Special Traits: Difference between revisions

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==List of Special Traits==
==List of Special Traits==
==={{g|Rumble}}===
==={{g|Rumble}}===
{| align="center" class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}};"
{| class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto;"
|-
|-
|
|
{| border=1 width="100%" align="center" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
|- style="background: #{{unknown color}};"
|- style="background: #{{unknown color}};"
! Name
! Name
! Effect
! Effect
|-
|-
| align="center"| Brawny
| style="text-align:center;" | Brawny
| align="left" | It has higher {{stat|HP}}.
| style="text-align:left;" | It has higher {{stat|HP}}.
|-
|-
| align="center" | Bug Guard
| style="text-align:center;" | Bug Guard
| align="left" | {{type|Bug}} moves do not damage it very much.
| style="text-align:left;" | {{type|Bug}} moves do not damage it very much.
|-
|-
| align="center" | Dark Guard
| style="text-align:center;" | Dark Guard
| align="left" | {{type|Dark}} moves do not damage it very much.
| style="text-align:left;" | {{type|Dark}} moves do not damage it very much.
|-
|-
| align="center" | Dragon Guard
| style="text-align:center;" | Dragon Guard
| align="left" | {{type|Dragon}} moves do not damage it very much.
| style="text-align:left;" | {{type|Dragon}} moves do not damage it very much.
|-
|-
| align="center" | Electric Guard
| style="text-align:center;" | Electric Guard
| align="left" | {{type|Electric}} moves do not damage it very much.
| style="text-align:left;" | {{type|Electric}} moves do not damage it very much.
|-
|-
| align="center"| Feisty
| style="text-align:center;" | Feisty
| align="left" | Its moves sweep foes to a further distance.
| style="text-align:left;" | Its moves sweep foes to a further distance.
|-
|-
| align="center" | Fighting Guard
| style="text-align:center;" | Fighting Guard
| align="left" | {{type|Fighting}} moves do not damage it very much.
| style="text-align:left;" | {{type|Fighting}} moves do not damage it very much.
|-
|-
| align="center" | Fire Guard
| style="text-align:center;" | Fire Guard
| align="left" | {{type|Fire}} moves do not damage it very much.
| style="text-align:left;" | {{type|Fire}} moves do not damage it very much.
|-
|-
| align="center" | Flying Guard
| style="text-align:center;" | Flying Guard
| align="left" | {{type|Flying}} moves do not damage it very much.
| style="text-align:left;" | {{type|Flying}} moves do not damage it very much.
|-
|-
| align="center"| Ghost Guard
| style="text-align:center;" | Ghost Guard
| align="left"| {{type|Ghost}} moves do not damage it very much.
| style="text-align:left;" | {{type|Ghost}} moves do not damage it very much.
|-
|-
| align="center"| Grass Guard
| style="text-align:center;" | Grass Guard
| align="left" | {{type|Grass}} moves do not damage it very much.
| style="text-align:left;" | {{type|Grass}} moves do not damage it very much.
|-
|-
| align="center"| Ground Guard
| style="text-align:center;" | Ground Guard
| align="left" | {{type|Ground}} moves do not damage it very much.
| style="text-align:left;" | {{type|Ground}} moves do not damage it very much.
|-
|-
| align="center"| Gutsy
| style="text-align:center;" | Gutsy
| align="left" | It has a very high critical-hit rate.
| style="text-align:left;" | It has a very high critical-hit rate.
|-
|-
| align="center"| Hardy
| style="text-align:center;" | Hardy
| align="left" | It has higher {{stat|Defense}}.
| style="text-align:left;" | It has higher {{stat|Defense}}.
|-
|-
| align="center"| Healthy
| style="text-align:center;" | Healthy
| align="left" | It restores HP slowly.
| style="text-align:left;" | It restores HP slowly.
|-
|-
| align="center"| Ice Guard
| style="text-align:center;" | Ice Guard
| align="left" | {{type|Ice}} moves do not damage it very much.
| style="text-align:left;" | {{type|Ice}} moves do not damage it very much.
|-
|-
| align="center"| Lucky
| style="text-align:center;" | Lucky
| align="left" | Foe drops more Ⓟ.
| style="text-align:left;" | Foe drops more Ⓟ.
