Self-Destruct (move)

Revision as of 07:09, 9 June 2019 by SnorlaxMonster (talk | contribs) (→‎Effect: I don't think this is really related to Explosion, only Anticipation, so I don't think it needs to be on this page)
Self-Destruct
じばく Self-Destruct
Self-Destruct VII.png
Self-Destruct VII 2.png
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  200
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Beauty
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Beautiful
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Self-Destruct (Japanese: じばく Self-Destruct), formatted as Selfdestruct prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I. It is TM36 in Generation I and TM42 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.

Effect

Generation I

Selfdestruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved during damage calculation (unless it is at a value of 1), effectively doubling the power to 260.

The user of Selfdestruct will faint even if the attack misses or the opponent is immune to it (due to being Ghost type).

If Selfdestruct breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Selfdestruct attacks first and faints itself, the opponent will not attack or be subjected to recurrent damage during that round.

In Stadium, if Selfdestruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260.

Generation II

Selfdestruct's power is increased to 200. The target's Defense is still halved, effectively doubling the power to 400.

The user of Selfdestruct will now faint even if the target is behind a substitute, or is protected against it.

If the user of Selfdestruct attacks first and faints itself, the opponent will not attack this turn, but is subjected to end-of-turn damage such as from sandstorm.

Unlike the previous game, Stadium 2 lists Selfdestruct's power before halving Defense.

The Focus Band does not prevent the user of Selfdestruct from fainting.

Generation III

Selfdestruct cannot be used when a Pokémon with the Ability Damp is on the field. The user's sprite no longer disappears upon using the move.

If the user of Selfdestruct attacks first and faints itself, all other Pokémon may still attack this turn.

Generation IV

If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, Selfdestruct will fail and the user will not faint.

The Focus Sash does not prevent the user of Selfdestruct from fainting.

Generation V

Selfdestruct no longer halves the target's Defense. The user faints before dealing damage, unlike in previous generations.

If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, the user of Selfdestruct will now faint regardless.

Sturdy does not prevent the user of Selfdestruct from fainting.

Generation VI onward

Self-Destruct returns to damaging the target before the user faints.

Self-Destruct can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Block, Mean Look or Spider Web was used in the prior turn.

Description

Games Description
Stad The user explodes, inflicting damage on the enemy, then faints. Useless against Ghost-type.
Stad2 The user explodes, damaging the enemy, then faints. Useless against the Ghost-type.
GSC Powerful but makes the user faint.
RSEColoXD Inflicts severe damage but makes the user faint.
FRLG The user blows up to inflict severe damage, even making itself faint.
DPPtHGSSPBR The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
BWB2W2
XYORAS
SMUSUM
The user attacks everything around it by causing an explosion. The user faints upon using this move.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0074    
 
Mineral Mineral 21 21 21 18 29 29XY
24ORAS
24SMUSUM
19PE
074A  
Geodude
Alola Form
 
 
Mineral Mineral 24SMUSUM
19PE
0075    
 
Mineral Mineral 21 21 21 18 31 31XY
24ORAS
24SMUSUM
19PE
075A  
Graveler
Alola Form
 
 
Mineral Mineral 24SMUSUM
19PE
0076    
 
Mineral Mineral 21 21 21 18 31 31XY
24ORAS
24SMUSUM
19PE
076A  
Golem
Alola Form
 
 
Mineral Mineral 24SMUSUM
19PE
0100     Mineral Mineral 22 23 27 29 33 33XY
26ORAS
26SMUSUM
19PE
0101     Mineral Mineral 22 1, 23 27 29 35 35XY
26ORAS
26SMUSUM
19PE
0109     Amorphous Amorphous 40 17 17 19 24BW
23B2W2
23 23SMUSUM
24PE
0110     Amorphous Amorphous 43 1, 17 1, 17 19 24BW
23B2W2
23 23SMUSUM
24PE
0204     Bug Bug 8 8 6 6 6 6
0205    
 
Bug Bug 1, 8 1, 8 1, 6 1, 6 1 1, 6
0343    
 
Mineral Mineral 19 19 21BW
25B2W2
25XY
28ORAS
28
0344    
 
Mineral Mineral 19 19 21BW
25B2W2
25XY
28ORAS
28
0597    
 
Grass Mineral 38 38 38
0598    
 
Grass Mineral 38 38 38
0649    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 77 77 77
0774    
 
Mineral Mineral 22
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0185     Mineral Mineral
0438     Mineral Mineral
0446     Monster Monster
0568     Mineral Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM36
II
--
III
--
IV
--
V
--
VI
--
VII
TM42
VIII
--
IX
--
0074    
 
