Secret Power (move): Difference between revisions

m
→‎Effect: Making the sort button visible
(If one uses Secret Power when battling Myth Trainer Eagun in the Relic Stone in Pokemon XD, the side effect is putting the target to sleep.)
m (→‎Effect: Making the sort button visible)
Line 53: Line 53:
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects).
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects).


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! style="background:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background:#{{locationcolor/med|building}}" | Building and link battle
| style="background-color:#{{locationcolor/med|building}}" | Building and link battle
| style="background:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Strength|000}}
| style="background-color:#FFF" | {{mcolor|Strength|000}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | Plain terrain
| style="background-color:#{{locationcolor/med|road}}" | Plain terrain
| style="background:#FFF" | {{mcolor|Slam|000}}
| style="background-color:#FFF" | {{mcolor|Slam|000}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
| style="background-color:#FFF" | {{mcolor|Mud Shot|000}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Bite|000}}
| style="background-color:#FFF" | {{mcolor|Bite|000}}
|-
|-
| style="background:#{{locationcolor/med|mountain}}" | Rock
| style="background-color:#{{locationcolor/med|mountain}}" | Rock
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| style="background-color:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background-color:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
| style="background-color:#FFF" | {{mcolor|Needle Arm|000}}
|-
|-
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}}
| style="background-color:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Magical Leaf|000}}
| style="background-color:#FFF" | {{mcolor|Magical Leaf|000}}
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}}
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#FFF" | {{mcolor|BubbleBeam|000}}
| style="background-color:#FFF" | {{mcolor|BubbleBeam|000}}
|-
|-
| style="background:#{{locationcolor/med|ocean}}" | {{color2|000|Water tile#Oceans|Sea water}}
| style="background-color:#{{locationcolor/med|ocean}}" | {{color2|000|Water tile#Oceans|Sea water}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Surf|000}}
| style="background-color:#FFF" | {{mcolor|Surf|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}" | {{color2|000|Tall grass#Seaweed|Underwater}}
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|underwater}}" | {{color2|000|Tall grass#Seaweed|Underwater}}
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background-color:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Waterfall|000}}
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Waterfall|000}}
|}{{left clear}}
|}{{left clear}}


Line 101: Line 101:
Secret Power uses the same animation<!--- in Colo at least !--->, regardless of location.
Secret Power uses the same animation<!--- in Colo at least !--->, regardless of location.
<!--Might be the same set as the one on Nature's Power page-->
<!--Might be the same set as the one on Nature's Power page-->
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Area
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Area
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
|-
| style="background:#{{locationcolor/med|building}}" | ??? <!--Phenac Pregym; Pyrite Bldg, Mt. Battle, The Under building where Venus is first battled in Colo-->
| style="background-color:#{{locationcolor/med|building}}" | ??? <!--Phenac Pregym; Pyrite Bldg, Mt. Battle, The Under building where Venus is first battled in Colo-->
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background:#{{locationcolor/med|building}}" | ??? <!--Outskirt Stand, Phenac City in Colo-->
| style="background-color:#{{locationcolor/med|building}}" | ??? <!--Outskirt Stand, Phenac City in Colo-->
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
|-
|-
| style="background:#{{locationcolor/med|building}}" | ??? <!--Pyrite Town, Pyrite Colosseum, The Under in Colo-->
| style="background-color:#{{locationcolor/med|building}}" | ??? <!--Pyrite Town, Pyrite Colosseum, The Under in Colo-->
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| style="background-color:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
|-
|-
| style="background:#{{locationcolor/med|building}}" | ??? <!--Phenac Stadium in Colo-->
| style="background-color:#{{locationcolor/med|building}}" | ??? <!--Phenac Stadium in Colo-->
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background-color:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
|-
|-
| style="background:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (Colosseum) <!--Agate Village, outside Mt. Battle in Colo-->
| style="background-color:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (Colosseum) <!--Agate Village, outside Mt. Battle in Colo-->
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background-color:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
|-
|-
| style="background:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (XD)
| style="background-color:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (XD)
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|building}}" | {{color2|000|Relic Cave}} <!--Pyrite Cave, Miror's Hideout, cave between Agate Village and Relic Forest in Colo-->
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|building}}" | {{color2|000|Relic Cave}} <!--Pyrite Cave, Miror's Hideout, cave between Agate Village and Relic Forest in Colo-->
| style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="{{roundybr|5px}}; background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|}{{left clear}}
|}{{left clear}}


