Sleep (status condition)
Sleep (Japanese: 眠り Sleeping) is a non-volatile status condition that causes a Pokémon to be unable to make a move. In the games, it is often abbreviated as SLP.
In the core series games
Sleep lasts 1-7 turns (1-3 in the Stadium series); this counter is not reset upon switching out. A Pokémon cannot move on the turn it wakes up.
Sleep now lasts 1-6 turns (1-3 in the Battle Tower). Starting this generation, a Pokémon is now capable of attacking after waking up.
Sleep now lasts 1-5 turns. Using Snore or Sleep Talk while asleep increments the sleep counter like normal, but due to an oversight, the updates to the sleep counter by these two moves are not saved upon switching out, effectively being reset.
Roaming Pokémon may now flee while asleep.
Snore and Sleep Talk increment and update the sleep counter like normal.
Sleep now lasts 1-3 turns. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by Rest). Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.
Generation VI onward
A Pokémon's sleep counter no longer resets to its original amount when switched out.
From Generation V onward, Pokémon close their eyes when they are asleep, and their movement slows down.
Core series games
Side series games
Spin-off series games
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Reason: missing LGPE icon
Diamond, Pearl and Platinum
Pokémon HeartGold and SoulSilver
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Pokémon Sword and Shield
Pokémon Brilliant Diamond and Shining Pearl
|Drowsy icon from
Pokémon Legends: Arceus
Pokémon Scarlet and Violet
A Pokémon has a 11% chance of falling asleep after making contact with a Pokémon with the Effect Spore Ability. A disobedient outsider Pokémon may take a nap (putting itself to sleep) instead of obeying a command.
A sleeping Pokémon will eventually wake up on its own, after the required number of turns has elapsed.
A sleeping Pokémon can be awoken by an Awakening or a Chesto Berry (Mint Berry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash. In Generation I core series games and Pokémon FireRed and LeafGreen, the Poké Flute can be used in battle to wake up a sleeping Pokémon (without being consumed). In the Generation III and IV core series games and Pokémon Omega Ruby and Alpha Sapphire, the Blue Flute can be used to wake up a sleeping Pokémon (without being consumed).
The move Uproar wakes up all sleeping Pokémon on the field when used, and in Generation III and IV, wakes up sleeping Pokémon on the field at the end of each turn or when they would use a move. The moves Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, Wake-Up Slap will wake it up in addition to becoming more powerful. If a Pokémon has the Ability Insomnia or Vital Spirit, it will wake up if it is ever asleep; the move Worry Seed changes the target's Ability to Insomnia. In Generation I only, using Haze wakes up a sleeping opponent.
Pokémon with Natural Cure are cured of any status conditions when switched out. At the end of the turn, Pokémon with the Ability Hydration will be cured if is raining, Pokémon with Shed Skin have a 1/3 chance of being cured, Pokémon with Healer have a 30% chance of curing their allies, and Pokémon with high Affection have a chance of being cured.
Pokémon with the Insomnia, Vital Spirit, or Purifying Salt Abilities cannot be put to sleep. Pokémon with Leaf Guard will be protected from status conditions in harsh sunlight. Pokémon with Sweet Veil and their allies cannot be put to sleep. Pokémon with the Comatose Ability will act like they are asleep, without actually being asleep, and the Ability prevents them from being put to sleep.
Pokémon with Early Bird will be asleep half the usual amount of turns, possibly causing them to immediately wake up.
While Electric Terrain or Misty Terrain is present, grounded Pokémon cannot fall asleep (including self-inflicted sleep from Rest). Pokémon normally cannot fall asleep while a Pokémon is using the move Uproar.
The moves Snore and Sleep Talk can only be used while asleep. Pokémon with Guts and Quick Feet will have their Attack or Speed boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits; Pokémon with the Ability Marvel Scale will have their Defense boosted while asleep.
In the spin-off games
- Main article: Sleep-related conditions in Mystery Dungeon
In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping condition. The standard, Asleep, functions similarly to how Sleep does in the main games. When a Pokémon is asleep, they cannot act for 3 to 6 turns. The sleeping Pokémon can use Snore and Sleep Talk, and is vulnerable to Dream Eater and Bad Dreams.
Rest in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named Napping. Napping is similar to Asleep, but when the user wakes, all their bad status conditions will be gone.
Nightmare in Mystery Dungeon is turned into a move that causes a variation of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with Nightmare, they cannot act for 4 to 7 turns, and takes 8 HP of damage when they awaken.
Other sleep aliments include Yawning, which causes Asleep after 3 turns, and Sleepless, which prevent the previous four conditions from occurring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a Chesto Berry, which also inflicts the sleepless status.
Sleep (Asleep when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by sleep is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Sleeping Pokémon rock back and forth slowly while light blue 'Z's periodically rise from its head.
No types are immune to sleep, but Pokémon with the Adept or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the sleep-inflicting move to fall asleep instead if hit by one.
