Skull Bash (move)

Skull Bash
ロケットずつき Rocket Headbutt
Skull Bash VII.png
Skull Bash VII 2.png
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  130
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Tough
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Affected by how well the previous Pokémon's move went.

Skull Bash (Japanese: ロケットずつき Rocket Headbutt) is a damage-dealing Normal-type move introduced in Generation I. In Generation II, it was the signature move of the Squirtle evolutionary line. It was TM40 in Generation I.

Effect

Generation I

Skull Bash does nothing on the turn it is selected, other than say that the user lowered its head. On the following turn, Skull Bash will do damage, PP will be deducted from it, and it will count as the last move used. Once Skull Bash is selected, the user won't be able to switch out until it is disrupted or fully executed.

If Skull Bash is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the opponent uses Mirror Move during the turn that the user lowers its head, Mirror Move will copy the move that the user executed immediately before using Skull Bash (or fail if it can't).

Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Skull Bash.

In Stadium, Mirror Move will copy Skull Bash on either of the turns it takes to execute.

Generations II-V

On the turn it is selected, Skull Bash will raise the user's Defense by one level.

If a Power Herb is held by the user, Skull Bash can be executed in one turn.

Generation VI

Skull Bash's power is changed from 100 to 130 and its PP changed from 15 to 10.

Description

Games Description
Stad In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
Stad2 In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
GSC 1st turn: Prepare
2nd turn: Attack
RSE Tucks in the head, then attacks on the next turn.
FRLG The user raises its Defense in the 1st turn, then attacks in the 2nd turn.
ColoXD Raises defense, then attacks on the next turn.
DPPtHGSSPBR The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
BWB2W2
XYORAS
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
SMUSUM The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0007     Monster Water 1 35 40 40 31 31 31 31SMUSUM
45PE
0008     Monster Water 1 39 45 45 36 36 36 37SMUSUM
59PE
0009     Monster Water 1 42 55 55 39 39 39 40SMUSUM
75PE
0119     Water 2 Water 2 1PE
0319    
 
Water 2 Water 2 48 50 50 50XY
51ORAS
51
0689    
 
Water 3 Water 3 1, 65 1, 65
0713     Monster Monster 1, 60 1, 60
0787    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 58
0797    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 53
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0001    
 
Monster Grass
0029     Monster Field
0104     Monster Monster
0111    
 
Monster Field
0118     Water 2 Water 2
0324     Field Field
0369    
 
Water 1 Water 2
0399     Water 1 Field
0459    
 
Monster Grass
0529     Field Field
0626     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM40
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
0004     Monster Dragon
0005     Monster Dragon
0006    
 
Monster Dragon
0007     Monster Water 1
0008     Monster Water 1
0009     Monster Water 1
0015    
 
Bug Bug
0019     Field Field
0020     Field Field
0023     Field Dragon
0024     Field Dragon
0025     Field Fairy
0026     Field Fairy
0027     Field Field
0028     Field Field
0029     Monster Field
0030     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0031    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0032     Monster Field
0033     Monster Field
0034    
 
Monster Field
0035     Fairy Fairy
0036     Fairy Fairy
0037     Field Field
0038     Field Field
0039     Fairy Fairy
0040     Fairy Fairy
0046    
 
Bug Grass
0047    
 
Bug Grass
0052     Field Field
0053     Field Field
0054     Water 1 Field
0055     Water 1 Field
0056     Field Field
0057     Field Field
0058     Field Field
0059     Field Field
0060     Water 1 Water 1
0061     Water 1 Water 1
0062    
 
Water 1 Water 1
0063     Human-Like Human-Like
0064     Human-Like Human-Like
0065     Human-Like Human-Like
0066     Human-Like Human-Like
0067     Human-Like Human-Like
0068     Human-Like Human-Like
0072    
 
Water 3 Water 3
0073    
 
Water 3 Water 3
0077     Field Field
0078     Field Field
0079    
 
Monster Water 1
0080    
 
Monster Water 1
0083    
 
Flying Field
0084    
 
Flying Flying
0085    
 
Flying Flying
0086     Water 1 Field
0087    
 
Water 1 Field
0094    
 
Amorphous Amorphous
0095    
 
Mineral Mineral
0096     Human-Like Human-Like
0097     Human-Like Human-Like
0101     Mineral Mineral
0104     Monster Monster
0105     Monster Monster
0106     Human-Like Human-Like
0107     Human-Like Human-Like
0108     Monster Monster
0111    
 
Monster Field
0112    
 
Monster Field
0113     Fairy Fairy
0114     Grass Grass
0115     Monster Monster
0116     Water 1 Dragon
0117     Water 1 Dragon
0118     Water 2 Water 2
0119     Water 2 Water 2
0120     Water 3 Water 3
0121    
 
Water 3 Water 3
0122     Human-Like Human-Like
0123    
 
Bug Bug
0124    
 
Human-Like Human-Like
0125     Human-Like Human-Like
0126     Human-Like Human-Like
0128     Field Field
0130    
 
Water 2 Dragon
0131    
 
Monster Water 1
0133     Field Field
0134     Field Field
0135     Field Field
0136     Field Field
0137     Mineral Mineral
0139    
 
Water 1 Water 3
0141    
 
Water 1 Water 3
0143     Monster Monster
0147     Water 1 Dragon
0148     Water 1 Dragon
0149    
 
Water 1 Dragon
0150     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0151     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0111    
 
Monster Field Island Scan - Blush MountainSM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Super Smash Bros. series

Pikachu uses Skull Bash as its side special from Super Smash Bros. Melee onwards. Skull Bash can be charged up to inflict more damage and knockback, as well as launching Pikachu further sideways, making it usable for recovering.

