Spinda (Pokémon)/Generation VI learnset

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← Spinda Spinda

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Tackle Normal Physical 05050 100}}100% 35 Tough 4 ♥♥♥♥ 0  
01010 0055 Copycat Normal Status 0000 —}}—% 20 Cute 1 0  
01414 01010 Feint Attack Dark Physical 06060 —}}—% 20 Clever 2 ♥♥ 0  
01919 01414 Psybeam Psychic Special 06565 100}}100% 20 Beautiful 3 ♥♥♥ 0  
02323 01919 Hypnosis Psychic Status 0000 060}}60% 20 Clever 1 3 ♥♥♥
02828 02323 Dizzy Punch Normal Physical 07070 100}}100% 10 Cute 3 ♥♥♥ 0  
03232 02828 Sucker Punch Dark Physical 08080 100}}100% 5 Clever 3 ♥♥♥ 0  
03737 03232 Teeter Dance Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 4 ♥♥♥♥
0055 03737 Uproar Normal Special 09090 100}}100% 10 Cute 2 ♥♥ 1
04141 04141 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
04646 04646 Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
05050 05050 Flail Normal Physical 0000 100}}100% 15 Cute 1 0  
05050 05555 Thrash Normal Physical 120120 100}}100% 10 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20 Clever 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM20  TM20 Safeguard Normal Status 0000 —}}—% 25 Beautiful 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep TalkORAS Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM92  TM92 Trick Room Psychic Status 0000 —}}—% 5 Clever 3 ♥♥♥ 0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Assist Normal Status —% 20 Cute 1 0  
Baton Pass Normal Status —% 40 Cute 1 0  
Disable Normal Status 100% 20 Clever 2 ♥♥ 0  
Encore Normal Status 100% 5 Cute 2 ♥♥ 0  
Fake Tears Dark Status 100% 20 Cute 4 ♥♥♥♥ 0  
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥ 3 ♥♥♥
Guard Split Psychic Status —% 10 Clever 1 0  
Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
Psycho Cut Psychic Physical 70 100% 20 Cool 4 ♥♥♥♥ 0  
Psycho Shift* Psychic Status —% 10 Clever 2 ♥♥ 0  
Rapid Spin Normal Physical 20 100% 40 Cool 1 0  
Role Play Psychic Status —% 10 Cute 1 0  
Smelling Salts Normal Physical 70 100% 10 Tough 3 ♥♥♥ 0  
Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
Wish* Normal Status —% 10 Cute 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Spinda in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spinda in that game.
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Drain Punch Fighting Physical 75 100% 10 Tough 1 0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Hyper Voice Normal Special 90 100% 10 Cool 2 ♥♥ 2 ♥♥
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Last Resort Normal Physical 140 100% 5 Cute 1 0  
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
X Y OR AS Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Spinda can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spinda cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda
  • Click on the generation numbers at the top to see Move Tutor moves from other generations