Shedinja (Pokémon)/Generation III learnset

← Shedinja Shedinja

By leveling up

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Scratch Normal 04040 100}}100% 35 Tough 4 ♥♥♥♥ 0  
011 Harden Normal 0000 00—}}—% 30 Tough 2 ♥♥ 0  
055 Leech Life Bug 02020 100}}100% 15 Smart 2 ♥♥ 3 ♥♥♥
099 Sand-Attack Ground 0000 100}}100% 15 Cute 2 ♥♥ 1
1414 Fury Swipes Normal 01818 080}}80% 15 Tough 2 ♥♥ 1
1919 Mind Reader Normal 0000 100}}100% 5 Smart 3 ♥♥♥ 0  
2525 Spite Ghost 0000 100}}100% 10 Tough 1 0  
3131 Confuse Ray Ghost 0000 100}}100% 10 Smart 3 ♥♥♥ 0  
3838 Shadow Ball Ghost 08080 100}}100% 15 Smart 3 ♥♥♥ 0  
4545 Grudge Ghost 0000 00—}}—% 5 Tough 1 0  
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
  TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
  TM11 Sunny Day Fire —% 5 Beauty 1 0  
  TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
  TM17 Protect Normal —% 10 Cute 1 0  
  TM19 Giga Drain Grass 60 100% 5 Smart 2 ♥♥ 1
  TM21 Frustration Normal 100% 20 Cute 1 0  
  TM22 SolarBeam Grass 120 100% 10 Cool 4 ♥♥♥♥ 0  
  TM27 Return Normal 100% 20 Cute 1 0  
  TM28 Dig Ground 60 100% 10 Smart 1 0  
  TM30 Shadow Ball Ghost 80 100% 15 Smart 3 ♥♥♥ 0  
  TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
  TM37 Sandstorm Rock —% 10 Tough 3 ♥♥♥ 0  
  TM40 Aerial Ace Flying 60 —% 20 Cool 2 ♥♥ 0  
  TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
  TM43 Secret Power Normal 70 100% 20 Smart 1 0  
  TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
  TM46 Thief Dark 40 100% 10 Tough 1 0  
  HM01 Cut Normal 50 95% 30 Cool 2 ♥♥ 1
  HM05 Flash Normal 70% 20 Beauty 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Endure Normal —% 10 Tough 2 ♥♥ 0  
Faint Attack Dark 60 —% 20 Smart 2 ♥♥ 0  
Gust Flying 40 100% 35 Smart 3 ♥♥♥ 0  
Silver Wind Bug 60 100% 5 Beauty 1 0  
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Dream Eater Psychic 100 100% 15 Smart 2 ♥♥ 2 ♥♥
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fury Cutter Bug 10 95% 20 Cool 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Nightmare Ghost —% 15 Smart 1 3 ♥♥♥
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
  • A black abbreviation in a colored box indicates that Shedinja can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Shedinja cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

If Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level.

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  False Swipe Normal 40 100% 40 Cool 1 3 ♥♥♥
  Mud-SlapRSFRLG Ground 20 100% 10 Cute 2 ♥♥ 1
  Metal Claw Steel 50 95% 35 Cool 4 ♥♥♥♥ 0  
  Screech Normal 85% 40 Smart 1 3 ♥♥♥
  Swords Dance Normal —% 30 Beauty 1 0  
  Slash Normal 70 100% 20 Cool 3 ♥♥♥ 0  
  Agility Psychic —% 30 Cool 3 ♥♥♥ 0  
  Baton Pass Normal —% 40 Cute 2 ♥♥ 0  
  Fury CutterRSFRLG Bug 10 95% 20 Cool 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see moves from other generations