Caught Pokémon (Japanese: 捕まえたポケモンCaught Pokémon, mostly referred to as ＧＥＴしたポケモンGot Pokémon by animecharacters, using the English word get) are Pokémon that have been put in the control of a Pokémon Trainer by the use of a Poké Ball, or by trading with another Trainer.
The terms "catch" and "capture" are often used interchangeably in the games and in the anime. In the context of Pokémon Rangers, however, capture also has a separate meaning, referring to the technique a Pokémon Ranger uses to gain a Pokémon's assistance by befriending it, without controlling it as its Trainer.
A caught Pokémon can join its trainer's party, be used in battles and quests to aid Trainers, or be deposited in a PC. Caught Pokémon can level up, learn new moves, and evolve, while wild Pokémon cannot. Pokémon that are caught do not need to obey their owners; if a Pokémon is traded and the Trainer does not have the Badge required, it may disobey and refuse to execute a move during battles.
At the same level, a caught Pokémon will often have more points in their statistics than a wild one; this is due to the fact that caught Pokémon gain EVs from every battle they partake in, and therefore, on training, will gain points in their stats based on what they've encountered. This becomes more and more obvious at the later stages of the game, where the higher levels allow for a greater disparity of stats between caught and wild Pokémon, especially those raised from a low level, giving the Trainer a more decisive edge in wild battles.
Newly caught Pokémon are no stronger or weaker than their wild counterparts, with the exception of innate IV differences. By using some varieties of Poké Ball, such as the Luxury Ball and Friend Ball, a Pokémon's friendship may be higher than usual upon being caught.
Capture mechanics in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! are based off that in Pokémon GO, but with Nintendo Switch controls. If playing on a docked Switch with a Joy-Con or Poké Ball Plus, the player can throw the Poké Ball straight by flicking the controller up or down, or the ball can be throw sideways by flicking the controller to the left or right. The size of the player's movement dictates how far the ball travels. When playing on docked mode, party Pokémon also receive ×1.1 experience as a Technique Bonus. In handheld mode, the Poké Ball will always be thrown at the center of the screen by pressing A. The player can aim their throw by shifting left-hand joystick or moving the Switch.
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Further details on how number of reward slots and candies are determined (throws, Catch Combo?). Verify probability% for 0 Pokemon tier.
After a successful capture, the player may earn candies or Berries as a capture reward. A single capture may randomly yield between zero to four sets of rewards, with high Bonus Multipliers improving the chance of more rewards sets. The higher the player's Catch Combo, the better the chances of earning candies instead of the standard rewards listed below; additionally, higher Catch Combo increases the odds of yielding higher quantities of and larger-sized candies.
Standard capture rewards are tiered based on the total number of Pokémon the player has caught in total. The more Pokémon captured, the better the standard rewards.
Pokémon GO introduced a different procedure in which the catching process involves accurately throwing a Poké Ball at a wild Pokémon without first weakening the Pokémon in battle. When pressing and holding down the Poké Ball, on the bottom of the screen, a colored target ring will appear in front of the wild Pokémon, constantly shrinking and immediately returning to its full size once it reaches the smallest size. The goal is to hit the Pokémon with a Poké Ball inside the target ring, when it is as small as possible, by flicking the ball towards the Pokémon. The smaller the ring when hit, the better the capture rate and the more XP is gained. Players can further increase their odds of capture using Berries, higher-level Poké Balls, or by throwing Curveballs.
During an encounter, a wild Pokémon may dodge or deflect the player's Poké Balls, or even flee after an unsuccessful capture attempt. If the wild Pokémon is dodging, it can still be hit with a Poké Ball, but the ball may miss if the Pokémon leaves its trajectory in time. If the Pokémon is attacking, the ball will be deflected until after the animation is completed. In addition, every Pokémon species has its own "movement type" that dictates how it dodges Poké Balls.
Jump up and then immediately land back down.
Move to the left or right if at default center. Move to the center if at left or right.
Fly upward if at default position. Fly downward if at upward position.
Move short distances in random directions, then return to default position.
Move side-to-side in a figure-8 (∞) motion.
Does not move from default position.
Pokémon Ranger series
A Capture Styler
A related concept to caught Pokémon is captured Pokémon, from the Pokémon Ranger series. While catching uses a Poké Ball, capturing requires a Capture Styler, and the captured Pokémon can only be used once for either helping to capture another Pokémon or for its Field Move before it is automatically released. This does not include the player's first captured Pokémon which becomes the partner Pokémon.
In Pokémon Tetris, there is always a catchable Pokémon at the right side of the screen during normal play. The Pokémon is displayed as a small black silhouette if that species has never been caught before; otherwise, its appearance is revealed. If the player clears four lines with the same Tetris piece, a Poké Ball is quickly thrown at that Pokémon, catching it. Additionally, when that Pokémon species is caught for the first time, a "Caught!" screen shortly appears with a larger and more detailed sprite of that Pokémon. The Pokédex at the main menu lists how many times each species was caught, and also displays the three available sprites of each Pokémon.
There are 249 available Pokémon in this game: all Generation I and II Pokémon except Mew and Celebi. It's not possible to evolve or breed any Pokémon; they can all be found as catchable Pokémon. The current catchable Pokémon is assigned randomly by the game. The player has 40 seconds to catch it, at which point it is replaced by a new catchable Pokémon. The current catchable Pokémon starts blinking after the first 30 seconds pass, indicating that the time is almost up. Alternatively, the player may restart the game by pausing and choosing the "Retry" option in the pause menu, which causes a new game to start with a new random catchable Pokémon.
In order to catch a wild Pokémon, you have to throw a Poké Ball at it after it's been exhausted in battle.
This concludes the entries from the Sun & Moon series.
In the anime, Ash, May, and Max show confusion when they first witness Solana use her Capture Styler. This is because of the difference between the concept of catching a Pokémon and capturing one. The difference in the terms is very slight, but they do refer to separate concepts.
Although early episodes do refer to caught Pokémon as captured, this is only used in the dub. In Japan, only Pokémon Rangers use this phrase, while Pokémon Trainers use the English word "get".
However, the term "capturing" is used instead of "catching" by: