Shiny Pokémon

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A Shiny Pokémon (Japanese: るポケモン Shiny Pokémon), previously officially known as alternate coloration or rare coloration (Japanese: 色違い differently colored), and called Color Pokémon in Pokémon Stadium 2, is a specific Pokémon with different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.

"Pokémon Gallery: Encounter with Shiny Pokémon" by Ken Sugimori

The term "Shiny Pokémon" was first created by fans to refer to the sparkling sound effect and animation made at the start of an encounter with one in the games. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny event Pokémon. The term Shiny Pokémon was first used in-game in Pokémon Black and White in Nimbasa City.

Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as Glaceon or Pichu, have a Shiny coloration only a few shades darker or lighter in color. However, many Pokémon have a spectacular difference between their normal and Shiny variations; even extremely common Pokémon like Caterpie show a dramatic difference. An evolutionary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both Ponyta and Rapidash have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in Generation II). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of Skitty and Delcatty. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, a Pokémon's Shininess is visible in the overworld.

Form differences, such as that of Shellos and Gastrodon, are not normal/Shiny variations of one another, but the individual forms can be Shiny.

In the core series games

How Shiny Pokémon have been marked throughout the generations
Gen II Stadium 2 FRLG Gen IV Gen V Gen VI SMUSUM SMUSUM
Pokédex
PE
             


Shiny Pokémon were introduced in the Generation II games. When a Shiny Pokémon appears in the wild or from its Poké Ball, it is surrounded by a flash of stars or light, which is accompanied by a pinging sound effect.

Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon evolution, a Pokémon retains its Shiny status; for example, a Shiny Charmander, if leveled up, will eventually become a Shiny Charmeleon and then a Shiny Charizard, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.

An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, Pokémon Ruby, Sapphire, and Emerald do not have any icon. In Generation III, the Pokémon's Pokédex number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.

The table below summarizes the rates at which Shiny Pokémon can be found by the methods that will be detailed below. The Shiny Charm can directly add to the odds for most methods, with hidden Pokémon being affected uniquely.

Gen. II Gen. III Gen. IV Gen. V Gen. VI Gen. VII
Base rate 1/8192 1/4096
Breeding a Shiny Pokémon
if the offspring is the opposite gender
1/64
Masuda method 5/8192 6/8192 6/4096
Poké Radar chaining (single patch): ≥40 41/8192 ?
Shiny Charm +2/8192 +2/4096
Friend Safari 5/4096
Consecutive fishing: ≥20 41/4096
Hidden Pokémon: Search Level 200 + X 0.08% + X*0.01%
SOS Battles: ≥31 13/4096


Determining Shininess

In Generation II

In Generation II, being Shiny is determined by a Pokémon's IVs. If a Pokémon's Speed, Defense, and Special IVs are all 10, and its Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a Generation I game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose IVs meet the requirements for Shininess will also become Shiny when traded to Generation II.

Since the HP IV is calculated from the other four IVs, a Shiny Pokémon's HP IV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of IVs, but only slightly.

The probability of a Pokémon encountered in the wild or obtained as a gift, in-game trade, or event in Generation II having its IVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).

The probability differs for bred Pokémon, as their IVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its IVs to a child, the child's inherited Defense IV will always be 10, its inherited Special IV will have a 1/2 chance of being 10, its randomly generated Attack IV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed IV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its IVs from a Pokémon that does not have a Defense IV of 10 and a Special IV of 2 or 10, it cannot be Shiny.

In Generations III and later

Generation III saw an overhaul of many aspects of the game, which included the calculation to determine a Pokémon being Shiny. Shininess in these games is determined by a calculation involving the Original Trainer's ID number and secret ID number, as well as the Pokémon's personality value. The exact calculation is:

(TrainerID xor SecretID) xor (PersonalityValue31..16 xor PersonalityValue15..0)

where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively. More details on this calculation can be found here.

The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny; starting in Generation VI, this threshold was increased to 16. For Generations III to V, this gives an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. For Generations VI and later, the probability is doubled.

Transferring from Generation I Virtual Console games

Pokémon transported to Pokémon Bank from the Virtual Console releases of the Generation I games via Poké Transporter may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined by following the same criteria as for Generation II games, as described above. Prior to Version 1.3, the roles of the Attack and Defense IVs were swapped, meaning that the process did not properly correspond to Generation II.

The same quirks that apply to transferring Pokémon from Generation I to Generation II games also apply.

The Mew that were distributed to the Generation I Virtual Console games have IVs of 15 in every stat, meaning they can never be Shiny.

Generation II

 
A Shiny Gyarados in the anime

In-game Shiny Pokémon

In Generation II, any Pokémon can be Shiny, but the game includes a red Gyarados that the player must encounter at the Lake of Rage during the course of the story. In Pokémon Crystal, the Odd Egg also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. [citation needed]

In the Game Boy mode of Pokémon Gold and Silver, the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.

Quirks

Pokémon that are transferred from Generation I games may also be Shiny, depending on their IVs. Due to correlations between pseudorandom numbers in the Generation I games, Pokémon encountered in those games in tall grass, on cave tiles, or by Surfing on water cannot have a set of IVs that would allow them to be Shiny in Generation II. Fishing encounters, gift Pokémon (including from Pokémon Stadium), stationary Pokémon (such as Snorlax and Mewtwo), and in-game trades can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination.[1]

Additionally, in Generation I, if a wild Pokémon transforms again while already transformed, when caught it will be a Ditto with the same DVs as the first Pokémon it transformed into, allowing Ditto's DVs to be manipulated so that it is Shiny in Generation II by having it initially transform into a Pokémon with Shiny DVs.

