Shuppet (Pokémon)

Kecleon #352: Kecleon
Pokémon
#354: Banette Banette
Shuppet
カゲボウズ Kagebouzu
#353
353Shuppet.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Ghost Unknown
Category
Puppet Pokémon
Abilities
Insomnia or Frisk Cursed Body
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Hoenn
#146
Unova
#210
Regional Browser numbers
Almia
R-147
Height
2'00"
Imperial
0.6 m
Metric
Weight
5.1 lbs.
Imperial
2.3 kg
Metric
Dex color
Black
Catch rate
225 (29.4%)
Body style
Body01.png BodyUnknown.png
Blue-Striped
Footprint
 F353.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Amorphous group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 97 Battle Exp.: 971*

Shuppet (Japanese: カゲボウズ Kagebouzu) is a Ghost-type Pokémon.

It evolves into Banette starting at level 37.

Biology

Physiology

A Shuppet looks like a gray cloth-covered ball with a point at the tip, which is described as an upright horn. Its eyes are oval-shaped, with multiple sections of color, the outermost being a shade of light blue, the shade in the middle being a darker blue, and the one at the pointed, innermost end being yellow.

Gender differences

None.

Special abilities

Shuppet has the basic abilities of a Ghost-type Pokémon. Unlike most Ghost types however, Shuppet is stronger with physical attacks than with special attacks.

Behavior

Shuppet roams about at night in cities, seeking such negative emotions as grudges and envy. If someone develops strong feelings of vengeance, Shuppet will appear in a swarm and line up beneath the eaves of that person's home. It retreats to its nest when the sun begins to rise.

Habitat

Shuppet roam about at night in cities, possibly to be in closer proximity to the humans that provide it negative emotions to feed upon.

Diet

Main article: Pokémon food

Shuppet feeds on dark emotions, such as vengefulness and envy, in the hearts of people.

In the anime

 
Shuppet in the anime

Major appearances

Shuppet first appeared in Take This House and Shuppet. Max got lost in an abandoned mansion and made friends with a Shuppet that was living there. Max allowed Shuppet to pull pranks to scare the others because he was angry with May.

Shuppet was living in an abandoned mine with several other Ghost Pokémon in Fear Factory Phony. The Ghost Pokémon couldn't stand the partying Psychic Pokémon in the nearby town, so they created a Haunter-like illusion to scare them away.

Minor appearances

A Shuppet accompanied the Banette that scared off Meowth in Ghoul Daze!

Shuppet appears under the ownership of Grings Kodai in Zoroark: Master of Illusions.

Pokédex entries

Episode Pokémon Source Entry
AG081 Shuppet James's Cards Shuppet, the Puppet Pokémon. It supposedly grows by absorbing human anger and various other attitudes.

In the TCG

Main article: Shuppet (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Shuppet is attracted by feelings of jealousy and vindictiveness. If someone develops strong feelings of vengeance, this Pokémon will appear in a swarm and line up beneath the eaves of that person's home.
Sapphire Shuppet grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people.
Emerald This Pokémon roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.
FireRed It loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people.
LeafGreen
Generation IV
Diamond It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
Pearl
Platinum
HeartGold It uses its horn to feed on envy and malice, or so it's said. It's very active at night.
SoulSilver
Generation V
Black It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
White
Black 2 It feeds on the dark emotions of sadness and hatred, which make it grow steadily stronger.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Rare R
Common S
Mt. Pyre R
Mt. Pyre, Routes 121 and 123 S
Emerald
Common Mt. Pyre, Routes 121 and 123
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Breed Banette
Platinum
None Breed Banette
HeartGold SoulSilver
Rare Safari Zone
Pal Park
Forest
Pokéwalker
None
Generation V
Black White
Swarm Route 13
Black 2 White 2
None Breed Banette
Dream World
Spooky Manor
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Hatch from Egg
Pokémon Trozei! Endless Level 31
Endless Level 50
Forever Level 7
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Sky Tower (1F-6F)
Wish Cave (81F-84F)
Murky Cave (10F-14F)
Darknight Relic (1F-5F)
Joyous Tower (70F-75F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Concealed Ruins (B16-B19)
Pokémon Ranger:
Shadows of Almia
Volcano Cave
Pokémon Rumble Blast Hauntyard: Everspring Valley, Misty Edgewater, World Axle - B1F

In events

Games Event Language Location Level Distribution period
RS PCNY Monster Week Shuppet English United States 45 October 18 to 24, 2003

