Sleep (status condition): Difference between revisions

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[[File:Sleeping Pokémon.png|right|thumb|250px|{{AP|Heracross}} sleeping]]
[[File:Sleeping Pokémon.png|right|thumb|250px|{{AP|Heracross}} sleeping]]
The '''sleep''' condition (SLP) (Japanese: '''ねむり''' ''Sleeping'') causes a Pokémon to be unable to make a move. In [[Generation V]], Pokémon close their eyes when they are asleep, and their movement slows down.
The '''sleep''' condition (SLP) (Japanese: '''ねむり''' ''Sleeping'') causes a Pokémon to be unable to make a move. In [[Generation V]] and [[Generation VI]], Pokémon close their eyes when they are asleep, and their movement slows down.


==Effect==
==Effect==
Sleep causes a Pokémon to be unable to make a move for an indeterminate number of moves. The specifics vary between generations.
Sleep prevents Pokémon from making a move for a random number of turns. The specifics vary between generations.


===Generation I===
===Generation I===
Sleep lasts for a randomly chosen duration of 1 to 7 turns (1 to 3 in Stadium). A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move {{m|Rest}}, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A {{DL|Level|Disobedience|disobedient}} Pokémon may also nap during battle.  
Sleep lasts 1-7 turns (1-3 in the {{pkmn|Stadium series}}); this counter is not reset upon switching out. A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move {{m|Rest}}, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A {{DL|Level|Disobedience|disobedient}} Pokémon may also nap during battle. Sleeping Pokémon are vulnerable to {{m|Dream Eater}}.


Sleeping Pokémon are vulnerable to {{m|Dream Eater}}.
===Generation II===
 
A Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to {{m|Nightmare}}. [[Roaming Pokémon]] do not [[Escape#Wild Pokémon|flee]] while asleep.
===Generation II onwards===
A Pokémon can move on the turn it woke up.
 
In addition to Dream Eater, sleeping Pokémon are now vulnerable to {{m|Nightmare}}.
 
[[Roaming Pokémon]] do not [[escape#Wild Pokémon|flee]] while asleep.


===Generation III===
===Generation III===
Sleep lasts for a random duration from 1 to 6 turns.
Sleep lasts 1-4 turns, not counting the turn the Pokémon wakes up. [[Roaming Pokémon]] may now flee while asleep.
 
[[Roaming Pokémon]] now attempt to flee in the usual way while asleep.


===Generation IV===
===Generation IV===
Sleep lasts for a random duration from 1 to 4 turns.
Sleep lasts 1-4 turns. Sleeping Pokémon are also vulnerable to {{p|Darkrai}}'s Ability, {{a|Bad Dreams}}. In the Japanese version of {{2v2|Diamond|Pearl}}, the duration is 2-5 turns.<ref>[http://www.smogon.com/forums/threads/dp-battle-tower-records.29425/#post-648215 DP Battle Tower Records]</ref>  
 
In the Japanese version of {{2v2|Diamond|Pearl}}, the minimum and maximum sleep count are 1 turn higher.<ref>[http://www.smogon.com/forums/showpost.php?p=648215&postcount=24 DP Battle Tower Records]</ref>
 
In addition to Dream Eater and Nightmare, sleeping Pokémon are now vulnerable to {{p|Darkrai}}'s Ability, {{a|Bad Dreams}}.


===Generation V===
===Generation V===
Sleep lasts for a random duration from 1 to 3 turns. In addition, a Pokémon's sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. Also in Generation V, most Pokémon close their eyes while sleeping, and their animation moves more slowly as well.
Sleep lasts 1-3 turns. In addition, a Pokémon's sleep counter is reset to its original amount when switched out, even if {{m|Rest|self-induced}}. Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.


===Generation VI===
===Generation VI===
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|type=status
|type=status
|genIV=Sleep IV
|genIV=Sleep IV
|genV=Sleep
|genV=Sleep V
}}
}}
{{movegen
{{movegen
|type=status
|type=status
|Stad=Sleep Stad|
|PMDRB=Sleep PMD RB
}}
 
{{movegen
|type=status
|Stad=Sleep Stad
|Stad2=Sleep Stad2
|Colo=Sleep Colo
}}
}}


