Season (mechanic)

This article is about the game mechanic. For the division of dubbed episodes in the anime, see season.

Seasons (Japanese: 季節 season) are a mechanic from the fifth generation of the Pokémon games.

Seasons will not change in-game automatically; they will change only upon exiting a cave or building, or crossing between two outdoor maps at a transition that involves a loading zone (such as by moving between the various sections of Castelia City or Nimbasa City, or moving from Driftveil City to Driftveil Drawbridge). Unlike in the real world, where each season lasts for approximately three sequential months (in the astronomical model) or exactly three sequential months (in the meteorological model), the seasons in Unova will change each month, going through the full cycle of spring, summer, autumn, and winter three times per year.

Generation V

May is spring

Click here to update

Spring

Summer

Autumn

Winter

11 days until summer!

Spring

Spring (Japanese: spring) occurs in January, May, and September.

Effects

Summer

Summer (Japanese: summer) occurs in February, June, and October.

Effects

Autumn

 
Autumn: as normal, the slope is too steep to climb.

Autumn (Japanese: autumn), also known as fall in North America, occurs in March, July, and November.

Effects

Winter

 
Winter: due to snowfall the area uphill is now accessible.

Winter (Japanese: winter) occurs in April, August, and December.

Effects

Pokémon GO

Seasons were introduced as a mechanic to Pokémon GO on December 1, 2020 as part of the GO Beyond update.[1] Each season lasts for three months (starting and ending on the first day of a month), with the Northern and Southern Hemispheres experiencing opposite seasons, based on the real-world meteorological season for that hemisphere.

Main article: Season (GO)

Trivia

  • Because February is included among the months considered as summer in the games, summer is the shortest season on average. Whereas the other seasons each last a total of 92 days in a real-time year, summer lasts for a total of 89 days, or 90 days in case of a leap year. In the real world, this is true for astronomical summer in the southern hemisphere, as the Earth is near perihelion; astronomical summer lasts only approximately 89 days, while winter lasts closer to 94. The opposite is in effect for the Northern Hemisphere.
  • When summer and winter start in the Northern Hemisphere of the real world, the same season is in effect in-game. This is not true for spring and autumn: it is spring in-game when autumn starts in real life and vice versa. The opposite is true for the Southern Hemisphere: real-world spring and autumn start in months with their respective in-game seasons, while summer and winter start in in-game winter and summer respectively.
  • In the astronomical model of seasons (used in North America and parts of Europe), seasons start at solstices and equinoxes. In the game, seasons start at the start of the month, as is the case in the meteorological model of seasons (used by meteorologists and in countries such as Australia).
  • Pokémon Black and White, the first games to introduce this feature, were released during autumn in Japan, and the in-game season was spring. The international releases were released during spring in the Northern Hemisphere, and the in-game season was autumn.

In other languages

Language Title
Chinese Cantonese 季節 Gwaijit
Mandarin 季節 / 季节 Jìjié
  French Saison
  German Jahreszeit
  Indonesian Musim
  Italian Stagione
  Korean 계절 Gyejeol
  Malaysian Musim
  Portuguese Estação
  Spanish Estación
  Thai ฤดูกาล Ruedu Kan
  Vietnamese Mùa


Spring

Language Title
Chinese Cantonese 春天 Chēuntīn
Mandarin 春天 Chūntiān
  French Printemps
  German Frühling
  Indonesian Musim semi
  Italian Primavera
  Korean Bom
  Malaysian Musim bunga
  Portuguese Primavera
  Spanish Primavera
  Thai ฤดูใบไม้ผลิ Ruedu Baimaiphli
  Vietnamese Mùa xuân

Summer

Language Title
Chinese Cantonese 夏天 Hahtīn
Mandarin 夏天 Xiàtiān
  French Été
  German Sommer
  Indonesian Musim panas
  Italian Estate
  Korean 여름 Yeoreum
  Malaysian Musim panas
  Portuguese Verão
  Spanish Verano
  Thai ฤดูร้อน Ruedu Ron
  Vietnamese Mùa hè

Autumn

Language Title
Chinese Cantonese 秋天 Chāutīn
Mandarin 秋天 Qiūtiān
  French Automne
  German Herbst
  Indonesian Musim gugur
  Italian Autunno
  Korean 가을 Ga-eul
  Malaysian Musim luruh
  Portuguese Outono
  Spanish Otoño
  Thai ฤดูใบไม้ร่วง Ruedu Baimairuang
  Vietnamese Mùa thu

Winter

Language Title
Chinese Cantonese 冬天 Dūngtīn
Mandarin 冬天 Dōngtiān
  French Hiver
  German Winter
  Indonesian Musim dingin
  Italian Inverno
  Korean 겨울 Gyeo-ul
  Malaysian Musim sejuk
  Portuguese Inverno
  Spanish Invierno
  Thai ฤดูหนาว Ruedu Nao
  Vietnamese Mùa đông


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.