77,624
edits
(If one uses Secret Power when battling Myth Trainer Eagun in the Relic Stone in Pokemon XD, the side effect is putting the target to sleep.) |
m (→Effect: Making the sort button visible) |
||
Line 53: | Line 53: | ||
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects). | In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects). | ||
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | {| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px" | ||
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain | ! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain | ||
! style="background:#{{normal color light}}" | Secondary effect | ! style="background-color:#{{normal color light}}" | Secondary effect | ||
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation | ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | Building and link battle | | style="background-color:#{{locationcolor/med|building}}" | Building and link battle | ||
| style="background:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background-color:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
| style="background:#FFF" | {{mcolor|Strength|000}} | | style="background-color:#FFF" | {{mcolor|Strength|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | Plain terrain | | style="background-color:#{{locationcolor/med|road}}" | Plain terrain | ||
| style="background:#FFF" | {{mcolor|Slam|000}} | | style="background-color:#FFF" | {{mcolor|Slam|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} | | style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} | ||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | | style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | ||
| style="background:#FFF" | {{mcolor|Mud Shot|000}} | | style="background-color:#FFF" | {{mcolor|Mud Shot|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} | | style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
| style="background:#FFF" | {{mcolor|Bite|000}} | | style="background-color:#FFF" | {{mcolor|Bite|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|mountain}}" | Rock | | style="background-color:#{{locationcolor/med|mountain}}" | Rock | ||
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}} | | style="background-color:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}} | ||
| style="background:#FFF" | {{mcolor|Rock Throw|000}} | | style="background-color:#FFF" | {{mcolor|Rock Throw|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}} | | style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}} | ||
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | | style="background-color:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | ||
| style="background:#FFF" | {{mcolor|Needle Arm|000}} | | style="background-color:#FFF" | {{mcolor|Needle Arm|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}} | | style="background-color:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
| style="background:#FFF" | {{mcolor|Magical Leaf|000}} | | style="background-color:#FFF" | {{mcolor|Magical Leaf|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}} | | style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}} | ||
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | | style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | ||
| style="background:#FFF" | {{mcolor|BubbleBeam|000}} | | style="background-color:#FFF" | {{mcolor|BubbleBeam|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|ocean}}" | {{color2|000|Water tile#Oceans|Sea water}} | | style="background-color:#{{locationcolor/med|ocean}}" | {{color2|000|Water tile#Oceans|Sea water}} | ||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
| style="background:#FFF" | {{mcolor|Surf|000}} | | style="background-color:#FFF" | {{mcolor|Surf|000}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}" | {{color2|000|Tall grass#Seaweed|Underwater}} | | style="{{roundybl|5px}}; background-color:#{{locationcolor/med|underwater}}" | {{color2|000|Tall grass#Seaweed|Underwater}} | ||
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage | | style="background-color:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage | ||
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Waterfall|000}} | | style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Waterfall|000}} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 101: | Line 101: | ||
Secret Power uses the same animation<!--- in Colo at least !--->, regardless of location. | Secret Power uses the same animation<!--- in Colo at least !--->, regardless of location. | ||
<!--Might be the same set as the one on Nature's Power page--> | <!--Might be the same set as the one on Nature's Power page--> | ||
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | {| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px" | ||
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Area | ! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Area | ||
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Secondary effect | ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | ??? <!--Phenac Pregym; Pyrite Bldg, Mt. Battle, The Under building where Venus is first battled in Colo--> | | style="background-color:#{{locationcolor/med|building}}" | ??? <!--Phenac Pregym; Pyrite Bldg, Mt. Battle, The Under building where Venus is first battled in Colo--> | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | ??? <!--Outskirt Stand, Phenac City in Colo--> | | style="background-color:#{{locationcolor/med|building}}" | ??? <!--Outskirt Stand, Phenac City in Colo--> | ||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | | style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | ??? <!--Pyrite Town, Pyrite Colosseum, The Under in Colo--> | | style="background-color:#{{locationcolor/med|building}}" | ??? <!--Pyrite Town, Pyrite Colosseum, The Under in Colo--> | ||
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}} | | style="background-color:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | ??? <!--Phenac Stadium in Colo--> | | style="background-color:#{{locationcolor/med|building}}" | ??? <!--Phenac Stadium in Colo--> | ||
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage | | style="background-color:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (Colosseum) <!--Agate Village, outside Mt. Battle in Colo--> | | style="background-color:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (Colosseum) <!--Agate Village, outside Mt. Battle in Colo--> | ||