Line 132: Line 132:
Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}.
Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}.


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! style="background:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background:#{{locationcolor/med|building}}" | Building and link battle
| style="background-color:#{{locationcolor/med|building}}" | Building and link battle
| style="background:#{{electric color}}" rowspan=2 | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#{{electric color}}" rowspan=2 | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
| style="background-color:#FFF" | {{mcolor|Body Slam|000}}
|-
|-
| style="background:#{{locationcolor/med|distortion}}" | {{color2|000|Distortion World}}
| style="background-color:#{{locationcolor/med|distortion}}" | {{color2|000|Distortion World}}
| style="background:#FFF" | {{mcolor|Pound|000}}
| style="background-color:#FFF" | {{mcolor|Pound|000}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|puddle|puddles}}
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|puddle|puddles}}
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background-color:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
| style="background-color:#FFF" | {{mcolor|Needle Arm|000}}
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
| style="background-color:#FFF" | {{mcolor|Water Pulse|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Avalanche|000}}
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Avalanche|000}}
|}{{left clear}}
|}{{left clear}}


Line 168: Line 168:
In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:
In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Colosseum
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Colosseum
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}}
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}}
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}}
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}}
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}
| style="background-color:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}}
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}}
| style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="{{roundybr|5px}}; background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|}{{left clear}}
|}{{left clear}}


Line 209: Line 209:
Secret Power's secondary effect chance is not doubled by {{a|Serene Grace}}.
Secret Power's secondary effect chance is not doubled by {{a|Serene Grace}}.


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! style="background:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, and link battle
| style="background-color:#{{locationcolor/med|building}}" | Building, plain terrain, and link battle
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
| style="background-color:#FFF" | {{mcolor|Body Slam|000}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background-color:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
| style="background-color:#FFF" | {{mcolor|Needle Arm|000}}
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
| style="background-color:#FFF" | {{mcolor|Water Pulse|000}}
|-
|-
| style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Puddle|Puddles}}
| style="background-color:#{{locationcolor/med|marsh}}" | {{color2|000|Puddle|Puddles}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
| style="background-color:#FFF" | {{mcolor|Mud Shot|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Avalanche|000}}
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Avalanche|000}}
|}{{left clear}}
|}{{left clear}}


Line 248: Line 248:
In a [[Pokémon Contest Spectacular]], Secret Power uses {{m|Last Resort}}'s animation (but not the effects).
In a [[Pokémon Contest Spectacular]], Secret Power uses {{m|Last Resort}}'s animation (but not the effects).