|-
|-
| align="center"| Mighty
| style="text-align:center;" | Mighty
| align="left" | It does not get swept away much.
| style="text-align:left;" | It does not get swept away much.
|-
|-
| align="center"| Normal Guard
| style="text-align:center;" | Normal Guard
| align="left" | {{type|Normal}} moves do not damage it very much.
| style="text-align:left;" | {{type|Normal}} moves do not damage it very much.
|-
|-
| align="center"| Perky
| style="text-align:center;" | Perky
| align="left" | It recovers quickly from a [[Status ailment|Status Change]].
| style="text-align:left;" | It recovers quickly from a [[Status ailment|Status Change]].
|-
|-
| align="center"| Poison Guard
| style="text-align:center;" | Poison Guard
| align="left" | {{type|Poison}} moves do not damage it very much.
| style="text-align:left;" | {{type|Poison}} moves do not damage it very much.
|-
|-
| align="center"| Psychic Guard
| style="text-align:center;" | Psychic Guard
| align="left"| {{type|Psychic}} moves do not damage it very much.
| style="text-align:left;" | {{type|Psychic}} moves do not damage it very much.
|-
|-
| align="center"| Punchy
| style="text-align:center;" | Punchy
| align="left"| It has higher {{stat|attack}}.
| style="text-align:left;" | It has higher {{stat|attack}}.
|-
|-
| align="center"| Rally
| style="text-align:center;" | Rally
| align="left"| Other players' Pokémon get stronger during Multiplayer mode.
| style="text-align:left;" | Other players' Pokémon get stronger during Multiplayer mode.
|-
|-
| align="center"| Rock Guard
| style="text-align:center;" | Rock Guard
| align="left"| {{type|Rock}} moves do not damage it very much.
| style="text-align:left;" | {{type|Rock}} moves do not damage it very much.
|-
|-
| align="center"| Scrappy
| style="text-align:center;" | Scrappy
| align="left"| It has a higher critical-hit rate.
| style="text-align:left;" | It has a higher critical-hit rate.
|-
|-
| align="center"| Snappy
| style="text-align:center;" | Snappy
| align="left"| It can use its moves quickly.
| style="text-align:left;" | It can use its moves quickly.
|-
|-
| align="center"| Speedy
| style="text-align:center;" | Speedy
| align="left"| It can move around {{stat|Speed|fast}}.
| style="text-align:left;" | It can move around {{stat|Speed|fast}}.
|-
|-
| align="center"| Steady
| style="text-align:center;" | Steady
| align="left"| It is not affected by any Status Changes.
| style="text-align:left;" | It is not affected by any Status Changes.
|-
|-
| align="center"| Steel Guard
| style="text-align:center;" | Steel Guard
| align="left"| {{type|Steel}} moves do not damage it very much.
| style="text-align:left;" | {{type|Steel}} moves do not damage it very much.
|-
|-
| align="center"| Techie
| style="text-align:center;" | Techie
| align="left"| Moves with fewer ☆s become stronger
| style="text-align:left;" | Moves with fewer ☆s become stronger
|-
|-
| align="center" style="{{roundybl}}" | Water Guard
| style="text-align:center; {{roundybl}}" | Water Guard
| align="left" style="{{roundybr}}" | {{type|Water}} moves do not damage it very much.
| style="text-align:left; {{roundybr}}" | {{type|Water}} moves do not damage it very much.
|}
|}
|}
|}
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==={{g|Rumble Blast}}===
==={{g|Rumble Blast}}===
====Single Traits====
====Single Traits====
{| align="center" class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}};"
{| class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto"
|-
|-
|
|
{| border=1 width="100%" align="center" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
|- style="background: #{{unknown color}};"
|- style="background: #{{unknown color}};"
! Name
! Name
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|-
|-
|-
|-
| align="center"| Adept
| style="text-align:center;" | Adept
| align="left" | Avoids certain negative effects and self-inflicted damage.
| style="text-align:left;" | Avoids certain negative effects and self-inflicted damage.
|-
|-
| align="center"| Barricade
| style="text-align:center;" | Barricade
| align="left" | Avoids supereffective moves.
| style="text-align:left;" | Avoids supereffective moves.
|-
|-
| align="center"| Boomer
| style="text-align:center;" | Boomer
| align="left" | Damage goes up when using explosive moves.
| style="text-align:left;" | Damage goes up when using explosive moves.