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | | style="background-color:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (XD) | | style="background-color:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (XD) | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|building}}" | {{color2|000|Relic Cave}} <!--Pyrite Cave, Miror's Hideout, cave between Agate Village and Relic Forest in Colo--> | | style="{{roundybl|5px}}; background-color:#{{locationcolor/med|building}}" | {{color2|000|Relic Cave}} <!--Pyrite Cave, Miror's Hideout, cave between Agate Village and Relic Forest in Colo--> | ||
| style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="{{roundybr|5px}}; background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 132: | Line 132: | ||
Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}. | Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}. | ||
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | {| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px" | ||
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain | ! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain | ||
! style="background:#{{normal color light}}" | Secondary effect | ! style="background-color:#{{normal color light}}" | Secondary effect | ||
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation | ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | Building and link battle | | style="background-color:#{{locationcolor/med|building}}" | Building and link battle | ||
| style="background:#{{electric color}}" rowspan=2 | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background-color:#{{electric color}}" rowspan=2 | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
| style="background:#FFF" | {{mcolor|Body Slam|000}} | | style="background-color:#FFF" | {{mcolor|Body Slam|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|distortion}}" | {{color2|000|Distortion World}} | | style="background-color:#{{locationcolor/med|distortion}}" | {{color2|000|Distortion World}} | ||
| style="background:#FFF" | {{mcolor|Pound|000}} | | style="background-color:#FFF" | {{mcolor|Pound|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|puddle|puddles}} | | style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|puddle|puddles}} | ||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | | style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | ||
| style="background:#FFF" | {{mcolor|Mud-Slap|000}} | | style="background-color:#FFF" | {{mcolor|Mud-Slap|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock | | style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
| style="background:#FFF" | {{mcolor|Rock Throw|000}} | | style="background-color:#FFF" | {{mcolor|Rock Throw|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}} | | style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
| style="background:#FFF" | {{mcolor|Needle Arm|000}} | | style="background-color:#FFF" | {{mcolor|Needle Arm|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} | | style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} | ||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
| style="background:#FFF" | {{mcolor|Water Pulse|000}} | | style="background-color:#FFF" | {{mcolor|Water Pulse|000}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}} | | style="{{roundybl|5px}}; background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}} | ||
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | | style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | ||
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Avalanche|000}} | | style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Avalanche|000}} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 168: | Line 168: | ||
In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at: | In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at: | ||
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | {| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px" | ||
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Colosseum | ! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Colosseum | ||
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Secondary effect | ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}} | | style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}} | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}} | | style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}} | ||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}} | | style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}} | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}} | | style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}} | | style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}} | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}} | | style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}} | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}} | | style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}} | | style="background-color:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}} | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}} | | style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}} | ||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | | style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}} | | style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}} | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}} | | style="{{roundybl|5px}}; background-color:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}} | ||
| style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="{{roundybr|5px}}; background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 209: | Line 209: | ||
Secret Power's secondary effect chance is not doubled by {{a|Serene Grace}}. | Secret Power's secondary effect chance is not doubled by {{a|Serene Grace}}. | ||
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | {| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px" | ||
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain | ! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain | ||
! style="background:#{{normal color light}}" | Secondary effect | ! style="background-color:#{{normal color light}}" | Secondary effect | ||
