Secret Power (move): Difference between revisions

→‎Effect: Fixed sort buttons for Chrome as well. | background-color only needed for header cells.
m (→‎Effect: Making the sort button visible)
(→‎Effect: Fixed sort buttons for Chrome as well. | background-color only needed for header cells.)
Line 53: Line 53:
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects).
In a [[Pokémon Contest]], Secret Power uses {{m|Needle Arm}}'s animation (but not the effects).


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | Building and link battle
| style="background:#{{locationcolor/med|building}}" | Building and link battle
| style="background-color:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" rowspan="2" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#FFF" | {{mcolor|Strength|000}}
| style="background:#FFF" | {{mcolor|Strength|000}}
|-
|-
| style="background-color:#{{locationcolor/med|road}}" | Plain terrain
| style="background:#{{locationcolor/med|road}}" | Plain terrain
| style="background-color:#FFF" | {{mcolor|Slam|000}}
| style="background:#FFF" | {{mcolor|Slam|000}}
|-
|-
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background-color:#FFF" | {{mcolor|Mud Shot|000}}
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
|-
|-
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#FFF" | {{mcolor|Bite|000}}
| style="background:#FFF" | {{mcolor|Bite|000}}
|-
|-
| style="background-color:#{{locationcolor/med|mountain}}" | Rock
| style="background:#{{locationcolor/med|mountain}}" | Rock
| style="background-color:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background-color:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background-color:#FFF" | {{mcolor|Needle Arm|000}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
|-
| style="background-color:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}}
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#FFF" | {{mcolor|Magical Leaf|000}}
| style="background:#FFF" | {{mcolor|Magical Leaf|000}}
|-
|-
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}}
| style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background-color:#FFF" | {{mcolor|BubbleBeam|000}}
| style="background:#FFF" | {{mcolor|BubbleBeam|000}}
|-
|-
| style="background-color:#{{locationcolor/med|ocean}}" | {{color2|000|Water tile#Oceans|Sea water}}
| style="background:#{{locationcolor/med|ocean}}" | {{color2|000|Water tile#Oceans|Sea water}}
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#FFF" | {{mcolor|Surf|000}}
| style="background:#FFF" | {{mcolor|Surf|000}}
|-
|-
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|underwater}}" | {{color2|000|Tall grass#Seaweed|Underwater}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|underwater}}" | {{color2|000|Tall grass#Seaweed|Underwater}}
| style="background-color:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Waterfall|000}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Waterfall|000}}
|}{{left clear}}
|}{{left clear}}


Line 101: Line 101:
Secret Power uses the same animation<!--- in Colo at least !--->, regardless of location.
Secret Power uses the same animation<!--- in Colo at least !--->, regardless of location.
<!--Might be the same set as the one on Nature's Power page-->
<!--Might be the same set as the one on Nature's Power page-->
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Area
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Area
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | ??? <!--Phenac Pregym; Pyrite Bldg, Mt. Battle, The Under building where Venus is first battled in Colo-->
| style="background:#{{locationcolor/med|building}}" | ??? <!--Phenac Pregym; Pyrite Bldg, Mt. Battle, The Under building where Venus is first battled in Colo-->
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | ??? <!--Outskirt Stand, Phenac City in Colo-->
| style="background:#{{locationcolor/med|building}}" | ??? <!--Outskirt Stand, Phenac City in Colo-->
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | ??? <!--Pyrite Town, Pyrite Colosseum, The Under in Colo-->
| style="background:#{{locationcolor/med|building}}" | ??? <!--Pyrite Town, Pyrite Colosseum, The Under in Colo-->
| style="background-color:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | ??? <!--Phenac Stadium in Colo-->
| style="background:#{{locationcolor/med|building}}" | ??? <!--Phenac Stadium in Colo-->
| style="background-color:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (Colosseum) <!--Agate Village, outside Mt. Battle in Colo-->
| style="background:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (Colosseum) <!--Agate Village, outside Mt. Battle in Colo-->
| style="background-color:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (XD)
| style="background:#{{locationcolor/med|building}}" | {{color2|000|Relic Stone}} (XD)
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|building}}" | {{color2|000|Relic Cave}} <!--Pyrite Cave, Miror's Hideout, cave between Agate Village and Relic Forest in Colo-->
| style="{{roundybl|5px}}; background:#{{locationcolor/med|building}}" | {{color2|000|Relic Cave}} <!--Pyrite Cave, Miror's Hideout, cave between Agate Village and Relic Forest in Colo-->
| style="{{roundybr|5px}}; background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|}{{left clear}}
|}{{left clear}}


Line 132: Line 132:
Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}.
Secret Power's secondary effect chance is doubled by {{a|Serene Grace}}.