Generation III

In-game Shiny Pokémon

In Generation III, some Shiny Pokémon appear on NPCs' teams. In Pokémon FireRed and LeafGreen, three Trainers in the Trainer Tower have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny Meowth, the pair of Trainers on the first floor in the Double Battle mode have a Shiny Espeon, and the second Trainer on the fourth floor in the Knockout Mode has a Shiny Seaking. Several Pokémon Battle e Trainers also have Pokémon which are preset as Shiny.

Quirks

A bug with the way Shininess is handled for Eggs can cause the Shiny status of a Pokémon hatched from an Egg to differ from the Egg hatching animation. This means that a hatched Pokémon may appear to be Shiny during the hatching animation, but actually not be, and vice versa. This happens because an Egg is initially given the OT, Trainer ID and secret ID of the game in which it is generated, and if it is hatched in a different game, the hatched Pokémon will be given the Trainer details of that game's player; the problem originates in the fact that this update does not occur until after the cutscene of the Egg hatching, so while it may be Shiny for the player who hatched it, it may not be Shiny for the player who obtained the Egg (or vice versa). This also allows Eggs obtained from event distributions (which in Generation III were only distributed in Japan) to hatch a Shiny Pokémon when they would otherwise be non-Shiny Pokémon. This bug was not fixed until Generation VI.

Unown also has an uneven distribution of Shiny probability depending on its form. This is because Unown's form is also determined by its personality value. The exact probability for any given form depends on the player's Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.

Generation IV

 
Pikachu-colored Pichu, a Shiny Pichu available via event

In-game Shiny Pokémon

In the Generation IV remakes of Generation II's Pokémon Gold and Silver, Pokémon HeartGold and SoulSilver, the player once again must encounter a red Gyarados at the Lake of Rage during the course of the story.

In HeartGold and SoulSilver, a Shiny Pokémon's coloration is reflected in the overworld if it is used as a walking Pokémon.

Methods of increasing Shiny rates

Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.

The Masuda method refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Foreign language Pokémon obtained via in-game trades, such as the Meister's Foppa and Lt. Surge's Volty, still count as being from the same game, so they do not activate the Masuda method unless traded to a different language. This mechanic is retained in all subsequent games.

The Poké Radar slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.

Quirks

Cute Charm can make it possible for players with certain Trainer ID number and Secret ID combinations to manipulate the chance of Pokémon with specific gender ratios being Shiny to be as high as 21.34% (while making the chance lower for all other players and Pokémon with different gender ratios, while using the Ability). This is due to how Cute Charm forces a wild Pokémon to be a specific gender when it activates, which is accomplished by modifying the Pokémon's personality value to be one of an extremely limited set of values.

The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions (which in Generation IV were only distributed in Japan) and the Manaphy Egg to be Shiny after hatching.

Generation V

In-game Shiny Pokémon

Generation V introduced a mechanism often referred to as a "Shiny lock", preventing wild Reshiram, Zekrom, and Victini from being Shiny. Any Pokémon obtained in Entree Forest (i.e., from the Pokémon Dream World) are also prevented from being Shiny. Reshiram, Zekrom, and Victini still have Shiny sprites in the games' data.

In Pokémon Black 2 and White 2, the player can obtain three specific Shiny Pokémon (but only two per version). If the player registers every non-event Pokémon in the New Unova Pokédex, they can receive a Permit that allows them to travel to the Nature Preserve, where they can encounter a Shiny Haxorus. After defeating Benga in the Black TowerB2 or White TreehollowW2, Benga will give the player a Shiny GibleB2 or Shiny DratiniW2.

Starting in Generation V, Pokémon in the Pokédex will appear Shiny if the first specimen of that Pokémon encountered was Shiny.

Methods of increasing Shiny rates

The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.

Generation V also introduces the Shiny Charm, a Key Item that causes the game to generate up to two extra personality values in an attempt to make a wild or bred Pokémon Shiny. This effect can stack with the Masuda method's effect. This item is also available in all future games.

Quirks

The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions to be Shiny after hatching.

Generation VI

 
Promotional artwork of a Shiny Mega Metagross

In-game Shiny Pokémon

Generation VI slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of 16/65536 or 1/4096.

The following Pokémon are prevented from being Shiny when encountered as wild Pokémon in Generation VI games: the Legendary birds, the aura trio, Mewtwo, the weather trio, and Deoxys. The in-game gift Cosplay Pikachu also cannot be Shiny.

Methods of increasing Shiny rates

The Poké Radar returns for Pokémon X and Y. The exact mechanics of the Poké Radar in these games are not confirmed, but the Poké Radar can still force a Pokémon in a shaking patch to be Shiny.

In X and Y, in the Friend Safari, Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm's effect.[2]

Consecutive fishing can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm's effect.[3]

In Pokémon Omega Ruby and Alpha Sapphire, hidden Pokémon have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a custom algorithm to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.[4]

Generation VII

 
Promotional artwork of a Shiny Tapu Koko

In-game Shiny Pokémon

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, after entering the Hall of Fame, Sightseer Marcus appears at the Seafolk Village Pokémon Center, battling the player with a Shiny Exeggcute. This marks the only time a Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).

Methods of increasing Shiny rates

Sun and Moon

In the Pokémon Sun and Moon, as well as Ultra Sun and Ultra Moon, as Pokémon in SOS Battles continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). In Pokémon Sun and Moon, the chain length resets to 0 after 255, but in Pokémon Ultra Sun and Ultra Moon, it does not reset. This effect can stack with the Shiny Charm's effect.[5]

Ultra Sun and Ultra Moon

In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the Ultra Warp Ride (excluding Legendary Pokémon and Ultra Beasts) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the Ultra Space Wilds. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.[6]

Distance (ly) 0 rings 1 ring 2 rings 3 rings
0–999 1% N/A N/A N/A
1000–1499 2% 3%
1500–1999 3% 5%
2000–2499 4% 7%
2500–2999 5% 9% 16%
3000–3499 6% 11% 20%
3500–3999 7% 13% 24%
4000–4499 8% 15% 28%
4500–4999 9% 17% 32%
5000+ 10% 19% 36%


Note that 3-ring "blooming" wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.

