Shiny Pokémon: Difference between revisions

(This has already been talked about in the talk page. (added the ref, if someone less lazy wants to add the relevant code from pokecrystal github, feel free to do so))
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In the [[core series]], Shiny Pokémon were first introduced in [[Generation II]] (though Pokémon obtained in [[Generation I]] can become Shiny when traded or transferred to a later generation). This was likely to take full advantage of the capabilities of the then-recent [[Game Boy Color]].
In the [[core series]], Shiny Pokémon were first introduced in [[Generation II]] (though Pokémon obtained in [[Generation I]] can become Shiny when traded or transferred to a later generation). This was likely to take full advantage of the capabilities of the then-recent [[Game Boy Color]].


When a Shiny Pokémon appears in the wild or is sent out of its [[Poké Ball]], stars will briefly surround it and make a pinging sound effect (in [[Generation IV]], this will also happen if a wild Shiny Pokémon breaks out of a Poké Ball). In Generation II, this ping happens before the Pokémon's cry, while from [[Generation III]] onward, the ping happens after the cry. In [[Pokémon Stadium 2]] and [[Pokémon Battle Revolution]], a flash of light circles the Pokémon upon its release from the Poké Ball.
When a Shiny Pokémon appears in the wild or is sent out of its [[Poké Ball]], stars will briefly surround it and make a pinging sound effect (in [[Generation IV]], this will also happen if a wild Shiny Pokémon breaks out of a Poké Ball). In Generation II, this ping happens before the Pokémon's cry, while from [[Generation III]] onward, the ping happens after the cry. In [[Pokémon Stadium 2]] and [[Pokémon Battle Revolution]], a flash of light circles the Pokémon upon its release from the Poké Ball. The sparkling effect itself was originally implemented due to the Generation II games being compatible with the original Game Boy, whose four-shade monochrome screen is unsuited to displaying palette differences in the same vein as the Game Boy Color; this visual cue would allow players to discern a Shiny Pokémon from a normal one on a monochrome display.


Shininess is inherent to an individual Pokémon; that is, a Pokémon that starts out Shiny will always be Shiny, and one that does not will never be Shiny. Upon evolution, a Pokémon will retain its Shiny status; for example, a Shiny {{p|Charmander}}, if leveled up, will eventually become a Shiny {{p|Charmeleon}} and then a Shiny {{p|Charizard}}, just as a regular Charmander will become a regular Charmeleon and then a regular Charizard.
Shininess is inherent to an individual Pokémon; that is, a Pokémon that starts out Shiny will always be Shiny, and one that does not will never be Shiny. Upon evolution, a Pokémon will retain its Shiny status; for example, a Shiny {{p|Charmander}}, if leveled up, will eventually become a Shiny {{p|Charmeleon}} and then a Shiny {{p|Charizard}}, just as a regular Charmander will become a regular Charmeleon and then a regular Charizard.
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