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Sigilyph (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Sigilyph
By
leveling up
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Gust
Flying
Special
040
40
100
100%
35
01
1
Miracle Eye
Psychic
Status
0000
—
00—
—%
40
04
4
Hypnosis
Psychic
Status
0000
—
060
60%
20
08
8
Psywave
Psychic
Special
0000
—
100
100%
15
11
11
Tailwind
Flying
Status
0000
—
00—
—%
15
14
14
Whirlwind
Normal
Status
0000
—
00—
—%
20
18
18
Psybeam
Psychic
Special
065
65
100
100%
20
21
21
Air Cutter
Flying
Special
060
60
095
95%
25
24
24
Light Screen
Psychic
Status
0000
—
00—
—%
30
28
28
Reflect
Psychic
Status
0000
—
00—
—%
20
31
31
Synchronoise
Psychic
Special
120
120
100
100%
10
34
34
Mirror Move
Flying
Status
0000
—
00—
—%
20
38
38
Gravity
Psychic
Status
0000
—
00—
—%
5
41
41
Air Slash
Flying
Special
075
75
095
95%
15
44
44
Psychic
Psychic
Special
090
90
100
100%
10
48
48
Cosmic Power
Psychic
Status
0000
—
00—
—%
20
50
50
Sky Attack
Flying
Physical
140
140
090
90%
5
Bold
indicates a move that gets
STAB
when used by Sigilyph
Italic
indicates a move that gets STAB only when used by an evolution of Sigilyph
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM03
TM03
Psyshock
Psychic
Special
080
80
100}}
100%
10
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM76
TM76
Fly
Flying
Physical
090
90
095}}
95%
15
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Sigilyph
Italic
indicates a move that gets STAB only when used by an evolution of Sigilyph
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Ancient Power
Rock
Special
60
100%
5
Future Sight
Psychic
Special
120
100%
10
Psycho Shift
Psychic
Status
—
100%
10
Roost
Flying
Status
—
—%
10
Skill Swap
‡
Psychic
Status
—
—%
10
Steel Wing
Steel
Physical
70
90%
25
Stored Power
Psychic
Special
20
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Sigilyph in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Sigilyph in that game.
Bold
indicates a move that gets
STAB
when used by Sigilyph
Italic
indicates a move that gets STAB only when used by an evolution of Sigilyph
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Heat Wave
Fire
Special
95
90%
10
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Magic Room
Psychic
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Sky Attack
Flying
Physical
140
90%
5
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Tailwind
Flying
Status
—
—%
15
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Sigilyph can be tutored the move in that game
A colored abbreviation in a white box indicates that Sigilyph cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Sigilyph
Italic
indicates a move that gets STAB only when used by an evolution of Sigilyph
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
V
VI
Pluck
Flying
Physical
060
60
100}}
100%
20
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Sigilyph
Italic
indicates a move that gets STAB only when used by an evolution of Sigilyph
Click on the generation numbers at the top to see transfer-only moves for other generations