Let's Go, Pikachu! and Let's Go, Eevee!

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Shiny Pokémon rates can be increased dramatically with catch combos and lures. However, combos past 31 will have no additional effect on shiny chance.

Catch Combo Shiny Rate Lure Shiny Charm Lure + Shiny Charm
0–10 1 in 4096 1 in 2048 1 in 1365 1 in 1024
11-20 1 in 1024 1 in 819 1 in 682 1 in 585
21-30 1 in 512 1 in 455 1 in 409 1 in 372
31+ 1 in 341 1 in 315 1 in 292 1 in 273


Catch combos affect all Pokémon, so if the player has a catch combo of 31 Pikachu, all Pokémon have a 1 in 314 chance of being shiny. However, the Pokémon the player has a catch combo for will be more common.

With a catch combo of 31 or higher, a Shiny Charm, and a Lure, the highest chance of 1 in 273 can be reached.

The above three Shiny-increasing methods have no effect on in-game trades or Gift Pokémon.[7]

Generation VIII

Pokémon that appear in the overworld use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered.

Variants

In Pokémon Sword and Shield, there are two different distinct sets of Shiny sparkles: one with squares, and one with stars. It is currently believed that the variant with squares is more common in random encounters, and the variant with stars is more common in all other circumstances.

In-game Shiny Pokémon

The following Pokémon are prevented from being Shiny when encountered as wild Pokémon: Zacian, Zamazenta, and Eternatus. Additionally, the player's starter Pokémon from Leon and in-game gift Gigantamax Factor Pokémon cannot be Shiny.

Pokémon that are too high a level for the player to catch with the current Badges (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.

Methods of increasing Shiny rates

The Shiny chance is increased depending on the number of times a wild Pokémon has been encountered.

No. of PKMN Battled No Charm Shiny Charm
50 1 in 2048 1 in 1024
100 1 in 1365.333 1 in 819.2
200 1 in 1024 1 in 682.6667
300 1 in 819.2 1 in 585.1429
500 1 in 682.6667 1 in 512


Appearance

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Reason: Example from Sun, Moon, Ultra Sun, and Ultra Moon

Unobtainable Shiny Pokémon

In all generations since Shiny Pokémon debuted, there are a few species that cannot be legitimately obtained Shiny. This can happen if the Pokémon cannot be Shiny in the wild or as an in-game gift (or cannot be obtained this way at all) and has never been distributed as Shiny. However, with the exception of Magearna in its normal form, Pikachu in a cap, and Partner Pikachu and Eevee, all of these Pokémon have Shiny variants in their respective games' code.

Generation III
Generation IV
Generation V
Generation VI
Generation VII
  1. With the exception of Partner Cap Pikachu, which is available in its Shiny form due to a programming error. The model is the same as the regular form as there is not a separate Shiny model for it programmed into the game. The only indicators to show whether or not it is Shiny are the status screen marking and the Shiny battle entry animation.
Generation VIII

In the side series games

 
A Gloom nicknamed FruitSalad and an Ekans nicknamed KANS-E, sporting different colors (red eyes instead of the usual yellow)

Pokémon Stadium

In Pokémon Stadium and Pokémon Stadium 2, Pokémon with a nickname can be colored slightly differently, whether or not they are actually Shiny. The colors a nicknamed Pokémon has are determined by the Pokémon's nickname and the Original Trainer's Trainer ID number and name.

In the Ekans Hoop Hurl game in the Kids' Club, there are golden Diglett that are worth extra points.

In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. Group Color Pokémon/Cancel Color Pokémon). This will show Shininess, even if the player is currently viewing a Generation I cartridge in the Lab.

It is possible for Challenge Cup Pokémon to be Shiny.

Pokémon Colosseum

 
A Shiny Voltorb in Colosseum
 
Shiny Zigzagoon, Pikachu, and Bibarel as seen in My Pokémon Ranch
Main article: List of glitches in Generation III → Shiny Shadow Pokémon bug

In Pokémon Colosseum, non-Shadow Pokémon obtained in the game (such as the player's starter Espeon or Umbreon and Duking's Plusle) are ensured to be unable to be Shiny.

Conversely, Shadow Pokémon can be Shiny, but only after they are caught. When a Shadow Pokémon is first generated, it is prevented from having a personality value that would allow it to be Shiny for that Trainer (using that Trainer's Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value after being caught, but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. Unless the player's Trainer ID and Secret ID align with the NPC's, there is roughly a 1/8192 chance of this occurring. Shininess is retained even after purification.

In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games.

Pokémon XD

In Pokémon XD, the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon personality value if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the starter Eevee, in-game trades, Mt. Battle Johto starter Pokémon, and Poké Spot Pokémon) can be Shiny.

Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.

My Pokémon Ranch

In My Pokémon Ranch, Pokémon's Shininess is visible. Pokémon traded by Hayley—except possibly Phione and Mew[citation needed]—cannot be Shiny.

Pokémon Battle Revolution

In Pokémon Battle Revolution, Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseums can be Shiny, but have the same chance of being Shiny as wild Pokémon. This is due to the RNG, which generates a random PID.

In the spin-off games

Pokémon Mystery Dungeon series

Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky

In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Explorers of Sky, a Shiny Celebi is part of the story, although Shiny Pokémon are not obtainable normally in the game.

An aternately colored Kecleon is one of the two brothers who run the main shop in the game. He has a different coloration from both a regular and a shiny Kecleon, being purple instead of green.

