Sizzlipede (Pokémon)

849MS.png #849: Toxtricity
Pokémon
#851: Centiskorch 851MS.png
Sizzlipede
Radiator Pokémon
ヤクデ
Yakude
#850
Sizzlipede



Images on the Bulbagarden Archives
Type
Fire Bug
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Flash Fire or White Smoke Cacophony
Cacophony
Flame Body
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Bug
Hatch time
20 cycles
Height
2'4" 0.7 m
Sizzlipede
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
2.2 lbs. 1.0 kg
Sizzlipede
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
61
Leveling rate
Medium Fast
EV yield
Total: 1
Sizzlipede
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
BodyUnknown.png
Footprint
File:F850.png F000.png
{{{form2}}}
Pokédex color
Red
Base friendship
50
External Links

Sizzlipede (Japanese: ヤクデ Yakude) is a dual-type Fire/Bug Pokémon introduced in Generation VIII.

It evolves into Centiskorch starting at level 28.

Biology

In the anime

Major appearances

Minor appearances

In the manga

In the TCG

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VIII.
Generation VIII Galar
#159
Sword It stores flammable gas in its body and uses it to generate heat. The yellow sections on its belly get particularly hot.
Shield It wraps prey up with its heated body, cooking them in its coils. Once they're well-done, it will voraciously nibble them down to the last morsel.


Game locations

In side games

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
65
63 - 128 121 - 251
45
45 - 106 85 - 207
50
49 - 112 94 - 218
50
49 - 112 94 - 218
45
45 - 106 85 - 207
Total:
305
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
None

Learnset

By leveling up

Generation VIII
Other generations:
IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Ember Fire Special 04040 100100% 25
011 Smokescreen Normal Status 0000 100100% 20
055 Wrap Normal Physical 01515 09090% 20
1010 Bite Dark Physical 06060 100100% 25
1515 Flame Wheel Fire Physical 06060 100100% 25
2020 Bug Bite Bug Physical 06060 100100% 20
2525 Coil Poison Status 0000 00——% 20
3030 Slam Normal Physical 08080 07575% 20
3535 Fire Spin Fire Special 03535 08585% 15
4040 Crunch Dark Physical 08080 100100% 15
4545 Fire Lash Fire Physical 08080 100100% 15
5050 Lunge Bug Physical 08080 100100% 15
5555 Burn Up Fire Special 130130 100100% 5
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

By TM/HM

Generation VIII
Other generations:
IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM13 TM13 Fire Spin Fire Special 03535 085}}85% 15
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM74 TM74 Venoshock Poison Special 06565 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

By TR

Template:Learnlist/trh |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR18

| style="background:#FFF; border:1px solid #D8D8D8;" | TR18 | style="background:#FFF; border:1px solid #D8D8D8;" | Leech Life | style="text-align:center; background:#91A119; border:1px solid #5E6910;" | Bug | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20

| style="background:#FFF; border:1px solid #D8D8D8;" | TR20 | style="background:#FFF; border:1px solid #D8D8D8;" | Substitute | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26

| style="background:#FFF; border:1px solid #D8D8D8;" | TR26 | style="background:#FFF; border:1px solid #D8D8D8;" | Endure | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27

| style="background:#FFF; border:1px solid #D8D8D8;" | TR27 | style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk | style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal | style="text-align:center; background:#828282; border:1px solid #555555;" | Status | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR32

| style="background:#FFF; border:1px solid #D8D8D8;" | TR32 | style="background:#FFF; border:1px solid #D8D8D8;" | Crunch | style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR36

| style="background:#FFF; border:1px solid #D8D8D8;" | TR36 | style="background:#FFF; border:1px solid #D8D8D8;" | Heat Wave | style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 09595 | style="background:#FFF; border:1px solid #D8D8D8;" | 090}}90% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR61

| style="background:#FFF; border:1px solid #D8D8D8;" | TR61 | style="background:#FFF; border:1px solid #D8D8D8;" | Bug Buzz | style="text-align:center; background:#91A119; border:1px solid #5E6910;" | Bug | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 09090 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR72

| style="background:#FFF; border:1px solid #D8D8D8;" | TR72 | style="background:#FFF; border:1px solid #D8D8D8;" | Power Whip | style="text-align:center; background:#3FA129; border:1px solid #29691B;" | Grass | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 120120 | style="background:#FFF; border:1px solid #D8D8D8;" | 085}}85% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR84

| style="background:#FFF; border:1px solid #D8D8D8;" | TR84 | style="background:#FFF; border:1px solid #D8D8D8;" | Scald | style="text-align:center; background:#2980EF; border:1px solid #1B539B;" | Water | style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special | style="background:#FFF; border:1px solid #D8D8D8;" | 08080 | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 15 |-

| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR88

| style="background:#FFF; border:1px solid #D8D8D8;" | TR88 | style="background:#FFF; border:1px solid #D8D8D8;" | Heat Crash | style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire | style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical | style="background:#FFF; border:1px solid #D8D8D8;" | 0000— | style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100% | style="background:#FFF; border:1px solid #D8D8D8;" | 10 Template:Learnlist/trf

By breeding
Generation VIII
Other generations:
IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Knock Off Dark Physical 65 100% 20
Struggle Bug Bug Special 50 100% 20
Rollout Rock Physical 30 90% 20
Defense Curl Normal Status —% 40
  • Moves marked with an asterisk (*) must be chain bred onto Sizzlipede in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sizzlipede in that game.
  • Bold indicates a move that gets STAB when used by Sizzlipede
  • Italic indicates a move that gets STAB only when used by an evolution of Sizzlipede

By tutoring

Side game data

Evolution

 
Unevolved
Sizzlipede
 Fire  Bug 
 
Level 28
 
First evolution
Centiskorch
 Fire  Bug 


Trivia

Origin

Name origin

Sizzlipede may be a combination of sizzle and millipede or centipede.

Yakude may be a combination of 焼く yaku (to burn) and 蚰蜒 yasude (millipede) or 百足 mukade (centipede).

In other languages

Language Title Meaning
  Japanese ヤクデ Yakude From 焼く yaku and 蚰蜒 yasude
  French Grillepattes From griller and mille-pattes
  Spanish Sizzlipede Same as English name
  German Thermopod From θερμός thermós and Chilopoda (centipede class)
  Italian Sizzlipede Same as English name
  Korean 태우지네 Tae-ujine From 태우다 tae-uda and 지네 jine
  Mandarin Chinese 燒火蚣 / 烧火蚣 Shāohuǒgōng From 燒火 / 烧火 shāohuǒ and 蜈蚣 wúgōng
  Cantonese Chinese 燒火蚣 Sīufógūng From 燒火 sīufó and 蜈蚣 ǹgh-gūng


Related articles

External links

  #849: Toxtricity
Pokémon
#851: Centiskorch  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.