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | Building and link battle
| style="background:#{{locationcolor/med|building}}" | Building and link battle
| style="background-color:#{{electric color}}" rowspan=2 | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" rowspan=2 | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#FFF" | {{mcolor|Body Slam|000}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
|-
|-
| style="background-color:#{{locationcolor/med|distortion}}" | {{color2|000|Distortion World}}
| style="background:#{{locationcolor/med|distortion}}" | {{color2|000|Distortion World}}
| style="background-color:#FFF" | {{mcolor|Pound|000}}
| style="background:#FFF" | {{mcolor|Pound|000}}
|-
|-
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|puddle|puddles}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|puddle|puddles}}
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background-color:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#FFF" | {{mcolor|Needle Arm|000}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
|-
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#FFF" | {{mcolor|Water Pulse|000}}
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
|-
|-
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Avalanche|000}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Avalanche|000}}
|}{{left clear}}
|}{{left clear}}


Line 168: Line 168:
In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:
In [[Pokémon Battle Revolution]], Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Colosseum
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Colosseum
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
|-
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}}
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}}
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
|-
|-
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}}
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Crystal Colosseum|Crystal}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|-
|-
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background-color:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}
| style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|-
|-
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
|-
|-
| style="background-color:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}}
| style="{{roundybr|5px}}; background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="{{roundybr|5px}}; background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
|}{{left clear}}
|}{{left clear}}


Line 209: Line 209:
Secret Power's secondary effect chance is not doubled by {{a|Serene Grace}}.
Secret Power's secondary effect chance is not doubled by {{a|Serene Grace}}.


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | Building, plain terrain, and link battle
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, and link battle
| style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#FFF" | {{mcolor|Body Slam|000}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
|-
|-
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}
| style="background-color:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|Stats#Accuracy|accuracy}} by one stage
| style="background-color:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}} and rock
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#FFF" | {{mcolor|Needle Arm|000}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
|-
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#FFF" | {{mcolor|Water Pulse|000}}
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
|-
|-
| style="background-color:#{{locationcolor/med|marsh}}" | {{color2|000|Puddle|Puddles}}
| style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Puddle|Puddles}}
| style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background-color:#FFF" | {{mcolor|Mud Shot|000}}
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
|-
|-
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Avalanche|000}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Avalanche|000}}
|}{{left clear}}
|}{{left clear}}


Line 248: Line 248:
In a [[Pokémon Contest Spectacular]], Secret Power uses {{m|Last Resort}}'s animation (but not the effects).
In a [[Pokémon Contest Spectacular]], Secret Power uses {{m|Last Resort}}'s animation (but not the effects).


{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles
| style="background:#{{locationcolor/med|building}}" | Building, plain terrain, {{color2|000|Sky Battle|Sky Battles}}, and link battles
| rowspan=2 style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#FFF" | {{mcolor|Body Slam|000}}
| style="background:#FFF" | {{mcolor|Body Slam|000}}
|-
|-
| style="background-color:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background-color:#FFF" | {{mcolor|Thunder Shock|000}}
| style="background:#FFF" | {{mcolor|Thunder Shock|000}}
|-
|-
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}} and rock
| style="background-color:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background-color:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| rowspan=3 style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| rowspan=3 style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background-color:#{{locationcolor/med|ghost}}" | Burial ground
| style="background:#{{locationcolor/med|ghost}}" | Burial ground
| style="background-color:#FFF" | {{mcolor|Shadow Sneak|000}}
| style="background:#FFF" | {{mcolor|Shadow Sneak|000}}
|-
|-
| style="background-color:#{{locationcolor/med|space}}" | {{color|{{locationcolor/text|space}}|Space}}
| style="background:#{{locationcolor/med|space}}" | {{color|{{locationcolor/text|space}}|Space}}
| style="background-color:#FFF" | {{mcolor|Swift|000}}
| style="background:#FFF" | {{mcolor|Swift|000}}
|-
|-
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} and {{color2|000|underwater}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}} and {{color2|000|underwater}}
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#FFF" | {{mcolor|Water Pulse|000}}
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
|-
|-
| style="background-color:#{{locationcolor/med|marsh}}" | {{color2|000|Water tile|Swamp water}} and {{color2|000|Marsh tile|marsh}}
| style="background:#{{locationcolor/med|marsh}}" | {{color2|000|Water tile|Swamp water}} and {{color2|000|Marsh tile|marsh}}
| rowspan=2 style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| rowspan=2 style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background-color:#FFF" | {{mcolor|Mud Shot|000}}
| style="background:#FFF" | {{mcolor|Mud Shot|000}}
|-
|-
| style="background-color:#{{locationcolor/med|flying}}" | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}}
| style="background:#{{locationcolor/med|flying}}" | {{color2|000|Soaring in the sky}} and {{color2|000|Sky Pillar}}
| style="background-color:#FFF" | {{mcolor|Gust|000}}
| style="background:#FFF" | {{mcolor|Gust|000}}
|-
|-
| style="background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}}
| rowspan=2 style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| rowspan=2 style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background-color:#FFF" | {{mcolor|Avalanche|000}}
| style="background:#FFF" | {{mcolor|Avalanche|000}}
|-
|-
| style="background-color:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| style="background:#{{locationcolor/med|ice}}" | {{color2|000|Ice tile|Ice}}
| style="background-color:#FFF" | {{mcolor|Ice Shard|000}}
| style="background:#FFF" | {{mcolor|Ice Shard|000}}
|-
|-
| style="background-color:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background-color:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background-color:#FFF" | {{mcolor|Incinerate|000}}
| style="background:#FFF" | {{mcolor|Incinerate|000}}
|-
|-
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}} and {{mcolor|Grassy Terrain|000}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#FFF" | {{mcolor|Vine Whip|000}}
| style="background:#FFF" | {{mcolor|Vine Whip|000}}
|-
|-
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background-color:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Fairy Wind|000}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Fairy Wind|000}}
|}{{left clear}}
|}{{left clear}}


