Skiploom (Pokémon)/Generation IV learnset

← Skiploom Skiploom

By leveling up

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Splash Normal Status 0000 00—}}—% 40 Cute 0  
011 Synthesis Grass Status 0000 00—}}—% 5 Smart 0  
011 Tail Whip Normal Status 0000 100}}100% 30 Cute 2 ♥♥
011 Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
044 Synthesis Grass Status 0000 00—}}—% 5 Smart 0  
077 Tail Whip Normal Status 0000 100}}100% 30 Cute 2 ♥♥
1010 Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
1212 PoisonPowder Poison Status 0000 075}}75% 35 Smart 2 ♥♥
1414 Stun Spore Grass Status 0000 075}}75% 30 Smart 2 ♥♥
1616 Sleep Powder Grass Status 0000 075}}75% 15 Smart 2 ♥♥
2020 Bullet Seed Grass Physical 01010 100}}100% 30 Cool 2 ♥♥
2424 Leech Seed Grass Status 0000 090}}90% 10 Smart 0  
2828 Mega Drain Grass Special 04040 100}}100% 15 Smart 1
3232 Cotton Spore Grass Status 0000 085}}85% 40 Beauty 2 ♥♥
3636 U-turn Bug Physical 07070 100}}100% 20 Cute 0  
4040 Worry Seed Grass Status 0000 100}}100% 10 Beauty 2 ♥♥
4444 Giga Drain Grass Special 06060 100}}100% 10 Smart 1
4848 Bounce Flying Physical 08585 085}}85% 5 Cute 1
5252 Memento Dark Status 0000 100}}100% 10 Tough 0  
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM09 Bullet Seed Grass Physical 10 100% 30 Cool 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM19 Giga Drain Grass Special 60 100% 10 Smart 1
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM22 SolarBeam Grass Special 120 100% 10 Cool 1
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM40 Aerial Ace Flying Physical 60 —% 20 Cool 2 ♥♥
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
  TM53 Energy Ball Grass Special 80 100% 10 Beauty 2 ♥♥
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM62 Silver Wind Bug Special 60 100% 5 Beauty 2 ♥♥
  TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
  TM75 Swords Dance Normal Status —% 30 Beauty 0  
  TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM89 U-turn Bug Physical 70 100% 20 Cute 0  
  TM90 Substitute Normal Status —% 10 Smart 1
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Amnesia* Psychic Status —% 20 Cute 0  
Aromatherapy Grass Status —% 5 Smart 0  
Confusion Psychic Special 50 100% 25 Smart 3 ♥♥♥
Double-Edge Normal Physical 120 100% 15 Tough 0  
Encore Normal Status 100% 5 Cute 1
Helping Hand Normal Status —% 20 Smart 1
Psych Up* Normal Status —% 10 Smart 0  
Reflect Psychic Status —% 20 Smart 2 ♥♥
Worry Seed Grass Status 100% 10 Beauty 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Skiploom in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Skiploom in that game.
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Bounce Flying Physical 85 85% 5 Cute 1
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Seed Bomb Grass Physical 80 100% 15 Smart 3 ♥♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Synthesis Grass Status —% 5 Smart 0  
D P Pt HG SS Worry Seed Grass Status 100% 10 Beauty 2 ♥♥
  • A black abbreviation in a colored box indicates that Skiploom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Skiploom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Skiploom
  • Italic indicates a move that gets STAB only when used by an evolution of Skiploom
  • Click on the generation numbers at the top to see transfer-only moves for other generations