Rest in the Rumble series causes a different positive status called Mend. It shares similar properties with Asleep, but a Pokémon under this status gradually restores HP while it remains asleep. Additionally, a green healing aura surrounds the Pokémon. Though Pokémon can usually have one positive status and one negative status at the same time, Pokémon under the effects of Mend cannot be inflicted with Asleep.
In Pokémon Conquest, Sleep prevents a Pokémon from taking any action during their turn, but their Warrior may still use their Warrior Skill or item. Sleep can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket. There is also a chance for sleeping Pokémon to wake up when they are attacked or at the start of their turn.
Sleep can be inflicted by abilities and attacks, but compared to other status conditions, attacks and abilities that inflict sleep are rare: there is only one attack to inflict Sleep, Munna's Hypnosis, and only three abilities to inflict sleep, one of which is exclusive to Musharna. Sleep can be inflicted on the player's team by Yoshimoto's exclusive Warrior Skill Grace, which fully heals the player's army then puts them to sleep.
|Status condition effectiveness|
In the anime
Sleeping is a status condition that has been present since the early days of the anime. When used in battle, it often forces the afflicted Pokémon to be recalled, and in certain Pokémon League Conferences, the sleeping Pokémon can be designated as unable to battle. Uses of sleep in major episodes and movies include:
Sleeping was first seen in battle in Pokémon - I Choose You! by a Trainer's Gengar in the Pokémon League. Gengar's Hypnosis put the opponent's Nidorino to sleep, forcing the Nidorino's Trainer to recall it and send Onix out in its place.
In Hypno's Naptime, the abuse of Hypno's Hypnosis had been causing the Pokémon of HopHopHop Town to fall asleep without warning. It put the town's children, as well as Misty, under a trance, in which they would run away to a pond and start acting like Pokémon.
In The Ninja Poké-Showdown, during Ash's Gym battle against Koga, Koga's Venomoth put Ash's Pidgeotto to sleep with Sleep Powder after paralyzing it with Stun Spore*, forcing Ash to recall the Bird Pokémon and send Charmander out in its place.
A Jigglypuff that has followed Ash and his friends almost always uses Sing whenever it appears. Whenever it discovers that its "audience" slept through its song, the Balloon Pokémon would doodle on the sleeping Pokémon and people before leaving in a huff. However, its songs have still helped out Ash and the people he has met from time to time. In its debut episode, its song helped the cranky people of Neon Town finally fall asleep, after which, they woke up much more agreeable and friendly. In the following episode, Jigglypuff's song was able to put the angry ancient Pokémon that slept there back to sleep.
In The Ancient Puzzle of Pokémopolis, a giant Jigglypuff put a giant battling Alakazam and a giant battling Gengar to sleep with Sing. However, this also puts Ash, his friends, and their Pokémon to sleep, as well.
In Friend and Foe Alike, during the fifth round of the Indigo Plateau Conference, Ritchie's Butterfree, Happy, put Ash's Squirtle to sleep with Sleep Powder, causing Squirtle to be declared unable to battle.
In Jump for Joy!, multiple wild Oddish put Nurse Joy to sleep with Sleep Powder so that Shiftry could bring her to treat a sick Nuzleaf. The remnants of the Sleep Powder that were left in Nurse Joy's office later caused Ash, his friends, and Pikachu to fall asleep. The dub incorrectly refers to the attack as Stun Spore.
In Going, Going, Yawn, during Ash's Gym battle with Flannery, Flannery's Slugma, Meg, put Ash's Corphish to sleep with Yawn, forcing Ash to recall it and send Pikachu out in its place. It was later sent back out as Ash's last Pokémon and woke up after taking multiple attacks from Flannery's final Pokémon, Torkoal.
In The Garden of Eatin', a wild Snorlax used Yawn to put various people and Pokémon to sleep, including Ash and his friends, while using Rest to heal itself. This move was finally countered when Marcel used a Vigoroth against Snorlax. With its Vital Spirit Ability protecting it from sleep, Vigoroth was able to defeat Snorlax, allowing Marcel to catch it.
In Harley Rides Again, during the Appeals Round of the Wisteria Contest, May's Munchlax went to sleep after using Rest via Metronome. She was able to wake Munchlax up by throwing it a Pokéblock. Later in the same episode, Harley's Octillery also used Rest to put itself to sleep.
In Gettin' Twiggy With It!, a wild Oddish used Sleep Powder on Ash and Pikachu, putting them to sleep.
In The Rise of Darkrai, Darkrai used its Dark Void in order to warn the people of Alamos Town about the coming attack of Dialga and Palkia. Unfortunately, the Bad Dreams that it caused led Baron Alberto to see Darkrai as a threat.
In Playing the Leveling Field!, Fantina's Drifloon, later Drifblim, used Hypnosis to put Ash's Buizel, Chimchar, and Pikachu asleep during Ash's unofficial battle with her. Pikachu and Buizel got affected by Drifblim's Hypnosis again during Ash's Gym battle with Fantina in Shield with a Twist!.