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| class="l" | Causes Sleep on both opponents in a Double Battle.
| class="l" | Causes Sleep on both opponents in a Double Battle.
|-
|-
| class="l" | {{m|GrassWhistle}}
| class="l" | {{m|Grass Whistle}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Status}}
{{statustable|Status}}
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| —
| —
| 75%
| 75%
|
| class="l" | {{type|Grass}}s, as well as Pokémon with {{a|Overcoat}} and [[Safety Goggles]], are immune to Sleep Powder (Generation {{gen|VI}}).
|-
|-
| class="l" | {{m|Spore}}
| class="l" | {{m|Spore}}
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| —
| —
| 100%
| 100%
| class="l" | [[Grass]] types are now immune to Spore (Generation {{gen|VI}}).
| class="l" | {{type|Grass}}s, as well as Pokémon with {{a|Overcoat}} and [[Safety Goggles]], are immune to Spore (Generation {{gen|VI}}).
|-
|-
| class="l" | {{m|Yawn}}
| class="l" | {{m|Yawn}}
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==Prevention and curing==
==Prevention and curing==
===Items===
===Items===
Being put to sleep can be cured with the use of an {{DL|Status condition healing item|Awakening}} or a [[Chesto Berry]] ([[Mint Berry]] in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Potion|Full Restore}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], {{DL|Status condition healing item|Casteliacone}}, and [[Sacred Ash]]. In [[Generation I]] games and its {{game|FireRed and LeafGreen|s|remakes}}, [[Poké Flute]] can be reused indefinitely, while {{DL|Flute|Blue Flute}} can be used in [[Generation III]] and {{gen|IV}} games.
Being put to sleep can be cured with the use of an {{DL|Status condition healing item|Awakening}} or a [[Chesto Berry]] ({{DL|Berry (Generation II)|Mint Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Potion|Full Restore}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], {{DL|Status condition healing item|Casteliacone}}, and [[Sacred Ash]]. In [[Generation I]] games and its {{game|FireRed and LeafGreen|s|remakes}}, [[Poké Flute]] can be reused indefinitely, while {{DL|Flute|Blue Flute}} can be used in [[Generation III]] and {{gen|IV}} games.


===Moves===
===Moves===
{{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party. {{m|Safeguard}} will prevent the user's team from being afflicted by any status condition for five turns and a Pokémon behind a {{m|substitute}} cannot be put to sleep (other than using Rest). {{m|Wake-Up Slap}}'s [[base power]] increases when used on sleeping targets, but wakes them up. Pokémon hit with {{m|Worry Seed}} have their Ability temporarily changed to {{a|Insomnia}}, effectively preventing them from sleeping, and waking already asleep targets. It can target both friends and foes, but not the user, or Pokémon with the Abilities {{a|Truant}} or {{a|Multitype}}. No Pokémon can sleep while one of them is using the continuous move {{m|Uproar}}.
{{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party. {{m|Safeguard}} will prevent the user's team from being afflicted by any status condition for five turns (except self-inflicted status conditions). While {{m|Electric Terrain}} or {{m|Misty Terrain}} is present, grounded Pokémon Pokémon cannot fall asleep (including self-inflicted sleep from {{m|Rest}}). A Pokémon behind a {{m|substitute}} cannot be put to sleep (except self-inflicted sleep due to Rest).
 
{{m|Wake-Up Slap}}'s [[base power]] increases when used on sleeping targets, but wakes them up. Pokémon hit with {{m|Worry Seed}} have their Ability temporarily changed to {{a|Insomnia}}, effectively preventing them from sleeping, and waking already sleeping targets.
 
No Pokémon can sleep while a Pokémon is using the move {{m|Uproar}}.


===Abilities===
===Abilities===
Pokémon with the Abilities {{a|Vital Spirit}} and {{a|Insomnia}} or active allies of Pokémon with the Ability {{a|Sweet Veil}} cannot be put to sleep. In a similar vein, Pokémon with the Ability {{a|Leaf Guard}} cannot be put to sleep if the weather is [[weather conditions|intensely sunny]]. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured while it is [[weather conditions|raining]] (even if {{m|Rest|self-afflicted}}), one with {{a|Early Bird}} halves the amount of turns it is asleep, one with {{a|Shed Skin}} has a 1/3 chance of being cured every turn. An ally with {{a|Healer}} has a 1/3 chance of curing an ally's condition every turn during [[Double battles|double]] and [[Triple Battle]]s, while an ally with {{a|Sweet Veil}} prevents allies from sleeping altogether.
Pokémon with the Abilities {{a|Vital Spirit}} and {{a|Insomnia}} or active allies of Pokémon with the Ability {{a|Sweet Veil}} cannot be put to sleep. In a similar vein, Pokémon with the Ability {{a|Leaf Guard}} cannot be put to sleep if the weather is [[Harsh sunlight|intensely sunny]]. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured while it is [[rain]]ing (even if {{m|Rest|self-afflicted}}), one with {{a|Early Bird}} halves the amount of turns it is asleep, one with {{a|Shed Skin}} has a 1/3 chance of being cured every turn. An ally with {{a|Healer}} has a 1/3 chance of curing an ally's condition every turn during [[Double Battle|Double]] and [[Triple Battle]]s, while an ally with {{a|Sweet Veil}} prevents allies from sleeping altogether.