Pokémon Mystery Dungeon WiiWare

In the Pokémon Mystery Dungeon games for WiiWare, Shiny Pokémon can be found in dungeons. Unlike the core series, only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their Belly stat is 200 as opposed to the 100 of normal Pokémon. A Red Gyarados can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.

Pokémon Mystery Dungeon: Gates to Infinity

 
Shiny Ho-Oh

In Pokémon Mystery Dungeon: Gates to Infinity, Ho-Oh can be uniquely encountered as a Shiny Pokémon at Eternal Ruins through a Legend of the Mysterious Ruins job request. This Shiny Ho-Oh has a slightly different moveset to the regular Ho-Oh that can be met. It also has a unique animation that plays before the battle begins.

Pokémon Super Mystery Dungeon

 
Shiny Celebi

The Shiny Celebi from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently connects with the player. She has a unique animation that plays when entering a dungeon.

Super Smash Bros. series

In the Super Smash Bros. series, Pikachu, Jigglypuff, Mewtwo, Squirtle, Ivysaur, Charizard, Lucario, Greninja, and Incineroar each have several different colorations exclusive to the series. One of Pikachu's alternate colorations is its Shiny coloration wearing Red's hat, one of Jigglypuff's in Super Smash Bros. Brawl is its Shiny coloration wearing a straw hat, and one of Incineroar's alternate colorations greatly resembles its Shiny coloration; Mewtwo also has its Shiny coloration in Super Smash Bros. Melee. All other playable Pokémon in the series do not have their actual Shiny coloration as an alternate coloration.

Pokémon Rumble series

Pokémon Rumble

In Pokémon Rumble, Shiny Pokémon may rarely appear. They will always tip over when defeated. The chances of their appearance are unconfirmed, although they appear to occur more often than in the core series. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.

Pokémon Rumble U

Shiny Pokémon return to the Pokémon Rumble series in Pokémon Rumble U though are only obtainable through the use of passwords or the NFC Rumble U Figures

Pokémon Conquest

 
Art of Nobunaga with his Shiny Rayquaza

A Shiny Rayquaza is featured in Pokémon Conquest, sharing a Perfect Link with Nobunaga, and is his Pokémon of choice during the final battle of the main scenario. Nobunaga's Black Rayquaza was distributed over Wi-Fi for Japanese Black and White players to commemorate the release of the game.

Pokémon Shuffle

There are 15 Shiny Pokémon, including Mega Evolved Pokémon, in Pokémon Shuffle: Charizard, Gengar, Magikarp, Gyarados, Mewtwo, Tyranitar, Ho-Oh, Gardevoir, Metagross, Rayquaza, Genesect, Hawlucha, Xerneas, Yveltal, and Diancie. Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its Pokémon list number but not its Skill, experience, level, Mega Effect (where applicable), and sometimes type.

Pokémon GO

 
Shiny encounter in Pokémon GO

In Pokémon GO, Shiny Pokémon may be encountered randomly in the wild, from hatching Eggs, by completing Field Research tasks, or by winning Raid Battles. During Community Day events, featured Pokémon have an increased chance of being Shiny in the wild. All Pokémon seen in the overworld appear non-Shiny, but when a player attempts to capture a Pokémon, it may appear as a Shiny Pokémon. Likewise, during a Raid Battle, the Raid Boss always appears non-Shiny during battle, but it may become Shiny during the bonus challenge. Shiny encounters are random for each player, meaning that if two players attempt to catch the same Pokémon, one player may encounter a Shiny Pokémon and the other may not. Shiny Pokémon are represented by a   icon. When a Shiny Pokémon is encountered in the wild, the icon appears at the upper left of the Pokémon's CP. When browsing the Pokémon Box, the icon appears at the upper left of its sprite. Upon capturing a Shiny Pokémon in the wild, its name is shown in yellow text instead of white.

Shiny Legendary Pokémon from raids have a 100% catch rate if successfully hit with a Premier Ball. However, this is not the case for Shiny Pokémon encountered in level 4 or lower raids or Shiny Legendary Pokémon encountered outside of raids.

Only the Shiny forms of certain Pokémon have been released, often coinciding with a special event or update. For most evolution families, only the first-stage Pokémon is obtainable as Shiny, including those with baby Pokémon. The only known exceptions are:

The following lists the evolution families available as Shiny along with their respective release dates and corresponding events.

# Model Release date Event
001, 002, 003     March 25, 2018 Bulbasaur Community Day
  October 17, 2019 Halloween 2019
004, 005, 006     May 19, 2018 Charmander Community Day
  October 17, 2019 Halloween 2019
007, 008, 009     July 8, 2018 (worldwide except Japan);
August 4, 2018 (Japan)
Squirtle Community Day
   
