Shedinja (Pokémon)/Generation IV learnset

← Shedinja Shedinja

By leveling up

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Scratch Normal Physical 04040 100}}100% 35 Tough 3 ♥♥♥
011 Harden Normal Status 0000 00—}}—% 30 Tough 2 ♥♥
055 Leech Life Bug Physical 02020 100}}100% 15 Smart 1
099 Sand-Attack Ground Status 0000 100}}100% 15 Cute 2 ♥♥
1414 Fury Swipes Normal Physical 01818 080}}80% 15 Tough 2 ♥♥
1919 Mind Reader Normal Status 0000 00—}}—% 5 Smart 1
2525 Spite Ghost Status 0000 100}}100% 10 Tough 2 ♥♥
3131 Confuse Ray Ghost Status 0000 100}}100% 10 Smart 2 ♥♥
3838 Shadow Sneak Ghost Physical 04040 100}}100% 30 Smart 2 ♥♥
4545 Grudge Ghost Status 0000 00—}}—% 5 Tough 2 ♥♥
5252 Heal Block Psychic Status 0000 100}}100% 15 Cute 2 ♥♥
5959 Shadow Ball Ghost Special 08080 100}}100% 15 Smart 2 ♥♥
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
  TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM19 Giga Drain Grass Special 60 100% 10 Smart 1
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM22 SolarBeam Grass Special 120 100% 10 Cool 1
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM28 Dig Ground Physical 80 100% 10 Smart 1
  TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM37 Sandstorm Rock Status —% 10 Tough 2 ♥♥
  TM40 Aerial Ace Flying Physical 60 —% 20 Cool 2 ♥♥
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM46 Thief Dark Physical 40 100% 10 Tough 0  
  TM54 False Swipe Normal Physical 40 100% 40 Cool 0  
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM61 Will-O-Wisp Fire Status 75% 15 Beauty 2 ♥♥
  TM65 Shadow Claw Ghost Physical 70 100% 15 Cute 2 ♥♥
  TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
  TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
  TM81 X-Scissor Bug Physical 80 100% 15 Beauty 2 ♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM90 Substitute Normal Status —% 10 Smart 1
  HM01 Cut Normal Physical 50 95% 30 Cool 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bug Bite Bug Physical 60 100% 20 Tough 0  
Bug Buzz Bug Special 90 100% 10 Cute 2 ♥♥
Endure Normal Status —% 10 Tough 2 ♥♥
Faint Attack Dark Physical 60 —% 20 Smart 2 ♥♥
Gust Flying Special 40 100% 35 Smart 3 ♥♥♥
Night Slash Dark Physical 70 100% 15 Beauty 3 ♥♥♥
Silver Wind Bug Special 60 100% 5 Beauty 2 ♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Bug Bite Bug Physical 60 100% 20 Tough 0  
D P Pt HG SS Fury Cutter Bug Physical 10 95% 20 Cool 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS String Shot Bug Status 95% 40 Smart 2 ♥♥
D P Pt HG SS Spite Ghost Status 100% 10 Tough 2 ♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0  
  • A black abbreviation in a colored box indicates that Shedinja can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Shedinja cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

If Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level.

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  Mud-SlapDP Ground Special 20 100% 10 Cute 3 ♥♥♥
  Metal Claw Steel Physical 50 95% 35 Cool 2 ♥♥
  Screech Normal Status 85% 40 Smart 2 ♥♥
  Swords Dance Normal Status —% 30 Beauty 0  
  Slash Normal Physical 70 100% 20 Cool 3 ♥♥♥
  Agility Psychic Status —% 30 Cool 2 ♥♥
  Baton Pass Normal Status —% 40 Cute 0  
  Fury CutterDP Bug Physical 10 95% 20 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
III Nightmare Ghost Status 0000 100}}100% 15 Smart 2 ♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see transfer-only moves for other generations