Pokémon Yellow Version: Difference between revisions

Trying to standardize the structure of game pages
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(Trying to standardize the structure of game pages)
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* [[Jessie]] and [[James]] appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in [[Team Rocket]]'s scheme and are typically found before a battle with [[Giovanni]]. Though they are named "Rocket" like any {{tc|Team Rocket Grunt}}, they have distinct overworld and in-battle sprites.
* [[Jessie]] and [[James]] appear throughout the game, replacing Grunts from the previous games in four different places. They are involved in [[Team Rocket]]'s scheme and are typically found before a battle with [[Giovanni]]. Though they are named "Rocket" like any {{tc|Team Rocket Grunt}}, they have distinct overworld and in-battle sprites.


===Pokémon unobtainable in Yellow===
===[[Game-exclusive Pokémon|Missing Pokémon]]===
The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous [[Generation I]] games, or from the [[Generation II]] games, which has that Pokémon available, which will be indicated.
The following Pokémon are not obtainable in Yellow. In order to obtain any of the below Pokémon, they must be traded from one of the previous [[Generation I]] games, or from the [[Generation II]] games, which has that Pokémon available, which will be indicated.


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==Differences in the Virtual Console release==
{| style="{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{yellow color dark}}; background: #{{yellow color}}"
|-
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124.png]]
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124 vc.png]]
|- style="font-size: 80%"
| {{pcolor|Jynx|000}}'s original sprite<br>(GBC mode)
| {{pcolor|Jynx|000}}'s recolored<br>Virtual Console sprite
|}
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening.
Using [[Poké Transporter]], Pokémon can be sent from the Generation I core series games to [[Pokémon Bank]], and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.
In the Western language releases, which are emulated in [[Game Boy Color]] mode, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under controversy for its resemblance to {{wp|blackface}}. The Japanese release is emulated in [[Game Boy]] mode, which is monochromatic, so no change was made.
The requirement for the [[Pikachu's Beach]] minigame is now {{ga|Red's Pikachu|the starter Pikachu}} instead of {{DL|Pikachu variants|Surfing Pikachu}}.


==Connectivity==
==Connectivity==
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Using [[Poké Transporter]], all Pokémon in Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
Using [[Poké Transporter]], all Pokémon in Box 1 can be sent from the Generation I core series games to [[Pokémon Bank]] (regardless of language), and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
==Differences in the Virtual Console release==
{| style="{{roundy|20px}}; float:right; text-align:center; border: 2px solid #{{yellow color dark}}; background: #{{yellow color}}"
|-
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124.png]]
| style="{{roundy|20px}}; border: 2px solid #{{psychic color dark}}; background: #{{ice color}}; width:80px; padding:5px"|
[[File:Spr 1y 124 vc.png]]
|- style="font-size: 80%"
| {{pcolor|Jynx|000}}'s original sprite<br>(GBC mode)
| {{pcolor|Jynx|000}}'s recolored<br>Virtual Console sprite
|}
The Nintendo 3DS [[Virtual Console]] releases can [[#Connectivity|link]] with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of the [[Game Boy Printer]] features are disabled, although the option still appears in the PC menu: when selected, the game acts as if the printing is in progress, even though, in reality, nothing is happening.
Using [[Poké Transporter]], Pokémon can be sent from the Generation I core series games to [[Pokémon Bank]], and from Pokémon Bank, they can then be moved to [[Generation VII]] core series games.
The moves {{m|Blizzard}}, {{m|Bubble Beam|BubbleBeam}}, {{m|Confusion}}, {{m|Dream Eater}}, {{m|Explosion}}, {{m|Guillotine}}, {{m|Hyper Beam}}, {{m|Mega Kick}}, {{m|Mega Punch}}, {{m|Psychic}}, {{m|Reflect}}, {{m|Rock Slide}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Spore}}, and {{m|Thunderbolt}} had their animations changed slightly to tone down the flashing.
In the Western language releases, which are emulated in [[Game Boy Color]] mode, {{p|Jynx}}'s sprite has been replaced to match its current design, as the original had previously fell under controversy for its resemblance to {{wp|blackface}}. The Japanese release is emulated in [[Game Boy]] mode, which is monochromatic, so no change was made.
The requirement for the [[Pikachu's Beach]] minigame is now {{ga|Red's Pikachu|the starter Pikachu}} instead of {{DL|Pikachu variants|Surfing Pikachu}}.


==Differences from the anime==
==Differences from the anime==
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