  October 17, 2019 Halloween 2019
010, 011, 012     November 1, 2018 November 2018 Field Research shuffle
016, 017, 018     February 27, 2019 Pokémon Day 2019
019, 020    February 27, 2019 Pokémon Day 2019
   June 28, 2019 Pokémon GO 3rd Anniversary
  January 2, 2020 Hatchathon 2020
023, 024    July 25, 2019 Team GO Rocket disruption
025, 026, 172     August 9, 2017 (Japan: Yokohama Red Brick Park and Cup Noodle Museum Park, Yokohama);
August 14, 2017 (worldwide)
Pikachu Outbreak
    December 8, 2018 Holiday 2018
    February 26, 2018 Pokémon Day 2018
    April 1, 2019 April Fool's 2019
    October 23, 2018 Halloween 2018
    August 10, 2019 Pokémon GO Fest 2019 Yokohama
   October 6, 2018 H.F. Custom Tie-in
   February 26, 2019 Pokémon Day 2019
  July 22, 2019 Kumamoto Revival Project
  October 17, 2019 Halloween 2019
  Pichu December 24, 2019 Holiday 2019
  November 23, 2018 Let's Go Celebration
027, 028    December 6, 2018 (Japan: Tottori Prefecture);
December 22, 2018 (worldwide)
Sandshrew Festival in Tottori
   June 28, 2019 Pokémon GO 3rd Anniversary
029, 030, 031     October 11, 2018 International Day of the Girl Child 2018
032, 033, 034     July 4, 2019 Pokémon GO Fest 2019 Dortmund
035, 036, 173     February 13, 2019 Valentine's Day 2019
037, 038    June 28, 2019 Pokémon GO 3rd Anniversary
039, 040, 174     April 16, 2019 Eggstravaganza 2019
041, 042, 169     July 25, 2019 Team GO Rocket disruption
043, 044, 045, 182      October 3, 2019 Safari Zone in New Taipei City
050, 051    April 29, 2019 Earth Day 2019
   June 28, 2019 Pokémon GO 3rd Anniversary
052, 053    November 7, 2019 Team GO Rocket Leaders Disruption 2019
   June 28, 2019 Pokémon GO 3rd Anniversary
054, 055    January 25, 2019 (Brazil: Guaíba Riverbank, Porto Alegre);
January 26, 2019 (worldwide)
Safari Zone in Porto Alegre
056, 057    March 5, 2019 Battle Showdown 2019
058, 059    September 1, 2018 September 2018 Field Research shuffle
060, 061, 062, 186      August 6, 2019 Pokémon GO Fest 2019 Yokohama
063, 064, 065     June 13, 2019 Pokémon GO Fest 2019 Chicago (Unofficially and temporarily available)
066, 067, 068     March 5, 2019 Battle Showdown 2019
072, 073    November 19, 2019 Supereffective Week
074, 075, 076     September 13, 2018 Global Research Challenge 2018 reward
    June 28, 2019 Pokémon GO 3rd Anniversary
077, 078    November 5, 2018 Ingress Prime launch
081, 082, 462     November 16, 2018 (Magnemite and Magneton);
May 18, 2019 (Magnezone)
Let's Go Celebration (Magnemite and Magneton);
Fourth wave of Sinnoh (Magnezone)
083   September 9, 2019 Ultra Bonus 2019
086, 087    May 1, 2019 May 2019 Field Research shuffle
088, 089    September 13, 2018 Global Research Challenge 2018 reward
   June 28, 2019 Pokémon GO 3rd Anniversary
090, 091    June 7, 2018 Water Festival 2018
092, 093, 094     November 3, 2018 (Gengar);
November 4, 2018 (Gastly and Haunter)
Gengar Raid Day
095, 208    June 4, 2019 Adventure Week 2019
096, 097    October 5, 2018 Psychic Spectacular 2018
098, 099    October 1, 2018 October 2018 Field Research shuffle
100, 101    May 10, 2020 (United States: Philadelphia, Pennsylvania) Safari Zone Philadelphia
103   June 28, 2019 Pokémon GO 3rd Anniversary
104, 105     November 5, 2018 Ingress Prime launch
108, 463    February 15, 2020 Valentine's Day 2020
109, 110    July 25, 2019 Team GO Rocket disruption
111, 112, 464     February 22, 2020 Rhyhorn Community Day
113, 242, 440     February 14, 2020 Valentine's Day 2020
115   September 9, 2019 Ultra Bonus 2019
116, 117, 230     June 13, 2019 Pokémon GO Fest 2019 Chicago
122, 439    September 9, 2019 (Mr. Mime);
September 26, 2019 (Mime Jr.)
Ultra Bonus 2019 (Mr. Mime);
World Tourism Day 2019 (Mime Jr.)
123, 212    April 2, 2019 Bug Out 2019
124, 238    February 13, 2019 Valentine's Day 2019
125, 239, 466     November 14, 2018 Hatchathon 2018
126, 240, 467     March 22, 2018 (Magmar and Magby);
November 14, 2018 (Magmortar)
Eggstravaganza 2018 (Magmar and Magby);
Hatchathon 2018 (Magmortar)
127   November 1, 2018 (Taiwan: Tainan Metropolitan Park and Chimei Museum, Tainan);
November 3, 2018 (worldwide)
Safari Zone in Tainan
128   September 9, 2019 Ultra Bonus 2019
129, 130    March 22, 2017 Water Festival 2017
131   April 18, 2019 (Singapore: Sentosa);
April 20, 2019 (worldwide)
Safari Zone in Sentosa
133, 134, 135, 136, 196, 197, 470, 471     
    
August 11, 2018 (Eevee, Kanto and Johto Eeveelutions);
May 18, 2019 (Sinnoh Eeveelutions)
Eevee Community Day (Eevee, Kanto and Johto Eeveelutions);
Fourth wave of Sinnoh (Sinnoh Eeveelutions)
    
