Snorlax (Pokémon)/Generation V learnset

← Snorlax Snorlax

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
044 Defense Curl Normal Status 0000 00——% 40
099 Amnesia Psychic Status 0000 00——% 20
1212 Lick Ghost Physical 02020 100100% 30
1717 Belly Drum Normal Status 0000 00——% 10
2020 Yawn Normal Status 0000 00——% 10
2525 Chip Away Normal Physical 07070 100100% 20
2828 Rest Psychic Status 0000 00——% 10
2828 Snore Normal Special 04040 100100% 15
3333 Sleep Talk Normal Status 0000 00——% 10
3636 Body Slam Normal Physical 08585 100100% 15
4141 Block Normal Status 0000 00——% 5
4444 Rollout Rock Physical 03030 09090% 20
4949 Crunch Dark Physical 08080 100100% 15
5252 Heavy Slam Steel Physical 0000 100100% 10
5757 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Snorlax
  • Italic indicates a move that gets STAB only when used by an evolution of Snorlax
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Snorlax
  • Italic indicates a move that gets STAB only when used by an evolution of Snorlax
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
After You* Normal Status —% 15
Charm* Normal Status 100% 20
Counter* Fighting Physical 100% 20
Curse Ghost Status —% 10
Double-Edge Normal Physical 120 100% 15
Fissure* Ground Physical 30% 5
Lick Ghost Physical 20 100% 30
Natural Gift Normal Physical 100% 15
Pursuit Dark Physical 40 100% 20
Selfdestruct†‡ Normal Physical 200 100% 5
Whirlwind Normal Status 100% 20
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Snorlax in Generation V
  • Moves marked with a dagger (†) can only be bred onto Snorlax if it hatches as a Munchlax, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Snorlax in that game.
  • Bold indicates a move that gets STAB when used by Snorlax
  • Italic indicates a move that gets STAB only when used by an evolution of Snorlax
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Snorlax can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Snorlax cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Snorlax
  • Italic indicates a move that gets STAB only when used by an evolution of Snorlax
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Fire Punch Fire Physical 75 100% 15
Dream Park Recycle Normal Status —% 10
  • A superscript level indicates that Snorlax can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Snorlax
  • Italic indicates a move that gets STAB only when used by an evolution of Snorlax
  • Click on the generation numbers at the top to see event moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Metronome Normal Status —% 10
  Odor Sleuth Normal Status —% 40
  RecycleBW Normal Status —% 10
  Screech Normal Status 85% 40
  Stockpile Normal Status —% 20
  Swallow Normal Status —% 10
  Snatch Dark Status —% 10
  Last ResortBW Normal Physical 140 100% 5
 * UproarB2W2 Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Snorlax
  • Italic indicates a move that gets STAB only when used by an evolution of Snorlax
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Psych Up Normal Status 0000 00—}}—% 10
III IV Refresh Normal Status 0000 00—}}—% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Snorlax
  • Italic indicates a move that gets STAB only when used by an evolution of Snorlax
  • Click on the generation numbers at the top to see transfer-only moves for other generations