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Spikes sets an [[List of moves that cause entry hazards|entry hazard]] around the enemy team's field. Pokémon who switch into the spike-ridden field take 12.5% of their maximum HP in damage. {{type|Flying}} Pokémon are immune to this damage. The move {{m|Rapid Spin}} removes Spikes around the user. | Spikes sets an [[List of moves that cause entry hazards|entry hazard]] around the enemy team's field. Pokémon who switch into the spike-ridden field take 12.5% of their maximum HP in damage. {{type|Flying}} Pokémon are immune to this damage. The move {{m|Rapid Spin}} removes Spikes around the user. | ||
=== | ===Generations III-IV=== | ||
Spikes can now be set up to three times, each increasing the damage done to the opponent upon switching in. One layer of Spikes will damage the opponent Pokémon by 1/8 (12.5%) of its maximum HP, two layers will deal 1/6 (16.67%), and three layers will deal 1/4 (25%). Any Pokémon with {{a|Levitate}} will also be immune to the damage. | Spikes can now be set up to three times, each increasing the damage done to the opponent upon switching in. One layer of Spikes will damage the opponent Pokémon by 1/8 (12.5%) of its maximum HP, two layers will deal 1/6 (16.67%), and three layers will deal 1/4 (25%). Any Pokémon with {{a|Levitate}} will also be immune to the damage. | ||
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