Mineral Mineral PE
074A  
Geodude
Alola Form
 
 
Mineral Mineral PE
0075    
 
Mineral Mineral PE
075A  
Graveler
Alola Form
 
 
Mineral Mineral PE
0076    
 
Mineral Mineral PE
076A  
Golem
Alola Form
 
 
Mineral Mineral PE
0088     Amorphous Amorphous PE
088A  
Grimer
Alola Form
 
 
Amorphous Amorphous PE
0089     Amorphous Amorphous PE
089A  
Muk
Alola Form
 
 
Amorphous Amorphous PE
0090     Water 3 Water 3 PE
0091    
 
Water 3 Water 3 PE
0092    
 
Amorphous Amorphous PE
0093    
 
Amorphous Amorphous PE
0094    
 
Amorphous Amorphous PE
0095    
 
Mineral Mineral PE
0100     Mineral Mineral PE
0101     Mineral Mineral PE
0102    
 
Grass Grass PE
0103    
 
Grass Grass PE
103A  
Exeggutor
Alola Form
 
 
Grass Grass PE
0109     Amorphous Amorphous PE
0110     Amorphous Amorphous PE
0143     Monster Monster PE
0150     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered PE
0151     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered PE
0809     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered PE
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
0074    
 
Mineral Mineral
0075    
 
Mineral Mineral
0076    
 
Mineral Mineral
0088     Amorphous Amorphous
0089     Amorphous Amorphous
0090     Water 3 Water 3
0091    
 
Water 3 Water 3
0092    
 
Amorphous Amorphous
0093    
 
Amorphous Amorphous
0094    
 
Amorphous Amorphous
0095    
 
Mineral Mineral
0100     Mineral Mineral
0101     Mineral Mineral
0102    
 
Grass Grass
0103    
 
Grass Grass
0109     Amorphous Amorphous
0110     Amorphous Amorphous
0143     Monster Monster
0150     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0151     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0185     Mineral Mineral
0204     Bug Bug
0205    
 
Bug Bug
0208    
 
Mineral Mineral
0211    
 
Water 2 Water 2
0218     Amorphous Amorphous
0219    
 
Amorphous Amorphous
0222    
 
Water 1 Water 3
0273     Field Grass
0274    
 
Field Grass
0275    
 
Field Grass
0299     Mineral Mineral
0316     Amorphous Amorphous
0317     Amorphous Amorphous
0320     Field Water 2
0321     Field Water 2
0323    
 
Field Field
0324     Field Field
0337    
 
Mineral Mineral
0338    
 
Mineral Mineral
0343    
 
Mineral Mineral
0344    
 
Mineral Mineral
0362     Fairy Mineral
0375    
 
Mineral Mineral
0376    
 
Mineral Mineral
0377     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0378     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0379     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0109  
KoffingLv. 13
  Amorphous Amorphous Pokéwalker - Town Outskirts
0446     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Pokéwalker - Winner's Path
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Self-Destruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within one tile of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and special tiles. Self-Destruct cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.

Description

Games Description
MDRB Makes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items.
MDTDS Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items.
BSL じぶんが 『ばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう
MDGtI  UNUSED
SMD You'll get the self-destruct status. When you take damage, it causes an explosion that damages Pokémon around you and causes items on the floor to disappear. You won't get Exp. Points even if an enemy faints due to the damage caused by the explosion.


In the anime

 
Ditto transformed as Voltorb
 
Pineco
The Pokémon becomes angry and white and then explodes.
Pokémon Method
User First Used In Notes
  Voltorb's body glows white and yellow sparks appear around its body. It then explodes violently.
Koga's multiple Voltorb The Ninja Poké-Showdown Debut
Duplica's Ditto in the form of Voltorb Ditto's Mysterious Mansion Used via Transform
Keith's multiple Voltorb So Near, Yet So Farfetch'd None
Multiple wild Voltorb Showdown at the Po-ké Corral None
A Trainer's Voltorb Pikachu Re-Volts None
A Trainer's Voltorb Arceus and the Jewel of Life None
Multiple wild Voltorb Bucking the Treasure Trend! None
  Pineco's body glows blue or white. It then suddenly explodes.
Multiple wild Pineco Going Apricorn! None
Brock's Pineco Going Apricorn! None
Multiple wild Pineco Bucking the Treasure Trend! None


In the manga

In The Electric Tale of Pikachu manga


In the How I Became a Pokémon Card manga


In the Pokémon Adventures manga


In the Pocket Monsters HGSS Jō's Big Adventure manga


In the Pokémon Zensho manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I, if Selfdestruct or Explosion knocks out the last remaining Pokémon on both sides of the field simultaneously, the player will black out as normal, but the victory music still plays.
  • In Generations II and III, if a Pokémon attempts to use Selfdestruct or Explosion but hurts itself in confusion instead, the confusion damage is boosted by the move's Defense-halving effect.
  • Self-Destruct and Explosion are the only two damaging moves whose battle animations play out in the main series even if they would miss or have no effect.
  • If Self-Destruct is upgraded into the Z-Move Breakneck Blitz, that Breakneck Blitz will have the same power as Self-Destruct (200).

In other languages

Language Title
Chinese Cantonese 自爆 Jihbaau
Mandarin 自爆 Zìbào
  Czech Sebezničení
  Danish Selvdestruktion
  Dutch Zelfvernietiging
  Finnish Itsetuho
  French Destruction
  German Finale
  Greek Αυτοκαταστροφή Aytokatastrofí
  Italian Autodistruz.
  Korean 자폭 Japok
  Polish Samo-Zniszczenie
  Brazilian Portuguese Autodestruição
  Serbian Samouništenje
  Spanish Autodestruc
  Swedish Självförstörelse
  Vietnamese Tự Hủy


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.