Shell Trap (move)

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Revision as of 20:31, 15 October 2020 by Nescientist (talk | contribs) (→‎Effect: i hope that was the intention (I originally parsed this as "after the second such move"))
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Shell Trap
トラップシェル Trap Shell
Shell Trap VIII.png
Shell Trap VIII 2.png
Type  Fire
Category  Special
PP  5 (max. 8)
Power  150
Accuracy  100%
Priority  -3
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Shell Trap (Japanese: トラップシェル Trap Shell) is a damage-dealing Fire-type move introduced in Generation VII. It is the signature move of Turtonator.

Effect

Shell Trap is a decreased priority move. The user sets up a trap at the beginning of the turn, then if it gets hit by an opponent's physical move within the same turn, it will use Shell Trap immediately after that move. Otherwise, when the user's scheduled turn happens at -3 priority, Shell Trap will fail at that time. If the user is affected by Powder, Powder will trigger when the user of Shell Trap is hit by a physical attack.

Shell Trap will not be triggered from the Pokémon being hit by an ally's move, having its substitute take a hit, being hit by a move that's receiving a bonus from Sheer Force, being hit after its own turn has already passed (such as by Dragon Tail or another move with priority lower than -3), or being hit by a move that causes it to faint.

Due to a glitch, if a Pokémon's use of Shell Trap is preempted by Encore to lock it into another move instead, and the Pokémon is then hit by a physical attack on any turn before Encore ends, the Pokémon's next use of Shell Trap will skip the step of setting a trap, and the move will go off successfully at its normal priority regardless of whether it was hit in the current turn.

Description

Games Description
SMUSUM The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
SwSh The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0776 Turtonator FireIC Big.png
DragonIC Big.png
Monster Dragon 45 40
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Kiawe Turtonator Shell Trap.png
Turtonator


If the user is attacked from behind, their shell spikes explode.
Pokémon Method
User First Used In Notes
Turtonator When the opponent attacks, Turtonator turns its shell at them. If the opponent makes contact with the spikes on Turtonator's shell, the spikes explode.
Kiawe's Turtonator Alola to New Adventure! Debut


In other generations

In other languages

Language Title
Chinese Cantonese 陷阱甲殼 Hahmjehng Gaaphok
Mandarin 陷阱甲殼 / 陷阱甲壳 Xiànjǐng Jiǎké
France Flag.png French Carapiège
Germany Flag.png German Panzerfalle
Italy Flag.png Italian Gusciotrappola
South Korea Flag.png Korean 트랩셸 Trap Shell
Poland Flag.png Polish Pułapka Skorupy
Brazil Flag.png Brazilian Portuguese Armadilha de Carapaça
Russia Flag.png Russian Панцирь-Ловушка Pantsir'-Lovushka
Spanish CELAC Flag.png Latin America Trampa Coraza
Spain Flag.png Spain Coraza Trampa


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.