====Generation VII====
====Generation VII====
{| class="sortable" style="text-align:center; {{roundy}}; border:1px solid #{{normal color dark}}; background-color:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
! class="unsortable" style="{{roundytl|5px}}; background-color:#{{normal color light}}" | Terrain
! class="unsortable" style="{{roundytl|5px}}; background:#{{normal color light}}" | Terrain
! style="background-color:#{{normal color light}}" | Secondary effect
! style="background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Animation
|-
|-
| style="background-color:#{{locationcolor/med|building}}" | Building, road, plain terrain, and link battles
| style="background:#{{locationcolor/med|building}}" | Building, road, plain terrain, and link battles
| rowspan=2 style="background-color:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| rowspan=2 style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background-color:#FFF" | {{mcolor|Spit Up|000}}
| style="background:#FFF" | {{mcolor|Spit Up|000}}
|-
|-
| style="background-color:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background:#{{locationcolor/med|electric}}" | {{mcolor|Electric Terrain|000}}
| style="background-color:#FFF" | {{mcolor|Thunder Shock|000}}
| style="background:#FFF" | {{mcolor|Thunder Shock|000}}
|-
|-
| style="background-color:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Cave}}
| style="background-color:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Status condition#Flinch|flinching}}
| style="background-color:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background-color:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, dirt, and rock
| style="background-color:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|Stats#accuracy|accuracy}} by one stage
| style="background-color:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
|-
|-
| style="background-color:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile|Water}}
| style="background-color:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background-color:#FFF" | {{mcolor|Water Pulse|000}}
| style="background:#FFF" | {{mcolor|Water Pulse|000}}
|-
|-
| style="background-color:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background:#{{locationcolor/med|snow}}" | {{color2|000|Snow tile|Snow}} and {{color2|000|Ice tile|ice}}
| style="background-color:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background:#{{ice color}}" | causes {{color2|000|Freeze (status condition)|freezing}}
| style="background-color:#FFF" | {{mcolor|Ice Shard|000}}
| style="background:#FFF" | {{mcolor|Ice Shard|000}}
|-
|-
| style="background-color:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background:#{{locationcolor/med|volcano}}" | {{color|{{locationcolor/text|volcano}}|Volcano}}
| style="background-color:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background:#{{fire color}}" | inflicts a {{color2|000|Burn (status condition)|burn}}
| style="background-color:#FFF" | {{mcolor|Incinerate|000}}
| style="background:#FFF" | {{mcolor|Incinerate|000}}
|-
|-
| style="background-color:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Ultra Space}}
| style="background:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Ultra Space}}
| style="background-color:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background:#{{defense color}}" | lowers {{color2|000|Stats#Defense|Defense}} by one stage
| style="background-color:#FFF" | {{mcolor|Psywave|000}}
| style="background:#FFF" | {{mcolor|Psywave|000}}
|-
|-
| style="background-color:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Tall grass|Grass}}, field, flowers, and {{mcolor|Grassy Terrain|000}}
| style="background-color:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background-color:#FFF" | {{mcolor|Vine Whip|000}}
| style="background:#FFF" | {{mcolor|Vine Whip|000}}
|-
|-
| style="background-color:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background:#{{locationcolor/med|fairy}}" | {{mcolor|Misty Terrain|000}}
| style="background-color:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="background:#{{special attack color}}" | lowers {{color2|000|Stats#Special Attack|Special Attack}} by one stage
| style="background-color:#FFF" | {{mcolor|Fairy Wind|000}}
| style="background:#FFF" | {{mcolor|Fairy Wind|000}}
|-
|-
| style="{{roundybl|5px}}; background-color:#{{locationcolor/med|psychic}}" | {{mcolor|Psychic Terrain|000}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|psychic}}" | {{mcolor|Psychic Terrain|000}}
| style="background-color:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="{{roundybr|5px}}; background-color:#FFF" | {{mcolor|Confusion|000}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Confusion|000}}
|}{{left clear}}
|}{{left clear}}


24,122

edits