|-
|-
| align="center"| Brawny
| style="text-align:center;" | Brawny
| align="left" | High HP.  
| style="text-align:left;" | High HP.  
|-
|-
| align="center"| Bug Boost
| style="text-align:center;" | Bug Boost
| align="left" | Bug-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Bug-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Chop-Chop
| style="text-align:center;" | Chop-Chop
| align="left" | Able to use the Ⓐ and Ⓑ moves one after another quickly.
| style="text-align:left;" | Able to use the Ⓐ and Ⓑ moves one after another quickly.
|-
|-
| align="center" | Daring
| style="text-align:center;" | Daring
| align="left" | Defense goes down and Attack goes up.
| style="text-align:left;" | Defense goes down and Attack goes up.
|-
|-
| align="center" |Dark Boost
| style="text-align:center;" |Dark Boost
| align="left" | Dark-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Dark-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" |Dodgy
| style="text-align:center;" |Dodgy
| align="left" | Sometimes avoids damage.
| style="text-align:left;" | Sometimes avoids damage.
|-
|-
| align="center" |Dragon Boost
| style="text-align:center;" |Dragon Boost
| align="left" | Dragon-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Dragon-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Effective
| style="text-align:center;" | Effective
| align="left" | Avoids supereffective moves. They do more damage when used.
| style="text-align:left;" | Avoids supereffective moves. They do more damage when used.
|-
|-
| align="center" |Electric Boost
| style="text-align:center;" |Electric Boost
| align="left" | Electric-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Electric-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Feisty
| style="text-align:center;" | Feisty
| align="left" | Sweep foes to a farther distance.
| style="text-align:left;" | Sweep foes to a farther distance.
|-
|-
| align="center" |Fighting Boost
| style="text-align:center;" |Fighting Boost
| align="left" | Fighting-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Fighting-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Fire Boost
| style="text-align:center;" | Fire Boost
| align="left" | Fire-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Fire-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center" | Flying Boost
| style="text-align:center;" | Flying Boost
| align="left" | Flying-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Flying-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Ghost Boost
| style="text-align:center;" | Ghost Boost
| align="left" | Ghost-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Ghost-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Grappler
| style="text-align:center;" | Grappler
| align="left" | Damage goes up when striking foes at close range.
| style="text-align:left;" | Damage goes up when striking foes at close range.
|-
|-
| align="center"| Grass Boost
| style="text-align:center;" | Grass Boost
| align="left" | Grass-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Grass-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Greedy
| style="text-align:center;" | Greedy
| align="left" | Pulls Ⓟ from far away.
| style="text-align:left;" | Pulls Ⓟ from far away.
|-
|-
| align="center"| Ground Boost
| style="text-align:center;" | Ground Boost
| align="left" | Ground-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Ground-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Gutsy
| style="text-align:center;" | Gutsy
| align="left" | Makes foes wobbly more easily.
| style="text-align:left;" | Makes foes wobbly more easily.
|-
|-
| align="center"| Hardy
| style="text-align:center;" | Hardy
| align="left" | High Defense.
| style="text-align:left;" | High Defense.
|-
|-
| align="center"| Healthy
| style="text-align:center;" | Healthy
| align="left" | Restores HP naturally.
| style="text-align:left;" | Restores HP naturally.
|-
|-
| align="center"| Heroic
| style="text-align:center;" | Heroic
| align="left" | High Power
| style="text-align:left;" | High Power
|-
|-
| align="center"| Ice Boost
| style="text-align:center;" | Ice Boost
| align="left" | Ice-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Ice-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Jinxed
| style="text-align:center;" | Jinxed
| align="left" | When attacked, the attacker's Speed goes down.
| style="text-align:left;" | When attacked, the attacker's Speed goes down.
|-
|-
| align="center"| Lingering
| style="text-align:center;" | Lingering
| align="left" | Any Status Change lingers.
| style="text-align:left;" | Any Status Change lingers.
|-
|-
| align="center"| Lobber
| style="text-align:center;" | Lobber
| align="left" | Damage goes up when striking foes from a distance.
| style="text-align:left;" | Damage goes up when striking foes from a distance.
|-
|-
| align="center"| Lucky
| style="text-align:center;" | Lucky
| align="left" | Foe drops more Ⓟ.
