Spikes (move): Difference between revisions

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Spikes sets an [[List of moves that cause entry hazards|entry hazard]] around the enemy team's field. Pokémon who switch into the spike-ridden field take 12.5% of their maximum HP in damage. {{type|Flying}} Pokémon are immune to this damage. The move {{m|Rapid Spin}} removes Spikes around the user.
Spikes sets an [[List of moves that cause entry hazards|entry hazard]] around the enemy team's field. Pokémon who switch into the spike-ridden field take 12.5% of their maximum HP in damage. {{type|Flying}} Pokémon are immune to this damage. The move {{m|Rapid Spin}} removes Spikes around the user.


===Generation III===
===Generations III-IV===
Spikes can now be set up to three times, each increasing the damage done to the opponent upon switching in. One layer of Spikes will damage the opponent Pokémon by 1/8 (12.5%) of its maximum HP, two layers will deal 1/6 (16.67%), and three layers will deal 1/4 (25%). Any Pokémon with {{a|Levitate}} will also be immune to the damage.
Spikes can now be set up to three times, each increasing the damage done to the opponent upon switching in. One layer of Spikes will damage the opponent Pokémon by 1/8 (12.5%) of its maximum HP, two layers will deal 1/6 (16.67%), and three layers will deal 1/4 (25%). Any Pokémon with {{a|Levitate}} will also be immune to the damage.


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