Special Conditions (TFG): Difference between revisions

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=Implemented conditions=
=Implemented conditions=
Currently only 4 special conditions, asleep, confused, poisoned and parlyzed, have been fully implemented.
Currently only 4 special conditions, asleep, confused, poisoned and paralyzed, have been fully implemented.




[[Image:TFG_ParalyzedMarker.JPG|thumb|right|80px|A paralzed counter]]
[[Image:TFG_ParalyzedMarker.JPG|thumb|right|80px|A paralyzed counter]]
==Paralyzed==
==Paralyzed==


Paralyzed was a special contion introduced with the first set, {{TFG|Next Quest}}. If a paralyzed Pokémon figure gets into a battle, each time before it's spun, the user of that figure must choose one of its non-miss attacks. All attacks with that name are considered a miss instead of their normal effect.
Paralyzed was a special condition introduced with the first set, {{TFG|Next Quest}}. If a paralyzed Pokémon figure gets into a battle, each time before it's spun, the user of that figure must choose one of its non-miss attacks. All attacks with that name are considered a miss instead of their normal effect.


[[Image:TFG_PoisonMarker.JPG|thumb|right|80px|A poisoned counter]]
[[Image:TFG_PoisonMarker.JPG|thumb|right|80px|A poisoned counter]]
==Poisoned==
==Poisoned==


Poisoned was a special contion introduced with the first set, {{TFG|Next Quest}}. If a poisoned Pokémon figure gets into battle all white moves do 20 less damage. This effect is applied after other effects such as [[trainer card (TFG)|trainer cards]] and move effects.
Poisoned was a special condition introduced with the first set, {{TFG|Next Quest}}. If a poisoned Pokémon figure gets into battle all white moves do 20 less damage. This effect is applied after other effects such as [[trainer card (TFG)|trainer cards]] and move effects.


==Asleep==
==Asleep==
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