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Spheal (Pokémon)/Generation VII learnset
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Revision as of 04:34, 6 October 2019 by
Spriteit
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(Created page with "{{pokelinkback|363|Spheal|7}} ====By
leveling up
==== {{learnlist/levelh/7|Spheal|Ice|Water|3}} {{learnlist/level7|1|Defense Curl|Normal|Status|—|—|40}}...")
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← Spheal
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Defense Curl
Normal
Status
0000
—
—
—%
40
01
1
Powder Snow
Ice
Special
040
40
100
100%
25
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Water Gun
Water
Special
040
40
100
100%
25
05
5
Rollout
Rock
Physical
030
30
090
90%
20
09
9
Encore
Normal
Status
0000
—
100
100%
5
13
13
Ice Ball
Ice
Physical
030
30
090
90%
20
17
17
Brine
Water
Special
065
65
100
100%
10
21
21
Aurora Beam
Ice
Special
065
65
100
100%
20
26
26
Body Slam
Normal
Physical
085
85
100
100%
15
31
31
Rest
Psychic
Status
0000
—
—
—%
10
31
31
Snore
Normal
Special
050
50
100
100%
15
36
36
Hail
Ice
Status
0000
—
—
—%
10
41
41
Blizzard
Ice
Special
110
110
070
70%
5
46
46
Sheer Cold
Ice
Special
0000
—
—
—%
5
Bold
indicates a move that gets
STAB
when used by Spheal
Italic
indicates a move that gets STAB only when used by an evolution of Spheal
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM79
TM79
Frost Breath
Ice
Special
060
60
090}}
90%
10
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Spheal
Italic
indicates a move that gets STAB only when used by an evolution of Spheal
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Aqua Ring
Water
Status
—
—%
20
Belly Drum
Normal
Status
—
—%
10
Curse
Ghost
Status
—
—%
10
Fissure
Ground
Physical
—
—%
5
Rollout
Rock
Physical
30
90%
20
Signal Beam
Bug
Special
75
100%
15
Sleep Talk
Normal
Status
—
—%
10
Spit Up
Normal
Special
—
100%
10
Stockpile
Normal
Status
—
—%
20
Swallow
Normal
Status
—
—%
10
Water Pulse
Water
Special
60
100%
20
Water Sport
Water
Status
—
—%
15
Yawn
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Spheal in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Spheal in that game.
Bold
indicates a move that gets
STAB
when used by Spheal
Italic
indicates a move that gets STAB only when used by an evolution of Spheal
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Super Fang
Normal
Physical
—
90%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Spheal can be tutored the move in that game
A colored abbreviation in a white box indicates that Spheal cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Spheal
Italic
indicates a move that gets STAB only when used by an evolution of Spheal
Click on the generation numbers at the top to see Move Tutor moves from other generations
Special moves
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Island Scan
S
M
Aqua Ring
Water
Status
—
—%
20
Island Scan
US
UM
Belly Drum
Normal
Status
—
—%
10
A superscript level indicates that Spheal can learn this move normally in Generation VII
Bold
indicates a move that gets
STAB
when used by Spheal
Italic
indicates a move that gets STAB only when used by an evolution of Spheal
Click on the generation numbers at the top to see moves from other generations