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation | ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, and link battle | | style="background-color:#{{locationcolor/med|building}}" | Building, plain terrain, and link battle | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
| style="background:#FFF" | {{mcolor|Body Slam|000}} | | style="background-color:#FFF" | {{mcolor|Body Slam|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} | | style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} | ||
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | | style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage | ||
| style="background:#FFF" | {{mcolor|Mud-Slap|000}} | | style="background-color:#FFF" | {{mcolor|Mud-Slap|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock | | style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
| style="background:#FFF" | {{mcolor|Rock Throw|000}} | | style="background-color:#FFF" | {{mcolor|Rock Throw|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}} | | style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
| style="background:#FFF" | {{mcolor|Needle Arm|000}} | | style="background-color:#FFF" | {{mcolor|Needle Arm|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} | | style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} | ||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
| style="background:#FFF" | {{mcolor|Water Pulse|000}} | | style="background-color:#FFF" | {{mcolor|Water Pulse|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Puddle|Puddles}} | | style="background-color:#{{locationcolor/med|marsh}}" | {{color2|000|Puddle|Puddles}} | ||
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | | style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | ||
| style="background:#FFF" | {{mcolor|Mud Shot|000}} | | style="background-color:#FFF" | {{mcolor|Mud Shot|000}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}} | | style="{{roundybl|5px}}; background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}} | ||
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | | style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | ||
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Avalanche|000}} | | style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Avalanche|000}} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 248: | Line 248: | ||
In a [[Pokémon Contest Spectacular]], Secret Power uses {{m|Last Resort}}'s animation (but not the effects). | In a [[Pokémon Contest Spectacular]], Secret Power uses {{m|Last Resort}}'s animation (but not the effects). | ||
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | {| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px" | ||
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain | ! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain | ||
! style="background:#{{normal color light}}" | Secondary effect | ! style="background-color:#{{normal color light}}" | Secondary effect | ||
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation | ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles | | style="background-color:#{{locationcolor/med|building}}" | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles | ||
| rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | rowspan=2 style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
| style="background:#FFF" | {{mcolor|Body Slam|000}} | | style="background-color:#FFF" | {{mcolor|Body Slam|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}} | | style="background-color:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}} | ||
| style="background:#FFF" | {{mcolor|Thunder Shock|000}} | | style="background-color:#FFF" | {{mcolor|Thunder Shock|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock | | style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock | ||
| style="background:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage | | style="background-color:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage | ||
| style="background:#FFF" | {{mcolor|Mud-Slap|000}} | | style="background-color:#FFF" | {{mcolor|Mud-Slap|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} | | style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} | ||
| rowspan=3 style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | rowspan=3 style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
| style="background:#FFF" | {{mcolor|Rock Throw|000}} | | style="background-color:#FFF" | {{mcolor|Rock Throw|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|ghost}}" | Burial ground | | style="background-color:#{{locationcolor/med|ghost}}" | Burial ground | ||
| style="background:#FFF" | {{mcolor|Shadow Sneak|000}} | | style="background-color:#FFF" | {{mcolor|Shadow Sneak|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|space}}" | {{color|{{locationcolor/text|space}}|Space}} | | style="background-color:#{{locationcolor/med|space}}" | {{color|{{locationcolor/text|space}}|Space}} | ||
| style="background:#FFF" | {{mcolor|Swift|000}} | | style="background-color:#FFF" | {{mcolor|Swift|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} and {{color2|000|underwater}} | | style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} and {{color2|000|underwater}} | ||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
| style="background:#FFF" | {{mcolor|Water Pulse|000}} | | style="background-color:#FFF" | {{mcolor|Water Pulse|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Water tile|Swamp water}} and {{color2|000|Marsh tile|marsh}} | | style="background-color:#{{locationcolor/med|marsh}}" | {{color2|000|Water tile|Swamp water}} and {{color2|000|Marsh tile|marsh}} | ||
| rowspan=2 style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | | rowspan=2 style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | ||
| style="background:#FFF" | {{mcolor|Mud Shot|000}} | | style="background-color:#FFF" | {{mcolor|Mud Shot|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|flying}}" | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}} | | style="background-color:#{{locationcolor/med|flying}}" | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}} | ||