| style="text-align:left;" | Foe drops more Ⓟ.
|-
|-
| align="center"| Macho
| style="text-align:center;" | Macho
| align="left" | Gets stronger when with allies.
| style="text-align:left;" | Gets stronger when with allies.
|-
|-
| align="center"| Mighty
| style="text-align:center;" | Mighty
| align="left" | Won't get swept away by its foe.
| style="text-align:left;" | Won't get swept away by its foe.
|-
|-
| align="center"| Normal Boost
| style="text-align:center;" | Normal Boost
| align="left" | Normal-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Normal-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Perky
| style="text-align:center;" | Perky
| align="left" | Recovers quickly from a Status Change.
| style="text-align:left;" | Recovers quickly from a Status Change.
|-
|-
| align="center"| Picky
| style="text-align:center;" | Picky
| align="left" | Has only one move. Combines Punchy, Techie, and Snappy.
| style="text-align:left;" | Has only one move. Combines Punchy, Techie, and Snappy.
|-
|-
| align="center"| Poisonous
| style="text-align:center;" | Poisonous
| align="left" | May poison the attacker.
| style="text-align:left;" | May poison the attacker.
|-
|-
| align="center"| Poison Boost
| style="text-align:center;" | Poison Boost
| align="left" | Poison-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Poison-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Psychic Boost
| style="text-align:center;" | Psychic Boost
| align="left" | Psychic-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Psychic-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| PokéTC
| style="text-align:center;" | PokéTC
| align="left" | Makes the user and allies stronger when playing together.
| style="text-align:left;" | Makes the user and allies stronger when playing together.
|-
|-
| align="center"| Punchy
| style="text-align:center;" | Punchy
| align="left" | High Attack.
| style="text-align:left;" | High Attack.
|-
|-
| align="center"| Rally
| style="text-align:center;" | Rally
| align="left" | Makes friends stronger when playing together.
| style="text-align:left;" | Makes friends stronger when playing together.
|-
|-
| align="center"| Reflector
| style="text-align:center;" | Reflector
| align="left" | Reflects bad Status Changes to the foe.
| style="text-align:left;" | Reflects bad Status Changes to the foe.
|-
|-
| align="center"| Resilient
| style="text-align:center;" | Resilient
| align="left" | May be left with 1 HP after a hit that would have knocked it out.
| style="text-align:left;" | May be left with 1 HP after a hit that would have knocked it out.
|-
|-
| align="center"| Rock Boost
| style="text-align:center;" | Rock Boost
| align="left"| Rock-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Rock-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Rusty
| style="text-align:center;" | Rusty
| align="left" | It's a [[Rusty Pokémon]]. When you soak it in a fountain...{{tt|*|Rusty Pokémon only know the move Struggle. When cleansed, the Pokémon will have a Trait+. Rusty cannot be a Trait+.}}
| style="text-align:left;" | It's a [[Rusty Pokémon]]. When you soak it in a fountain...{{tt|*|Rusty Pokémon only know the move Struggle. When cleansed, the Pokémon will have a Trait+. Rusty cannot be a Trait+.}}
|-
|-
| align="center"| Scrappy
| style="text-align:center;" | Scrappy
| align="left" | It has a higher critical-hit rate.
| style="text-align:left;" | It has a higher critical-hit rate.
|-
|-
| align="center"| Skittish
| style="text-align:center;" | Skittish
| align="left" | Inflicts less damage when its HP isn't full.
| style="text-align:left;" | Inflicts less damage when its HP isn't full.
|-
|-
| align="center"| Slacker
| style="text-align:center;" | Slacker
| align="left" | Moves travel slower.
| style="text-align:left;" | Moves travel slower.
|-
|-
| align="center"| Slugger
| style="text-align:center;" | Slugger
| align="left" | Slow to use a move, but the move has more reach.
| style="text-align:left;" | Slow to use a move, but the move has more reach.
|-
|-
| align="center"| Snappy
| style="text-align:center;" | Snappy
| align="left" | Use moves quickly.
| style="text-align:left;" | Use moves quickly.
|-
|-
| align="center"| Speedy
| style="text-align:center;" | Speedy
| align="left" | Moves quickly.
| style="text-align:left;" | Moves quickly.
|-
|-
| align="center"| Spiky
| style="text-align:center;" | Spiky
| align="left" | Damages the attacker when it receives damage.