===Miscellaneous===
===Miscellaneous===
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Sleep can be inflicted by abilities and attacks, but compared to other status conditions, attacks and abilities that inflict sleep are rare: there is only one attack to inflict Sleep, {{p|Munna}}'s {{m|Hypnosis}}, and only three abilities to inflict sleep, one of which is exclusive to {{p|Musharna}}. Sleep can be inflicted on the player's team by [[Yoshimoto]]'s exclusive Warrior Skill Grace, which fully heals the player's army then puts them to sleep.
Sleep can be inflicted by abilities and attacks, but compared to other status conditions, attacks and abilities that inflict sleep are rare: there is only one attack to inflict Sleep, {{p|Munna}}'s {{m|Hypnosis}}, and only three abilities to inflict sleep, one of which is exclusive to {{p|Musharna}}. Sleep can be inflicted on the player's team by [[Yoshimoto]]'s exclusive Warrior Skill Grace, which fully heals the player's army then puts them to sleep.


==={{pkmn|Mystery Dungeon}}===
==={{pkmn|Mystery Dungeon series}}===
{{main|Status conditions in Mystery Dungeon#Sleep-related conditions|Sleep-related conditions in Mystery Dungeon}}
{{main|Status conditions in Mystery Dungeon#Sleep-related conditions|Sleep-related conditions in Mystery Dungeon}}
In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping condition. The standard, '''Asleep''', functions similarly to how Sleep does in the main games. When a Pokémon is asleep, he or she cannot act for 3 to 6 turns. The sleeping Pokémon can use {{m|Snore}} and {{m|Sleep Talk}}, and is vulnerable to {{m|Dream Eater}} and {{a|Bad Dreams}}.  
In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping condition. The standard, '''Asleep''', functions similarly to how Sleep does in the main games. When a Pokémon is asleep, he or she cannot act for 3 to 6 turns. The sleeping Pokémon can use {{m|Snore}} and {{m|Sleep Talk}}, and is vulnerable to {{m|Dream Eater}} and {{a|Bad Dreams}}.  
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* In ''[[AG160|Harley Rides Again]]'', {{an|May}}'s {{TP|May|Munchlax}}'s {{m|Metronome}} landed on Rest during the [[Appeal|Appeals Round]] of the {{to|Wisteria}} {{pkmn|Contest}}. She was able to wake Munchlax up by throwing it a [[Pokéblock]].
* In ''[[AG160|Harley Rides Again]]'', {{an|May}}'s {{TP|May|Munchlax}}'s {{m|Metronome}} landed on Rest during the [[Appeal|Appeals Round]] of the {{to|Wisteria}} {{pkmn|Contest}}. She was able to wake Munchlax up by throwing it a [[Pokéblock]].
* In ''[[AG182|Channeling the Battle Zone!]]'', [[Solidad]] used her {{p|Slowbro}}'s Yawn to put [[May's Combusken]] asleep.
* In ''[[AG182|Channeling the Battle Zone!]]'', [[Solidad]] used her {{p|Slowbro}}'s Yawn to put [[May's Combusken]] asleep.
* In ''[[AG190|Pace - The Final Frontier!]]'', {{FB|Pyramid King|Brandon}}'s {{TP|Brandon|Regice|Regis}} went to sleep twice by using Rest in order to recover from the damage taken while battling with Ash's Pikachu.
* In ''[[AG190|Pace - The Final Frontier!]]'', {{FB|Pyramid King|Brandon}}'s {{TP|Brandon|Regice|legendary golems}} went to sleep twice by using Rest in order to recover from the damage taken while battling with Ash's Pikachu.
* A wild {{DL|Recurring wild Pokémon in the anime|Hippopotas}}, which appeared in ''[[DP044|Mass Hip-Po-Sis!]]'' and ''[[DP065|Sleight of Sand!]]'', used Yawn several times, putting several characters, including Ash and Jessie, asleep a couple of times.
* A wild {{DL|Recurring wild Pokémon in the anime|Hippopotas}}, which appeared in ''[[DP044|Mass Hip-Po-Sis!]]'' and ''[[DP065|Sleight of Sand!]]'', used Yawn several times, putting several characters, including Ash and Jessie, asleep a couple of times.