In The Semi-Final Frontier!, Tobias's Darkrai used a combination of Dark Void and Dream Eater against Ash's Heracross, quickly knocking him out. Darkrai also put Sceptile to sleep, but it managed to wake up after getting hit with Dream Eater, allowing it to knock out Darkrai with Leaf Blade.
In Cilan and the Case of the Purrloin Witness!, Mr. Shaw's Roselia put Mrs. Ripple's Watchog to sleep with Sleep Powder as part of his plan to sneak into Mrs. Ripple's room and have a second look at the "Eye of Liepard".
In Battling on Thin Ice!, Viola's Vivillon was revealed to know Sleep Powder and Fletchling was hit by this move, resulting in its defeat. Vivillon also used Sleep Powder on Pikachu, but he was able to stay awake by using an Electro Ball on himself.
In Lulled to La-La Land!, a wild Morelull used Sleep Powder on two occasions to make Ash and his friends fall asleep in order to absorb their energy (excluding Lillie due to the Max Repel she placed on herself). Later, after Morelull evolved into a Shiinotic, it used Sleep Powder again to make Ash and his friends fall asleep but gave them energy in return for Ash and his friends willingly giving their energy to it.
In All Out, All of the Time!, James had the Vileplume he pulled from the Rocket Prize Master put Ash's Pikachu and a pair of wild Passimian asleep with Sleep Powder. Goh's Grookey was also hit by the Sleep Powder, but was unaffected by it due to being a Grass type.
In Bewitch, Battle, and Bewilder!, during Ash and Cynthia's battle in the Masters Eight Tournament semifinals, Ash's Dragonite was put to sleep when Cynthia's Spiritomb used Hypnosis on it, allowing the Forbidden Pokémon to defeat it with multiple uses of Dream Eater.
In the manga
Ash & Pikachu
The Electric Tale of Pikachu
Phantom Thief Pokémon 7
Pocket Monsters Platinum: Aim to Be Battle King!!
In Walkthrough! Battle Tower!!, Yū's Rotom was put to sleep by a Noctowl using Hypnosis while he was challenging the Battle Tower. However, Rotom was able to immediately wake up thanks to its held Chesto Berry.
In Valiant Venomoth!, Sabrina tried to put Lorelei's Cloyster to sleep with her Venomoth's Sleep Powder attack. However, the attack was blown back by a Blizzard from the Bivalve Pokémon, causing Green's Nidorina, Nido, to fall asleep instead.
In Slick Slowking, Gold's Politoed, Polibo, used Hypnosis to put Sham and Carl's Pokémon to sleep. However, they were able to counter this by having their Slowking and Magcargo use Snore and Sleep Talk, respectively.
In Surprised by Sneasel, Silver's Gyarados put himself to sleep with Rest in order to heal himself while battling against Sird's Banette. However, Banette used Snatch to steal the effects of the move and prevent Gyarados from healing himself.
In Swanky Showdown with Swalot, Lucy's Seviper was put to sleep by a Swalot's Yawn during an exhibition battle at the Battle Frontier opening ceremony. Seviper was, however, quickly woken up thanks to its Shed Skin Ability.
In Moving Past Milotic, Emerald's borrowed Starmie was put to sleep by a Kirlia using Hypnosis during his Battle Pike challenge. Despite this, Starmie was able to use its held Lum Berry to wake up immediately and then counterattack.
In To and Fro with Froslass, Platinum's Rapidash put himself to sleep with Rest while battling against Candice's Froslass. This, however, worked against Platinum when Candice had Froslass use Wake-Up Slap, which was powered up due to it waking up Rapidash.
In The Final Dimensional Duel VIII, Darkrai put Palmer's Cresselia to sleep with Hypnosis. Palmer countered by having Cresselia use Psycho Shift, causing Cresselia to wake up and Darkrai to fall asleep instead. Later during the same chapter, Charon had Darkrai use Dark Void to put his opponents' Legendary Pokémon to sleep. This was soon countered by Shaymin using Worry Seed on the sleeping Pokémon, changing their Abilities to Insomnia and thus causing them to immediately wake up.
In Malamar Traps, Xerosic's Malamar used Hypnosis to put X's group and their Pokémon to sleep. However, X and Croaky were able to avoid the initial Hypnosis by covering their ears. Croaky was later put to sleep by another Hypnosis attack from Malamar, needing to be cured by an Awakening from Y.
Pokémon Diamond and Pearl Adventure!
In the TCG
In the Trading Card Game, Sleep, called Asleep, is one of the five Special Conditions along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned to the left. After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some special conditions will erase ones already present.
- In the Stadium games, Pokémon make either a snoring or sighing sound when put to sleep; "cuter" Pokémon generally use the latter.
- Prior to Generation III, sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
- Prior to Generation IV, sleep was the only non-volatile status condition a Pokémon could inflict on itself (through Rest or disobedience). From Generation IV onward, a Pokémon can burn or poison itself by holding a Flame Orb or Toxic Orb, respectively.
- Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.
In other languages
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|