Pichu uses Skull Bash as its side special. It is similar to Pikachu's, but can be charged longer and can deal even more damage and knockback, though hurts Pichu a little upon release. Pichu cannot legitimately learn Skull Bash in the main games, however.

Description

Games Description
MDRB The user gains the Skull Bash status, causing it to attack strongly on the next turn. It is not possible to link this move.
MDTDS Gives the user a Skull Bash status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. It also boosts the Pokémon's Defense while charging. You can't link this move.
BSL ロケットずつきじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす しかも ちからをためたターンは ぼうぎょがあがるぞ このわざは ポケモンタワーでは くりだせない
MDGtI  UNUSED
Super Smash Bros. for Nintendo 3DS/Wii U Charge it to increase the power and distance.*
SMD You tuck your head to boost your Defense and then damage an enemy on the next turn.*
You'll get the Skull Bash status condition, which lets you charge power to try a powerful attack on the next turn. It also boosts your Defense. The stat returns to normal when you go to the next floor or step on a  Wonder Tile.*


In the anime

In the main series

 
Scyther
 
Squirtle
 
Magmar
 
Blastoise
The user tucks in its head and rams the foe with it.
Pokémon Method
User First Used In Notes
  Charmander runs at the opponent with its head down and strikes it with its head.
Ash's Charmander Pokémon Scent-sation Debut
  Squirtle runs and jumps at the opponent with its head down and strikes it with its head, or Squirtle jumps into the air, becomes surrounded by a silver aura, and slams its head into the opponent.
Ash's Squirtle The Kangaskhan Kid None
Tierno's Squirtle Summer of Discovery! None
  Magmar hurtles itself at the opponent and hits it with its head.
Blaine's Magmar Volcanic Panic None
  Scyther flies at the opponent and its body becomes surrounded by a golden orb with golden streaks around it. It then slams its head into the opponent.
Tracey's Scyther A Way Off Day Off None
  Dragonite flies up and strikes the opponent with its head at high speed.
Drake's Dragonite Enter the Dragonite Japanese version only
  Eevee runs at the opponent and its body becomes surrounded by a white aura. It then strikes the opponent with its head.
Gary's Eevee The Rivalry Revival None
  Raticate charges at the opponent and its body becomes surrounded by golden streaks. It then slams its head into the opponent.
Cassidy's Raticate The Fortune Hunters None
  Blastoise slams its head into the opponent. Sometimes, its body becomes surrounded by a silver aura when using the attack or a white aura briefly flashes from Blastoise's body and then it charges towards it opponent and slams its head into the opponent.
A Blastoise Jessie borrowed from the Battle Park One Trick Phony! None
Gary's Blastoise Can't Beat the Heat! None
Sid's Blastoise Destiny Deoxys None
Siebold's Blastoise Mega Evolution Special I None
Tierno's Blastoise Valuable Experience for All! None
A Sailor's Blastoise A Glaring Rivalry! None
Neesha's Blastoise I Choose You! None
  Sharpedo swims at the opponent and its body becomes surrounded by a bright white aura. It then slams its body into the opponent.
Multiple wild Sharpedo Sharpedo Attack! None
  Wartortle jumps at the opponent with its head down and strikes it with its head.
Tierno's Wartortle Good Friends, Great Training! None


In Pokémon Origins

 
Blastoise


The user tucks in its head and rams the foe with it.
Pokémon Method
User First Used In Notes
  Blastoise slams its head into the opponent.
Blue's Blastoise File 4: Charizard Debut


In Pokémon Generations

 
Dragonite
 
Blastoise
The user tucks in its head and rams the foe with it.
Pokémon Method
User First Used In Notes
  Blastoise slams its head into the opponent.
Blue's Blastoise The Challenger Debut
  Dragonite slams its head into the opponent.
Lance's Dragonite The Challenger None


In the manga

In the Ash & Pikachu manga


In The Electric Tale of Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

Trivia

  • This is the only charge move that also raises the user's stat on the charge turn (from Generation II onwards).

In other languages

Language Title
Chinese Cantonese 火箭頭錘 Fójin Tàuhchèuih *
火箭頭鎚 Fójin Tàuhchèuih *
火箭頭擊 Fójin Tàuhgīk *
Mandarin 火箭頭錘 / 火箭头锤 Huǒjiàn Tóuchuí *
火箭頭槌 Huǒjiàn Tóuchuí *
  Danish Skalle*
  Dutch Schedelbeuk
  Finnish Kallolytty (S01)
Pääpusku (Johto series)
French   Canada Coud'Krâne*
  Europe Coud'krâne
  German Schädelwumme
  Greek Κρανιοκόπημα Kraniokópima
  Hindi सख्त खोपरी Sakht Khopri
  Indonesian Sundulan Roket
  Italian Capocciata
  Korean 로케트박치기 Rocket Bakchigi
  Polish Cios Głową (XY series onwards)
Cios Czaszką (Original series)
Atak Głową (EP026, EP116-EP157)
Uderzenie Głową (EP094, EP107)
Atak Czaszki (EP099-EP103)
Atak Frontalny (EP098)
Ognisty Pocisk (EP059)
Portuguese   Brazil Quebra-crânio (TCG)
Quebracrânio (anime, manga)
Golpe de Cabeça (The Official Pokémon Handbook)
  Portugal Esmaga Crânios
  Russian Удар черепом Udar cherepom
  Serbian Udar Lobanjom
Spanish   Latin America Embestida Final (EP026)
Mega tope (EP034)
Embestida* (EP056)
Golpe de Cabeza* (EP059)
Cabezazo (EP098-present)
  Spain Cabezazo
  Swedish Danskskalle*
Nickstöt*
Huvudattack*
  Vietnamese Tên Lửa Húc Đầu


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.