Gravity causes the field to undergo intense gravity. This effect lasts 5 turns.
During intense gravity, all Pokémon have their
accuracy stat multiplied by 5/ 3.
Intense gravity causes all Pokémon on the field to become
grounded. Grounded Pokémon lose their immunity to Ground-type moves due to their Flying type, Levitate Ability, effects of Magnet Rise or Telekinesis, or their held Air Balloon. Grounded Pokémon are now also vulnerable to Arena Trap and entry hazards; Poison-type Pokémon that are usually airborne will remove Toxic Spikes when switched in during the effects of Gravity. Grounded Pokémon also become affected by terrains.
Intense gravity also prevents Pokémon from using the moves
Bounce, Fly, Splash, Jump Kick, High Jump Kick, Magnet Rise, Telekinesis, Sky Drop, Aerial Ace, and Flying Press. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately. Using Grav Apple under intense gravity increases its power from 80 to 120.
Generation V only, due to a glitch, if Gravity is used while two Pokémon are in the semi-invulnerable state of Sky Drop, Gravity will bring the user of Sky Drop down, but the target of Sky Drop will be stuck unable to move in the semi-invulnerable state until the effect of Gravity ends, the user of Sky Drop switches out or is knocked out, or the Pokémon affected by Sky Drop is knocked out. This can only occur in Double and Triple Battles. In later Generations, both user and the target are properly brought down.
If powered up by a
Psychium Z into Z-Gravity, the user's Special Attack stat is raised by one stage.
D P Pt HG SS
P B R Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
B W B2 W2 X Y OR AS
S M US UM Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Sw Sh This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
Learnset In other games
Gravity causes the
floor to undergo intense gravity which causes all Pokémon on the field to become grounded. Grounded Pokémon lose their immunity to Ground-type moves due to their Flying type, Levitate Ability, effects of Magnet Rise or Telekinesis. Grounded Pokémon also become affected by terrains. Pokémon lose mobility over terrains such as air, lava, and water, causing any Pokémon over these terrains to warp. A teammate will warp to the leader, while the leader and any enemies will warp to a random room. Gravity also increases the accuracy of moves and the moves Bounce, Fly, Splash, Jump Kick, High Jump Kick, Magnet Rise, Telekinesis, Sky Drop, and Flying Press will be prevented from being used.
MD T D S Changes the dungeon floor's status to Gravity. A floor under the influence of Gravity makes Flying-type Pokémon weak to Ground-type moves. Also, those with the Levitate ability lose immunity from Ground-type moves.
B S L フロアぜんたいが じゅうりょくじょうたいになる じゅうりょくじょうたいでは とくせい『ふゆう』のポケモンに じめんタイプのわざが あたる
MD GtI UNUSED
S MD It changes the floor's gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokémon to be hit with Ground-type moves. Pokémon can't travel in the air!
In the manga
In the Pokémon Adventures manga
The user prevents the opponent from moving with gravity.
First Chapter Used In
Probopass Probopass narrows its eyes and the cap on the top of its head lowers slightly. Multiple black circles of energy come out of the center of its nose and travel outwards. Then, all airborne objects are drawn down to the ground until the cap on Probopass's head raises once again.
Problematic Probopass and Mad Magnezone II Debut
Xerneas Xerneas rises its head, causing all airborne objects nearby to be drawn down to the ground.
Zygarde Appears None
In other generations
Core series games
Side series games In other languages