Seedot (Pokémon)/Generation V learnset

← Seedot Seedot

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Bide Normal Physical 0000 00——% 10
033 Harden Normal Status 0000 00——% 30
077 Growth Normal Status 0000 00——% 40
1313 Nature Power Normal Status 0000 00——% 20
2121 Synthesis Grass Status 0000 00——% 5
3131 Sunny Day Fire Status 0000 00——% 5
4343 Explosion Normal Physical 250250 100100% 5
  • Bold indicates a move that gets STAB when used by Seedot
  • Italic indicates a move that gets STAB only when used by an evolution of Seedot
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM54 False Swipe Normal Physical 04040 100}}100% 40
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Seedot
  • Italic indicates a move that gets STAB only when used by an evolution of Seedot
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status —% 20
Beat Up Dark Physical 100% 10
Bullet Seed Grass Physical 25 100% 30
Defog Flying Status —% 15
Foul Play Dark Physical 95 100% 15
Leech Seed Grass Status 90% 10
Nasty Plot Dark Status —% 20
Power Swap Psychic Status —% 10
Quick Attack Normal Physical 40 100% 30
Razor Wind Normal Special 80 100% 10
Take Down Normal Physical 90 85% 20
Worry Seed Grass Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Seedot in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Seedot in that game.
  • Bold indicates a move that gets STAB when used by Seedot
  • Italic indicates a move that gets STAB only when used by an evolution of Seedot
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Synthesis Grass Status —% 5
B W B2 W2 Worry Seed Grass Status 100% 10
  • A black abbreviation in a colored box indicates that Seedot can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Seedot cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Seedot
  • Italic indicates a move that gets STAB only when used by an evolution of Seedot
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Bullet Seed Grass Physical 25 100% 30
Dream Park Foul Play Dark Physical 95 100% 15
  • A superscript level indicates that Seedot can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Seedot
  • Italic indicates a move that gets STAB only when used by an evolution of Seedot
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Refresh Normal Status 0000 00—}}—% 20
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Selfdestruct Normal Physical 200200 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Seedot
  • Italic indicates a move that gets STAB only when used by an evolution of Seedot
  • Click on the generation numbers at the top to see transfer-only moves for other generations