| style="text-align:left;" | Damages the attacker when it receives damage.
|-
|-
| align="center"| Slow-Starting
| style="text-align:center;" | Slow-Starting
| align="left" | Attack and Speed are halved until it has defeated 10 Pokémon.
| style="text-align:left;" | Attack and Speed are halved until it has defeated 10 Pokémon.
|-
|-
| align="center"| Steady
| style="text-align:center;" | Steady
| align="left" | It is not affected by any Status Changes.
| style="text-align:left;" | It is not affected by any Status Changes.
|-
|-
| align="center"| Steely
| style="text-align:center;" | Steely
| align="left" | Inflicts more damage when it has a status problem.
| style="text-align:left;" | Inflicts more damage when it has a status problem.
|-
|-
| align="center"| Steel Boost
| style="text-align:center;" | Steel Boost
| align="left"| Steel-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Steel-type moves: damage dealt goes up, taken goes down.
|-
|-
| align="center"| Superstar
| style="text-align:center;" | Superstar
| align="left" | Cool and popular.{{tt|*|Draws Toy Pokémon towards the player, and increases the chances of a Pokémon tipping over.}}
| style="text-align:left;" | Cool and popular.{{tt|*|Draws Toy Pokémon towards the player, and increases the chances of a Pokémon tipping over.}}
|-
|-
| align="center"| Tangling
| style="text-align:center;" | Tangling
| align="left" | The attacker may not be able to use moves.
| style="text-align:left;" | The attacker may not be able to use moves.
|-
|-
| align="center"| Techie
| style="text-align:center;" | Techie
| align="left" | Moves with fewer ★s get stronger.
| style="text-align:left;" | Moves with fewer ★s get stronger.
|-
|-
| align="center"| Turbo
| style="text-align:center;" | Turbo
| align="left" | Keeps using moves for a while when the button is held down.
| style="text-align:left;" | Keeps using moves for a while when the button is held down.
|-
|-
| align="center"| Unruly
| style="text-align:center;" | Unruly
| align="left" | Damage goes up when charging into foes.
| style="text-align:left;" | Damage goes up when charging into foes.
|-
|-
| align="center"| Unstoppable
| style="text-align:center;" | Unstoppable
| align="left" | Slow to use a move but not stoppable by foe's attacks.
| style="text-align:left;" | Slow to use a move but not stoppable by foe's attacks.
|-
|-
| align="center"| Water Boost
| style="text-align:center;" | Water Boost
| align="left" | Water-type moves: damage dealt goes up, taken goes down.
| style="text-align:left;" | Water-type moves: damage dealt goes up, taken goes down.
|}
|}
|}
|}
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====Multi Traits====
====Multi Traits====
These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.
These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.
{| align="center" class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}};"
{| class="roundy" style="background: #{{unknown color}}; border: 5px solid #{{unknown color dark}}; margin:auto;"
|-
|-
|
|
{| border=1 width="100%" align="center" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{unknown color}}; border-collapse:collapse;"
|- style="background: #{{unknown color}};"
|- style="background: #{{unknown color}};"
! Name
! Name
! Effect
! Effect
|-
|-
| align="center" | Amazing
| style="text-align:center;" | Amazing
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Awesome
| style="text-align:center;" | Awesome
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" |Epic
| style="text-align:center;" |Epic
| align="left" | Combines the powers of many Special Traits. {{tt|Only one exists!|You can only have one Pokémon with the Epic Trait at a time.}}
| style="text-align:left;" | Combines the powers of many Special Traits. {{tt|Only one exists!|You can only have one Pokémon with the Epic Trait at a time.}}
|-
|-
| align="center" | Excellent
| style="text-align:center;" | Excellent
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Fabulous
| style="text-align:center;" | Fabulous
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Fantastic
| style="text-align:center;" | Fantastic
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Marvelous
| style="text-align:center;" | Marvelous
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Splendid
| style="text-align:center;" | Splendid
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Stupendous
| style="text-align:center;" | Stupendous
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Super
| style="text-align:center;" | Super
| align="left" |
| style="text-align:left;" |
|-
|-
| align="center" | Ultra
| style="text-align:center;" | Ultra
| align="left" |
| style="text-align:left;" |
|}
|}
|}
|}