* In ''[[M10|The Rise of Darkrai]]'', {{OBP|Darkrai|M10}} used its {{m|Dark Void}} in order to warn the people of [[Alamos Town]] about the coming attack of {{mov|Dialga}} and {{mov|Palkia}}. Unfortunately, the {{a|Bad Dreams}} that it caused led [[Baron Alberto]] to see Darkrai as a threat.
* In ''[[M10|The Rise of Darkrai]]'', {{OBP|Darkrai|M10}} used its {{m|Dark Void}} in order to warn the people of [[Alamos Town]] about the coming attack of {{mov|Dialga}} and {{mov|Palkia}}. Unfortunately, the {{a|Bad Dreams}} that it caused led [[Baron Alberto]] to see Darkrai as a threat.
* In ''[[DP066|Lost Leader Strategy!]]'', [[Reggie]]'s {{p|Bibarel}} put [[Ash's Turtwig]] to sleep using {{m|Secret Power}}.
* In ''[[DP062|Tanks for the Memories!]]'', {{an|Brock}}'s {{TP|Brock|Happiny}} put Team Rocket asleep with {{m|Secret Power}}.
* In ''[[DP066|Lost Leader Strategy!]]'', [[Reggie]]'s {{p|Bibarel}} put [[Ash's Turtwig]] to sleep using Secret Power.
* In ''[[DP093|Playing the Leveling Field!]]'', [[Fantina]]'s {{p|Drifloon}}, later {{TP|Fantina|Drifblim}}, used Hypnosis to put [[Ash's Buizel]], {{AP|Chimchar}} and Pikachu asleep during Ash's unofficial battle with her. Pikachu and Buizel got affected by Drifblim's Hypnosis again during Ash's Gym battle with Fantina in ''[[DP102|Shield with a Twist!]]''.
* In ''[[DP093|Playing the Leveling Field!]]'', [[Fantina]]'s {{p|Drifloon}}, later {{TP|Fantina|Drifblim}}, used Hypnosis to put [[Ash's Buizel]], {{AP|Chimchar}} and Pikachu asleep during Ash's unofficial battle with her. Pikachu and Buizel got affected by Drifblim's Hypnosis again during Ash's Gym battle with Fantina in ''[[DP102|Shield with a Twist!]]''.
* In ''[[DP095|Battling The Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} put {{an|Dawn}}'s {{TP|Dawn|Ambipom}} to sleep using Sing.
* In ''[[DP095|Battling The Generation Gap!]]'', [[Lila]]'s {{p|Delcatty}} put {{an|Dawn}}'s {{TP|Dawn|Ambipom}} to sleep using Sing.
* In ''[[DP121|The Lonely Snover!]]'', a wild {{p|Snover}} put Ash, Dawn, Brock, and their Pokémon asleep with {{m|Grass Whistle}}.
* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep. However, Heracross was able to counter it with {{m|Sleep Talk}}.
* In ''[[DP183|League Unleashed!]]'', [[Nando]]'s {{TP|Nando|Kricketune}} used {{m|Sing}} to put [[Ash's Heracross]] to sleep. However, Heracross was able to counter it with {{m|Sleep Talk}}.
* In ''[[M13|Zoroark: Master of Illusions]]'', {{mov|Tammy}}'s {{p|Tangrowth}} used Sleep Powder to put {{OBP|Zorua|M13}} asleep.
* In ''[[M13|Zoroark: Master of Illusions]]'', {{mov|Tammy}}'s {{p|Tangrowth}} used Sleep Powder to put {{OBP|Zorua|M13}} asleep.
* In ''[[DP189|The Semi-Final Frontier!]]'', {{si|Tobias}}'s {{p|Darkrai}} used a combination of Dark Void and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}.
* In ''[[DP189|The Semi-Final Frontier!]]'', {{si|Tobias}}'s {{p|Darkrai}} used a combination of Dark Void and {{m|Dream Eater}} against Ash's Heracross, quickly knocking it out. Darkrai also put {{AP|Sceptile}} to sleep, but it managed to wake up just in time to take it out with {{m|Leaf Blade}}.
* In ''[[BW127|The Island of Illusions!]]'', a wild {{p|Foongus}} put {{an|Iris}}'s {{TP|Iris|Axew}} to sleep with {{m|Spore}}.
* In [[SS027]], {{an|Cilan}}'s {{TP|Cilan|Pansage}} put a wild {{p|Gyarados}} asleep with Grass Whistle so that Brock could heal its painful wound.
* In ''[[XY006|Battling on Thin Ice!]]'', [[Viola]]'s {{p|Vivillon}} was revealed to know Sleep Powder and {{AP|Fletchling}} was hit by this move, resulting in its defeat. Vivillon also used Sleep Powder on Pikachu, but he was able to stay awake by using an {{m|Electro Ball}} on himself.
* In ''[[XY041|Foggy Pokémon Orienteering!]]'', Pikachu, {{an|Bonnie}} and {{TP|Clemont|Dedenne}} were put to sleep by a wild {{p|Amoonguss}}'s Spore.
* In ''[[XY071|So You're Having a Bad Day!]]'', Bonnie was put to sleep with Spore by a group of wild Foongus. She was awakened by the [[Chesto Berry]] brought to her by {{TP|Clemont|Dedenne}}.