    
February 26, 2019 Pokémon Day 2019
138, 139    May 24, 2018 Adventure Week 2018
140, 141    May 24, 2018 Adventure Week 2018
142   May 24, 2018 Adventure Week 2018
144   July 7, 2018 (worldwide except Japan);
August 4, 2018 (Japan)
Articuno Raid Day
145   July 21, 2018 Zapdos Raid Day
146   September 8, 2018 Moltres Raid Day
147, 148, 149     February 24, 2018 Dratini Community Day
150   September 16, 2019 Ultra Bonus 2019
152, 153, 154     September 22, 2018 Chikorita Community Day
155, 156, 157     November 10, 2018 Cyndaquil Community Day
158, 159, 160     January 12, 2019 Totodile Community Day
161, 162    September 2, 2019 Ultra Bonus 2019
175, 176, 468     March 22, 2018 (Togepi and Togetic);
November 14, 2018 (Togekiss)
Eggstravaganza 2018 (Togepi and Togetic);
Hatchathon 2018 (Togekiss)
177, 178    August 20, 2018 Johto Festival
179, 180, 181     April 15, 2018 Mareep Community Day
183, 184, 298     December 18, 2018 Holiday 2018
185, 438    August 5, 2019 Gift Event
190, 424    May 7, 2019 Pokémon Detective Pikachu
191, 192    August 20, 2018 Johto Festival
193, 469    September 20, 2019 Safari Zone in Montreal
198, 430    March 31, 2018 (Murkrow);
November 14, 2018 (Honchkrow)
April Fools' Day 2018 (Murkrow);
Hatchathon 2018 (Honchkrow)
200, 429    December 1, 2018 December 2018 Field Research shuffle
202, 360    March 22, 2018 Eggstravaganza 2018
  January 2, 2020 Hatchathon 2020
204, 205    August 20, 2018 Johto Festival
207, 472    September 2, 2019 Ultra Bonus 2019
209, 210    August 1, 2018 August 2018 Field Research shuffle
213   April 18, 2019 (Singapore: Sentosa);
April 20, 2019 (worldwide)
Safari Zone in Sentosa
215, 461    July 25, 2019 Team GO Rocket disruption
220, 221, 473     February 16, 2019 Swinub Community Day
225   December 18, 2018 Holiday 2018
227   November 1, 2019 A Regi Return
228, 229    August 1, 2018 August 2018 Field Research shuffle
234   December 24, 2019 (Shadow);
January 2, 2020 (Standard)
Holiday 2019
  December 24, 2019
243   June 29, 2019 Global Research Challenge 2019 reward
244   July 14, 2019 Global Research Challenge 2019 reward
245   August 17, 2019 Global Research Challenge 2019 reward
246, 247, 248     June 16, 2018 Larvitar Community Day
249   March 16, 2018 Second raid release
250   May 19, 2018 Second raid release
252, 253, 254     March 23, 2019 Treecko Community Day
255, 256, 257     May 19, 2019 Torchic Community Day
258, 259, 260     July 21, 2019 Mudkip Community Day
261, 262    February 15, 2018 Lunar New Year 2018
263, 264    January 15, 2019 Hoenn Celebration 2019
265, 266, 267, 268, 269   January 2, 2020 Hatchathon 2020
   
  
January 16, 2020
270, 271, 272     March 30, 2019 Weather-focused Limited Research, featuring Lotad
276, 277    January 15, 2019 Hoenn Celebration 2019
278, 279    August 25, 2018 (Japan: Kanagawa Prefecture, Yokosuka City; Australia)[8];
August 29, 2018 (worldwide)
Safari Zone in Yokosuka
280, 281, 282, 475      August 3, 2019 Ralts Community Day
287, 288, 289     June 8, 2019 Slakoth Community Day
296, 297    May 1, 2018 Battle Showdown 2018
302   October 20, 2017 Halloween 2017
303   December 8, 2017 Second wave of Hoenn
304, 305, 306     January 23, 2018 Fourth wave of Hoenn
307, 308    May 1, 2018 Battle Showdown 2018
309, 310    September 1, 2019 September 2019 Field Research shuffle
311   July 13, 2018 Pokémon GO Fest 2018
312   July 13, 2018 Pokémon GO Fest 2018
315, 406, 407     June 30, 2018 (Roselia and Budew);
November 14, 2018 (Roserade)
Safari Zone in Dortmund (Roselia and Budew);
Hatchathon 2018 (Roserade)
318, 319    August 23, 2019 Water Festival 2019
320, 321    April 24, 2018 Earth Day 2018
325, 326    February 4, 2019 Lunar New Year 2019
327   July 1, 2019 July 2019 Research Breakthrough reward rotation
  September 1, 2019 September 2019 Field Research shuffle
  November 1, 2019 November 2019 Research Breakthrough reward rotation
  January 1, 2020 January 2020 Field Research shuffle
328, 329, 330     October 12, 2019 Trapinch Community Day
333, 334    February 9, 2018 Fifth wave of Hoenn
335   September 26, 2019 World Tourism Day 2019
336   September 26, 2019 World Tourism Day 2019
337   March 19, 2019 Equinox 2019
338   March 19, 2019 Equinox 2019
339, 340    August 23, 2019 Water Festival 2019
345, 346    June 4, 2019 Adventure Week 2019
347, 348    June 4, 2019 Adventure Week 2019
349, 350    January 19, 2019 Limited Research, featuring Feebas
351   March 30, 2019 Weather-focused Limited Research, featuring Lotad
353, 354    October 31, 2017 Halloween 2017
355, 356, 477     October 26, 2017 (Duskull and Dusclops);
November 14, 2018 (Dusknoir)
Halloween 2017 (Duskull and Dusclops);
Hatchathon 2018 (Dusknoir)
359   December 8, 2017 Second wave of Hoenn
361, 362, 478     December 22, 2017 (Snorunt and Glalie);
January 31, 2019 (Froslass)
Third wave of Hoenn
366, 367, 368     February 23, 2019 Limited Research, featuring Clamperl
370   February 13, 2018 Valentine's Day 2018
371, 372, 373     April 13, 2019 Bagon Community Day
374, 375, 376     October 21, 2018 Beldum Community Day
377   November 1, 2019 A Regi Return
378   November 1, 2019 A Regi Return
379   November 1, 2019 A Regi Return
380   February 22, 2019 Special Raid Week
381   April 15, 2019 Special Raid Week
382   June 7, 2018 Water Festival 2018
383   January 15, 2019 Hoenn Celebration 2019
384   July 31, 2019 Third raid release
387, 388, 389     September 15, 2019 Turtwig Community Day
390, 391, 392     November 16, 2019 Chimchar Community Day
393, 394, 395     January 19, 2020 Piplup Community Day
403, 404, 405     October 16, 2018 First wave of Sinnoh
412, 413, 414    
    
