/2 ★★
Stamina
5/5 ★★★★★
Jump
2/2 ★★
Total
13/15 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Curse Ghost Status 0000 —% 10
00Start Pursuit Dark Physical 04040 100100% 20
00Start Confuse Ray Ghost Status 0000 100100% 10
00Start Spite Ghost Status 0000 100100% 10
00Start Shadow Sneak Ghost Physical 04040 100100% 30
077 Faint Attack Dark Physical 06060 —% 20
1313 Hypnosis Psychic Status 0000 06060% 20
1919 Dream Eater Psychic Special 100100 100100% 15
2525 Ominous Wind Ghost Special 06060 100100% 5
3131 Sucker Punch Dark Physical 08080 100100% 5
3737 Nasty Plot Dark Status 0000 —% 20
4343 Memento Dark Status 0000 100100% 10
4949 Dark Pulse Dark Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM60 Quash Dark Status 0000 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM95 Snarl Dark Special 05555 095}}95% 15
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Captivate Normal Status 100% 20
Destiny Bond Ghost Status —% 5
Grudge Ghost Status —% 5
Imprison Psychic Status —% 10
Nightmare Ghost Status 100% 15
Pain Split Normal Status —% 20
Shadow Sneak Ghost Physical 40 100% 30
SmokeScreen Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Spiritomb in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spiritomb in that game.
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
  • A black abbreviation in a colored box indicates that Spiritomb can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spiritomb cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pokémon Game Show Cynthia's Spiritomb Silver Wind Bug Special 60 100% 5
  • A superscript level indicates that Spiritomb can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see event moves from other generations

Dream World moves

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Pain Split Normal Status —% 20
Spooky Manor Icy Wind Ice Special 55 95% 15
  • A superscript level indicates that Spiritomb can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: G
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Ghost  Poké Assist:  
( Ghost )
Field move: None
Browser entry  
It warps from rock to rock. It uses a variety of attacks.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: ★★ Move: Shadow Sneak
Attack: ★★★ Ability 1: Interference
Defense: ★★★★★ Ability 2: Frighten
Speed: Ability 3: Black Hole
Does not evolve into or from anything
Range: 3 Perfect Links: Chiyome and Danzō

Evolution

 
Does not evolve
Spiritomb
 Ghost  Dark 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Spiritomb images on Bulbagarden Archives.

Trivia

  • Prior to Generation VI, Spiritomb was one of two Pokémon that had no natural weaknesses due to its type combination, the other being Sableye.
  • Its Diamond, HeartGold, and SoulSilver Pokédex entries states that it was formed from 108 spirits. Spiritomb's number in the Sinnoh Pokédex is 108, its Defense and Special Defense base values are 108, and it weighs exactly 108.0 kilograms. This is based on the number of temptations a person must overcome to reach Nirvana in Buddhism.

Origin

Spiritomb is based on a Jibakurei, a spirit bound to a single place. It is also based on a Buddhist tradition performed on New Year's Eve in Japan. A bell is rung 108 times to chase away the 108 temptations in order to achieve Nirvana. The wisps of spirits surrounding its face also resemble a set of prayer beads, a possible reference to Japa. It may also be based on a crystal ball.

Name origin

Spiritomb is a combination of spirit and tomb.

Mikaruge may be a combination of 甕 mika (jar or urn, referring to it being a container of souls) and 軽石 karuishi (pumice) or 御影石 mikageishi (granite; both refer to its base, the Odd Keystone).

In other languages

Language Title Meaning
  Japanese ミカルゲ Mikaruge From 甕 mika (jar or urn, referring to it being a container of souls) and 軽石 karuishi (pumice) or 御影石 mikageishi (granite)
  French Spiritomb Same as English name
  Spanish Spiritomb Same as English name
  German Kryppuk From kryptisch and Spuk
  Italian Spiritomb Same as English name
  Korean 화강돌 Hwagangdol From 화강암 Hwagangam and dol
  Mandarin Chinese 花岩怪 Huā Yán Guài From 花崗岩 and 怪物. 花岩 can also mean "flower-patterned rock".
  Cantonese Chinese


External links

  #441: Chatot
Pokémon
#443: Gible  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.