Held items

Game Held Item(s)
Ruby Sapphire   Spell Tag (5%)
Emerald
HeartGold SoulSilver   Spell Tag (5%)
Black White   Spell Tag (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
44
104 - 151 198 - 292
75
72 - 139 139 - 273
35
36 - 95 67 - 185
63
61 - 126 117 - 247
33
34 - 93 63 - 181
45
45 - 106 85 - 207
Total:
295
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/5 ★★★★
Power
1/2
Skill
2/3 ★★
Stamina
1/3 ☆☆
Jump
4/4 ★★★★
Total
12/17 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Knock Off Dark Physical 02020 100}}100% 20
0055 0044 Screech Normal Status 0000 085}}85% 40
0088 0077 Night Shade Ghost Special 0000 100}}100% 15
01616 01010 Spite Ghost Status 0000 100}}100% 10
02323 01313 Will-O-Wisp Fire Status 0000 075}}75% 15
02020 01616 Shadow Sneak Ghost Physical 04040 100}}100% 30
01313 01919 Curse Ghost Status 0000 —}}—% 10
02828 02222 Faint Attack Dark Physical 06060 —}}—% 20
03131 02626 Hex Ghost Special 05050 100}}100% 10
03535 03030 Shadow Ball Ghost Special 08080 100}}100% 15
03838 03434 Sucker Punch Dark Physical 08080 100}}100% 5
04343 03838 Embargo Dark Status 0000 100}}100% 15
04646 04242 Snatch Dark Status 0000 —}}—% 10
05050 04646 Grudge Ghost Status 0000 —}}—% 5
05555 05050 Trick Psychic Status 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Shuppet
  • Italic indicates a move that gets STAB only when used by an evolution of Shuppet
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM63 Embargo Dark Status 0000 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Shuppet
  • Italic indicates a move that gets STAB only when used by an evolution of Shuppet
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Astonish Ghost Physical 30 100% 15
Confuse Ray Ghost Status 100% 10
Destiny Bond Ghost Status —% 5
Disable Normal Status 100% 20
Foresight Normal Status 100% 40
Gunk Shot Poison Physical 120 70% 5
Imprison Psychic Status —% 10
Ominous Wind Ghost Special 60 100% 5
Pursuit Dark Physical 40 100% 20
Shadow Sneak Ghost Physical 40 100% 30
  • Moves marked with an asterisk (*) must be chain bred onto Shuppet in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shuppet in that game.
  • Bold indicates a move that gets STAB when used by Shuppet
  • Italic indicates a move that gets STAB only when used by an evolution of Shuppet
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
  • A black abbreviation in a colored box indicates that Shuppet can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Shuppet cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Shuppet
  • Italic indicates a move that gets STAB only when used by an evolution of Shuppet
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Destiny Bond Ghost Status —% 5
Spooky Manor Pain Split Normal Status —% 20
  • A superscript level indicates that Shuppet can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Shuppet
  • Italic indicates a move that gets STAB only when used by an evolution of Shuppet
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 353.png Body size: 1
Recruit rate: 8%%
Friend Area: Darkness Ridge
Phrases
51%-100% HP This horn senses dark feelings like vengeance and envy!
26%-50% HP Hmmm... I have only half my HP left...
1%-25% HP I've had it... I might fade with my grudge intact...
Level up Leveled up! I need more dark energy of vengeance and envy!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! I need more dark energy of vengeance and envy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 6.4%%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Ghost  Poké Assist:  
( Ghost )
Field move:  
(Psy Power ×1)
Browser entry  
It spits cursed orbs to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Shuppet
 Ghost 
 
Level 37


 
First evolution
Banette
 Ghost 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Shuppet images on Bulbagarden Archives.

Trivia

  • In terms of Pokédex info, both Shuppet and Misdreavus are similar in that they feed off human feelings, respectively envy and fear.

Origin

Bulbanews has an article related to this subject:

It appears to be a てるてる坊主 teruteru bōzu, a Japanese paper doll resembling a ghost. It also resembles a hand puppet.

Name origin

Shuppet may be a combination of shadow and puppet.

Kagebouzu is a combination of 影 kage (shadow) and てるてる坊主 teru teru bōzu (paper dolls with a shape similar to Shuppet).

In other languages

Language Title Meaning
  Japanese カゲボウズ Kagebouzu From kage and てるてる坊主 teru teru bōzu
  French Polichombr From polisson and ombre
  Spanish Shuppet Same as English name
  German Shuppet Same as English name
  Italian Shuppet Same as English name
  Korean 어둠대신 Eodumdaesin
  Mandarin Chinese 怨影娃娃 Yuànyǐngwáwá From yuàn, yǐng, and 娃娃 wáwá or 晴天娃娃 qíng​tiān-wá​wa
  Cantonese Chinese


External links

  #352: Kecleon
Pokémon
#354: Banette  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.