December 5, 2019 Evolution Event 2019
425, 426    October 23, 2018 Halloween 2018
427, 428    April 16, 2019 Eggstravaganza 2019
436, 437    May 21, 2019 Extraordinary Raid Week 2019
443, 444, 445     December 16, 2019 December 2019 Egg Scramble
447, 448    February 7, 2020 Sinnoh Celebration 2020
449, 450    February 7, 2020 Sinnoh Celebration 2020
459, 460    December 24, 2019 Holiday 2019
485   January 7, 2020 Second raid release
487   September 23, 2019 Second raid release
488   May 27, 2019 Second raid release
504, 505    September 16, 2019 Ultra Bonus 2019
506, 507, 508     September 16, 2019 Ultra Bonus 2019
562, 563    October 17, 2019 Halloween 2019
572, 573    February 2, 2020 Lunar New Year 2020
599, 600, 601     September 16, 2019 Ultra Bonus 2019
808, 809    February 5, 2019 Lunar New Year 2019

Shiny rates

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

The Shiny rate for Pokémon GO was originally thought to be determined based on species. The theory, as proposed in September 2018 was that the Shiny rate was constant across all encounter methods (e.g. wild spawns, raids, or Field Research).[9] However, the January 2020 incident where Niantic acknowledged that Alolan Vulpix's Shiny was available through eggs, but not through field research, seems to have proven the original theory wrong.[10] In addition, there has been a lack of reports of Shiny Scyther in field research from September 2019 to December 2019, except the Evolution Week event of December 5 to December 12, and also a lack of reports of Shiny Sneasel in field research from January 2020.[11][12]

Permanent rates

All Pokémon that are not listed are assumed to have standard Shiny rate, estimated to be 1/512.[13]

Category Shiny rate* Pokémon
Legendary Pokémon 1/20[14]                     
Pokémon that do not spawn in the wild* 1/60[15]      
Egg-exclusive Pokémon            
Rare, event-highlighted Pokémon 1/64[16]             
Meltan 0  


Event-boosted rates

Some Pokémon, usually in conjunction with their Shiny form's debut in Pokémon GO, have their Shiny rates temporarily boosted for the duration of a special event. Their Shiny rates are then set back to the permanent rate upon the conclusion of their respective events.

Event Shiny rate* Pokémon
Raid Day 1/10[17]        
Community Day 1/25[18]                      
Community Day Celebration 2018 1/100[19]            
Limited Research 1/20[20]     
Global spawns for GO Fest and Safari Zone (2018) 1/25      
Global spawns for GO Fest and Safari Zone (2019)[21] 1/125        
Ingress Prime Launch   
Earth Day 2019  
Ultra Bonus 2019
(Region-exclusive Kanto Pokémon)[22]
1/60     
Shiny Meltan[23]  

Pokémon Duel

There are several figures that are Shiny Pokémon in Pokémon Duel. These figures are usually posed identically or near-identically to their regular Pokémon counterparts. A Shiny figure's Data Disk is always identical to the regular version's but a few have different Abilities. A Shiny figure cannot evolve or change form into a non-Shiny figure nor vice-versa. Additionally, a Shiny figure cannot be selected to be made into a Golden or Silver Figure. The following is a list of Shiny figures.

Pokémon: Magikarp Jump

 
Gold Magikarp

A Shiny Magikarp, referred to as a Gold Magikarp, is one of the possible Magikarp to fish in Pokémon: Magikarp Jump. Shiny Feebas, Luvdisc and Corsola may also appear in random encounter events during feeding.

Pokémon Quest

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Details, effects or benefits, if any

Pokémon can appear Shiny in Pokémon Quest When viewing the Pokémon's details, the Pokémon's picture will appear in its shiny coloration.

In the TCG

Shiny Pokémon have appeared in the TCG as well, first as Shining Pokémon in Neo Revelation and Neo Destiny, and later as Pokémon   in EX Team Rocket Returns - EX Power Keepers. The Stormfront, Platinum, Supreme Victors and Arceus sets include three cards each with alternate coloration artwork and a reverse holo effect, but are not classified as an entirely separate rarity. Unlike Shining Pokémon and Pokémon  , these newest alternate coloration cards are not limited by special gameplay and deckbuilding rules, and since the names of the cards are not changed to indicate the alternate coloration, they can be evolved into non-Shiny Pokémon.

Shiny versions of several Pokémon were also featured as secret rares in the Call of Legends expansion, as well from Next Destinies until Plasma Blast, and in VMAX Rising ownards. Special sets such as Shining Legends and Shiny Vault are also focused on Shiny Pokémon

Sometimes, cards with Shiny Pokémon are tied to ongoing events in the games or anime, such as the Shiny Gengar distributed in October 2014, or the appearance of the Red Genesect in Genesect and the Legend Awakened.

List of cards featuring Shiny Pokémon


In the anime

 
Lance's Gyarados sparkling as it exits its Poké Ball, similarly to the games
 
Normal and Shiny Dustox in the anime
Main article: List of alternately colored Pokémon in the anime

Although the games had not premiered alternate colored Pokémon until Generation II, several Pokémon seen beforehand were colored differently. One such example is the pink Butterfree, the mate of Ash's Butterfree, which appeared as early as the twenty-first episode. This is, however, not the standard alternate coloration for a Butterfree, and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a Generation III Pokémon in The Kecleon Caper featured a non-standard alternately colored Pokémon, this time a purple Kecleon. Another example would be in Fighting Back the Tears!, where a non-standard alternately colored Mareanie (who happens to be James's Mareanie's first love) appears, and later evolves into a Toxapex.

