Page history
3 March 2018
12 October 2017
28 September 2017
23 September 2017
→Type effectiveness: weather as well
+89
done
−7
→Type effectiveness: rewrite, some additions, incorporating stuff from damage
+1,723
→In other games: +GO (from damage; +stacking); wording (according to linked pages)
+553
that's at damage; as this has recently been removed from Type/Type chart..
−737
INUSE (gonna be several edits, moving stuff from damage etc.)
+10
17 September 2017
30 May 2017
28 March 2017
27 March 2017
24 December 2016
→Type-affected game mechanics
m+1
→Type-affected game mechanics: added RKS System under "type-changing abilities"
+17
23 December 2016
21 December 2016
19 December 2016
The move itself is still Normal-type though, and this does apply from Gen II onward.
+14
Undo revision 2564110 by SnorlaxMonster (talk) well, it is "typeless" according to the above "definition" (I'd like to avoid to assign a type, or "typeless", to damage)
→Typeless: Struggle is still a Normal-type move, but it deals damage that doesn't have a type. Also, this applies Gen II+, not just Gen 2 and 3.
→Typeless: what I just said...
−17
→Typeless: there's no type for damage, just for moves that cause it; confusion damage may actually be a bad example, because it may be affected by Silk Scarf in Gen II (which I'm trying to check at a later point in time); Struggle itself, not recoil
+73
18 December 2016
→Typeless: correction for struggle. normal in gen 1, 1/4 hp in gen iv+
+60
→Typeless: Clarification.
−32
adding this as "typeless" is mentioned a few times on this site. the roost page says that if a pure flying uses it the pokemon becomes typeless, but how do we know it's not just ??? in that situation?
+484
16 December 2016
12 December 2016
8 December 2016
→Type-affected game mechanics
m+2
no edit summary
+44
→Type-affected game mechanics
−63
→Type-affected game mechanics
m+13
7 December 2016
18 October 2016
24 September 2016
20 September 2016
3 September 2016
24 August 2016
23 August 2016
18 August 2016
13 August 2016
7 August 2016
26 July 2016
→In other games
m+249
→In other games: Mystery Dungeon and Rumble Series (Pokemon have the same types, but effectiveness charts differ slightly from the core series)
+1,410
Known types, as opposed to... what? If new types are later introduced, they will not have retroactively existed in the present day, so there are not currently any "unknown" types. At this point there are simply: the 18 types, period.
−12