==In the manga==
==In the manga==
[[File:Wally Roselia GrassWhistle Adventures.png|thumb|[[Emerald's Sceptile|Treecko]] sleeping in Pokémon Adventures]]
[[File:Wally Roselia GrassWhistle Adventures.png|thumb|[[Emerald's Sceptile|Treecko]] sleeping in Pokémon Adventures]]
===Pokémon Adventures===
===In the Pokémon Adventures manga===
In [[Pokémon Adventures]], every move that can induce Pokémon to sleep have caused this status condition.
In [[Pokémon Adventures]], every move that can induce Pokémon to sleep have caused this status condition.


===The Electric Tale of Pikachu===
===In The Electric Tale of Pikachu manga===
In [[The Electric Tale of Pikachu]], in ''[[ET02|Play Misty for Me]]'', {{Ash}}'s {{p|Metapod}} evolves into {{AP|Butterfree}} during his Gym battle with {{an|Misty}}. Butterfree uses {{m|Sleep Powder}} to stop Misty's vicious {{TP|Misty|Gyarados}}, which is the decisive move Ash needs to take back his stolen {{AP|hat}} and win the {{badge|Cascade}}.
In [[The Electric Tale of Pikachu]], in ''[[ET02|Play Misty for Me]]'', {{Ash}}'s {{p|Metapod}} evolves into {{AP|Butterfree}} during his Gym battle with {{an|Misty}}. Butterfree uses {{m|Sleep Powder}} to stop Misty's vicious {{TP|Misty|Gyarados}}, which is the decisive move Ash needs to take back his stolen {{AP|hat}} and win the {{badge|Cascade}}.


===Phantom Thief Pokémon 7===
===In the Phantom Thief Pokémon 7 manga===
In [[Phantom Thief Pokémon 7]], the titular Phantom Thief, [[Hiori]], uses his {{p|Tangrowth}}'s {{m|Sleep Powder}} to sneak past the {{tc|Galactic Grunt}}s that guard [[Team Galactic]]'s [[Team Galactic HQ|base]]. <!--Later, in the climax, [[Hiori]] faces off with a wild, enraged {{p|Darkrai}}, (Details?)-->
In [[Phantom Thief Pokémon 7]], the titular Phantom Thief, [[Hiori]], uses his {{p|Tangrowth}}'s {{m|Sleep Powder}} to sneak past the {{tc|Galactic Grunt}}s that guard [[Team Galactic]]'s [[Team Galactic HQ|base]]. <!--Later, in the climax, [[Hiori]] faces off with a wild, enraged {{p|Darkrai}}, (Details?)-->


==In the TCG==
==In the TCG==
In the {{pkmn|Trading Card Game}}, Sleep, called Asleep, is one of the five [[Special Conditions]] along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned to the left. After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some special conditions will erase ones already present.
In the {{pkmn|Trading Card Game}}, Sleep, called Asleep, is one of the five {{TCG|Special Conditions}} along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned to the left. After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some special conditions will erase ones already present.


==Trivia==
==Trivia==
* Sleep is the status condition with the most moves that always cause it when they hit.
* Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if {{m|Rest}} is included).
 
* Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.
* Not counting, fainted, sleep is the only status condition not technically associated with a certain type. Even so, grass and normal are the two most common types it is affiliated with.


==References==
==References==