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* Shedinja is the only Pokémon to have a stat not calculated by the [[Stats#Formula|standard formula]]; if it were, Shedinja would have at least 11 HP, even at [[level]] 1 with an HP {{IV}} of 0 and no HP {{EV}}s. | * Shedinja is the only Pokémon to have a stat not calculated by the [[Stats#Formula|standard formula]]; if it were, Shedinja would have at least 11 HP, even at [[level]] 1 with an HP {{IV}} of 0 and no HP {{EV}}s. | ||
* Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Nincada that shed it, as Shedinja shares those IVs. | * Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Nincada that shed it, as Shedinja shares those IVs. | ||
* Shedinja is the only Pokémon who cannot gain any additional HP {{EV}}s. | * Shedinja is the only Pokémon who cannot gain any additional HP {{EV}}s. Ironically, Shedinja gives 2 HP EVs when defeated in battle. | ||
* Shedinja will immediately faint if it receives any form of indirect damage, such as from [[status condition]]s, [[weather conditions]] or [[List of moves that cause entry hazards|entry hazard]]s. This is demonstrated in ''[[Pokémon XD: Gale of Darkness]]'' with [[Battle CDs 11-20|Battle CD 11]], which requires the user to defeat six Shedinja in only one turn of combat by using a combination of {{m|Spikes}} and {{m|Rock Slide}} or {{m|Sandstorm}}. | * Shedinja will immediately faint if it receives any form of indirect damage, such as from [[status condition]]s, [[weather conditions]] or [[List of moves that cause entry hazards|entry hazard]]s. This is demonstrated in ''[[Pokémon XD: Gale of Darkness]]'' with [[Battle CDs 11-20|Battle CD 11]], which requires the user to defeat six Shedinja in only one turn of combat by using a combination of {{m|Spikes}} and {{m|Rock Slide}} or {{m|Sandstorm}}. | ||
** Outside of battle, Shedinja immediately recovers from {{status|Poison}} after four steps in [[Generation IV]] onwards, whereas in [[Generation III]] it will immediately faint after four steps. | ** Outside of battle, Shedinja immediately recovers from {{status|Poison}} after four steps in [[Generation IV]] onwards, whereas in [[Generation III]] it will immediately faint after four steps. |
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