| style="background:#FFF" | {{mcolor|Gust|000}} | | style="background-color:#FFF" | {{mcolor|Gust|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} | | style="background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} | ||
| rowspan=2 style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | | rowspan=2 style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | ||
| style="background:#FFF" | {{mcolor|Avalanche|000}} | | style="background-color:#FFF" | {{mcolor|Avalanche|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}} | | style="background-color:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}} | ||
| style="background:#FFF" | {{mcolor|Ice Shard|000}} | | style="background-color:#FFF" | {{mcolor|Ice Shard|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}} | | style="background-color:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}} | ||
| style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}} | | style="background-color:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}} | ||
| style="background:#FFF" | {{mcolor|Incinerate|000}} | | style="background-color:#FFF" | {{mcolor|Incinerate|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}} | | style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
| style="background:#FFF" | {{mcolor|Vine Whip|000}} | | style="background-color:#FFF" | {{mcolor|Vine Whip|000}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}} | | style="{{roundybl|5px}}; background-color:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}} | ||
| style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage | | style="background-color:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage | ||
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Fairy Wind|000}} | | style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Fairy Wind|000}} | ||
|}{{left clear}} | |}{{left clear}} | ||
====Generation VII==== | ====Generation VII==== | ||
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | {| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px" | ||
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain | ! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain | ||
! style="background:#{{normal color light}}" | Secondary effect | ! style="background-color:#{{normal color light}}" | Secondary effect | ||
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation | ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | Building, road, plain terrain, and link battles | | style="background-color:#{{locationcolor/med|building}}" | Building, road, plain terrain, and link battles | ||
| rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | rowspan=2 style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
| style="background:#FFF" | {{mcolor|Spit Up|000}} | | style="background-color:#FFF" | {{mcolor|Spit Up|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}} | | style="background-color:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}} | ||
| style="background:#FFF" | {{mcolor|Thunder Shock|000}} | | style="background-color:#FFF" | {{mcolor|Thunder Shock|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} | | style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | | style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}} | ||
| style="background:#FFF" | {{mcolor|Rock Throw|000}} | | style="background-color:#FFF" | {{mcolor|Rock Throw|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock | | style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock | ||
| style="background:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage | | style="background-color:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage | ||
| style="background:#FFF" | {{mcolor|Mud-Slap|000}} | | style="background-color:#FFF" | {{mcolor|Mud-Slap|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} | | style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} | ||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
| style="background:#FFF" | {{mcolor|Water Pulse|000}} | | style="background-color:#FFF" | {{mcolor|Water Pulse|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}} | | style="background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}} | ||
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | | style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}} | ||
| style="background:#FFF" | {{mcolor|Ice Shard|000}} | | style="background-color:#FFF" | {{mcolor|Ice Shard|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}} | | style="background-color:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}} | ||
| style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}} | | style="background-color:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}} | ||
| style="background:#FFF" | {{mcolor|Incinerate|000}} | | style="background-color:#FFF" | {{mcolor|Incinerate|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Ultra Space}} | | style="background-color:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Ultra Space}} | ||
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage | | style="background-color:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage | ||
| style="background:#FFF" | {{mcolor|Psywave|000}} | | style="background-color:#FFF" | {{mcolor|Psywave|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}} | | style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
| style="background:#FFF" | {{mcolor|Vine Whip|000}} | | style="background-color:#FFF" | {{mcolor|Vine Whip|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}} | | style="background-color:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}} | ||
| style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage | | style="background-color:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage | ||
| style="background:#FFF" | {{mcolor|Fairy Wind|000}} | | style="background-color:#FFF" | {{mcolor|Fairy Wind|000}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|psychic}}" | {{mcolor|Psychic Terrain|000}} | | style="{{roundybl|5px}}; background-color:#{{locationcolor/med|psychic}}" | {{mcolor|Psychic Terrain|000}} | ||
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | | style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | ||
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Confusion|000}} | | style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Confusion|000}} | ||
|}{{left clear}} | |}{{left clear}} | ||