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! style="background:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles
| style="background-color:#{{locationcolor/med|building}}" | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles
| rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| rowspan=2 style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
| style="background-color:#FFF" | {{mcolor|Body Slam|000}}
|-
|-
| style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background-color:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background:#FFF" | {{mcolor|Thunder Shock|000}}
| style="background-color:#FFF" | {{mcolor|Thunder Shock|000}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock
| style="background:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background-color:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background-color:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| rowspan=3 style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| rowspan=3 style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background:#{{locationcolor/med|ghost}}" | Burial ground
| style="background-color:#{{locationcolor/med|ghost}}" | Burial ground
| style="background:#FFF" | {{mcolor|Shadow Sneak|000}}
| style="background-color:#FFF" | {{mcolor|Shadow Sneak|000}}
|-
|-
| style="background:#{{locationcolor/med|space}}" | {{color|{{locationcolor/text|space}}|Space}}
| style="background-color:#{{locationcolor/med|space}}" | {{color|{{locationcolor/text|space}}|Space}}
| style="background:#FFF" | {{mcolor|Swift|000}}
| style="background-color:#FFF" | {{mcolor|Swift|000}}
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} and {{color2|000|underwater}}
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} and {{color2|000|underwater}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
| style="background-color:#FFF" | {{mcolor|Water Pulse|000}}
|-
|-
| style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Water tile|Swamp water}} and {{color2|000|Marsh tile|marsh}}
| style="background-color:#{{locationcolor/med|marsh}}" | {{color2|000|Water tile|Swamp water}} and {{color2|000|Marsh tile|marsh}}
| rowspan=2 style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| rowspan=2 style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
| style="background-color:#FFF" | {{mcolor|Mud Shot|000}}
|-
|-
| style="background:#{{locationcolor/med|flying}}" | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}}
| style="background-color:#{{locationcolor/med|flying}}" | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}}
| style="background:#FFF" | {{mcolor|Gust|000}}
| style="background-color:#FFF" | {{mcolor|Gust|000}}
|-
|-
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| style="background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| rowspan=2 style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| rowspan=2 style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#FFF" | {{mcolor|Avalanche|000}}
| style="background-color:#FFF" | {{mcolor|Avalanche|000}}
|-
|-
| style="background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| style="background-color:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| style="background:#FFF" | {{mcolor|Ice Shard|000}}
| style="background-color:#FFF" | {{mcolor|Ice Shard|000}}
|-
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background-color:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background-color:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background:#FFF" | {{mcolor|Incinerate|000}}
| style="background-color:#FFF" | {{mcolor|Incinerate|000}}
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Vine Whip|000}}
| style="background-color:#FFF" | {{mcolor|Vine Whip|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="background-color:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Fairy Wind|000}}
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Fairy Wind|000}}
|}{{left clear}}
|}{{left clear}}


====Generation VII====
====Generation VII====
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! style="background:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background:#{{locationcolor/med|building}}" | Building, road, plain terrain, and link battles
| style="background-color:#{{locationcolor/med|building}}" | Building, road, plain terrain, and link battles
| rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| rowspan=2 style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#FFF" | {{mcolor|Spit Up|000}}
| style="background-color:#FFF" | {{mcolor|Spit Up|000}}
|-
|-
| style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background-color:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background:#FFF" | {{mcolor|Thunder Shock|000}}
| style="background-color:#FFF" | {{mcolor|Thunder Shock|000}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock
| style="background:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background-color:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background-color:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
| style="background-color:#FFF" | {{mcolor|Water Pulse|000}}
|-
|-
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#FFF" | {{mcolor|Ice Shard|000}}
| style="background-color:#FFF" | {{mcolor|Ice Shard|000}}
|-
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background-color:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background-color:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background:#FFF" | {{mcolor|Incinerate|000}}
| style="background-color:#FFF" | {{mcolor|Incinerate|000}}
|-
|-
| style="background:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Ultra Space}}
| style="background-color:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Ultra Space}}
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background-color:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background:#FFF" | {{mcolor|Psywave|000}}
| style="background-color:#FFF" | {{mcolor|Psywave|000}}
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Vine Whip|000}}
| style="background-color:#FFF" | {{mcolor|Vine Whip|000}}
|-
|-
| style="background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background-color:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="background-color:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="background:#FFF" | {{mcolor|Fairy Wind|000}}
| style="background-color:#FFF" | {{mcolor|Fairy Wind|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|psychic}}" | {{mcolor|Psychic Terrain|000}}
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|psychic}}" | {{mcolor|Psychic Terrain|000}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Confusion|000}}
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Confusion|000}}
|}{{left clear}}
|}{{left clear}}