Save: Difference between revisions

238 bytes added ,  16 July 2019
m (→‎In other languages: Added Dutch and Portuguese names from Let's go website.)
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Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
In the Generation I and II core series games, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is lost due to the RAM not being powered on.


==Cloning glitches==
==Cloning glitches==
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==Gallery==
==Gallery==
{{Incomplete|section|Missing images from games}}
{{Incomplete|section|Missing images from games, mostly spin-off games}}
<gallery>
<gallery>
Save Pokémon Blue.png|Blue
Save Pokémon Blue.png|Blue