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=Implemented conditions= | =Implemented conditions= | ||
Currently only 4 special conditions, asleep, confused, poisoned and | Currently only 4 special conditions, asleep, confused, poisoned and paralyzed, have been fully implemented. | ||
[[Image:TFG_ParalyzedMarker.JPG|thumb|right|80px|A | [[Image:TFG_ParalyzedMarker.JPG|thumb|right|80px|A paralyzed counter]] | ||
==Paralyzed== | ==Paralyzed== | ||
Paralyzed was a special | Paralyzed was a special condition introduced with the first set, {{TFG|Next Quest}}. If a paralyzed Pokémon figure gets into a battle, each time before it's spun, the user of that figure must choose one of its non-miss attacks. All attacks with that name are considered a miss instead of their normal effect. | ||
[[Image:TFG_PoisonMarker.JPG|thumb|right|80px|A poisoned counter]] | [[Image:TFG_PoisonMarker.JPG|thumb|right|80px|A poisoned counter]] | ||
==Poisoned== | ==Poisoned== | ||
Poisoned was a special | Poisoned was a special condition introduced with the first set, {{TFG|Next Quest}}. If a poisoned Pokémon figure gets into battle all white moves do 20 less damage. This effect is applied after other effects such as [[trainer card (TFG)|trainer cards]] and move effects. | ||
==Asleep== | ==Asleep== |
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