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==Trivia== | ==Trivia== | ||
* Sleep is the status condition with the most moves that always cause it when they hit. | * Sleep is the status condition with the most moves that always cause it when they hit. | ||
* Not counting, fainted, sleep is the only status condition not technically associated with a certain type. Even so, grass and normal are the two most common types it is affiliated with. | |||
==References== | ==References== |
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