In the Orange Archipelago, certain Pokémon have a different coloration because the climate is different than that of the mainland. For example, a Butterfree, instead of the normal white with black markings, would have gold wings with red spots on them. On Pinkan Island of the Orange Archipelago, all of the Pokémon are colored pink because the Pinkan Berries they eat make them that way.

The first true Shiny Pokémon that appeared was a Noctowl in Fowl Play!. Ash eventually caught it, and, as in the games, sparkles surround it as it comes from its Poké Ball. Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term "Shiny" was first used in Working on a Right Move!.

In the manga

 
Gyara, a regular Gyarados (left) and Silver's red Gyarados (right) in Pokémon Adventures
 
A Shiny Genesect in Pokémon Adventures

Because most manga series are published in black-and-white, Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of Gold, Silver, Crystal, HeartGold, and SoulSilver, is the red Gyarados.

In the movie adaptations

A Red Genesect appeared in Genesect and the Legend Awakened.

A Shiny Rayquaza appeared in Hoopa and the Clash of Ages. It had the ability to Mega Evolve into a Mega Rayquaza.

In the Pokémon Adventures manga

In the Gold, Silver & Crystal arc, Silver captured the raging leader of a group of Gyarados, who had been on a rampage since Team Rocket took control of the Goldenrod Radio Tower and sent out their evolution-inducing radio waves.

Crystal mentions that she caught a different colored Pineco as part of the Pokémon sent to Professor Oak in Off Course with Corsola.

In the Black & White arc, a Shiny Genesect appears in The Shadow Triad. In the Black 2 & White 2 arc, it was revealed to be owned by Colress.

In the Pocket Monsters HGSS Jō's Big Adventure manga

In Pocket Monsters HGSS Jō's Big Adventure, and his Totodile befriend the red Gyarados by calming its rampage and feeding it Berries. It later appears to help Jō and Lance battle Ariana and Petrel.

In the Pokémon Pocket Monsters manga

The Red Gyarados makes an appearance in Stop That Strange Sonic Sound!! where Team Rocket plots on catching it by luring it out of hiding using sonic waves while at the same time, Clefairy went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.

Trivia

 
A Shiny Minccino in the introduction screen

In other languages

Shiny Pokémon

Language Title
Chinese Cantonese 發光寶可夢 Faatgwōng Pokémon
Mandarin 發光寶可夢 / 发光宝可梦 Fāguāng Pokémon
  Czech Alternativně zbarveného Pokémon
  Danish Skinne Pokémon
  Dutch Flitsende Pokémon
  French Pokémon chromatique
  German Schillerndes Pokémon
  Italian Pokémon cromatico
  Korean 빛나는 포켓몬 Binnaneun Pokémon
  Polish Lśniący Pokémon
Portuguese   Brazil Pokémon Brilhante*
Pokémon shiny*
Shiny Pokémon*
  Portugal Pokémon brilhante
  Russian Шайни покемон Shayni Pokémon
  Spanish Pokémon variocolor
  Swedish Glänsande Pokémon
  Vietnamese Pokémon Sáng Ngời

Different-colored Pokémon

Language Title
Chinese Cantonese 異色寶可夢 Yihsīk Pokémon
Mandarin 異色寶可夢 / 异色宝可梦 Yìsè Pokémon
  French Pokémon de couleur inhabituelle
  German Unterschiedlich gefärbte Pokémon
  Italian Pokémon di colore diverso
  Korean 색이 다른 포켓몬 Saegi Dareun Pokémon
  Polish Pokémon o innym kolorze
  Portuguese Pokémon de cor diferente
  Spanish Pokémon de color diferente
  Vietnamese Pokémon khác màu

See also

References

  1. Pokémon Red/Blue Wild DVs
  2. Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub
  3. Pokemon 6G Chain Fishing Probability Analysis
  4. Pokemon ORAS DexNav Shiny Encounter Probability Analysis
  5. 卡璞波波 on Twitter
  6. 卡璞波波 on Twitter
  7. https://www.reddit.com/r/PokemonLetsGo/comments/a48ruf/shiny_chances_an_update/
  8. Shiny Wingull : TheSilphRoad
  9. A Shiny Rate Hypothesis: Learning From Pineco - The Silph Road
  10. Trainers, we're looking into a bug where Shiny Alolan Vulpix cannot be encountered through Field Research. This bug only affects Field Research, and there is still a chance of hatching Shiny Alolan Vulpix from Eggs. - Niantic
  11. In light of quest Alolan Vulpix's missing shiny, another potential case: Scyther from 10 Nanab Berries quest? - The Silph Road subreddit
  12. In light of quest Alolan Vulpix and Scyther shiny missing: has anyone obtained a shiny Sneasel from the ‘Defeat a grunt’ task? - The Silph Road subreddit
  13. Wild Shiny Rates: Narrowing it down - Pokemon Go Research subreddit
  14. The Shiny Hunt: Raid Bosses and Community Day (Part II) - The Silph Road
  15. The Shiny Hunt: Egg Hatches and Field Research Rewards (Part III) - The Silph Road
  16. Permanently Boosted Shiny Odds Rates - Pokemon Go Research subreddit
  17. The Eve of Moltres Day: Legendary Bird Shiny Rates - The Silph Road
  18. Estimating Community Day's Boosted Shiny Rate - The Silph Road
  19. Shiny Rates on December's "Community Weekend" - The Silph Road
  20. Swimming with the Feebas: Limited Research Shiny Rates - The Silph Road
  21. Montreal Safari Zone Weekend: Yanma Shiny Rates - The Silph Road
  22. Kanto Regional Shiny Rates - The Silph Road
  23. Meltan Event: Unbolting the Limited Time Shiny Rate! - The Silph Road


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.