Save: Difference between revisions

463 bytes added ,  16 July 2019
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The sound effect played after saving is successful differs between Japanese versions of the [[Generation I]] games.<ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/staff-secrets/ GlitterBerri's Game Translations » Staff Secrets] (translated from the [http://www.nintendo.co.jp/nom/0007/gfreak/page06.html original] by TCRF admin GlitterBerri)</ref>
The sound effect played after saving is successful differs between Japanese versions of the [[Generation I]] games.<ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/staff-secrets/ GlitterBerri's Game Translations » Staff Secrets] (translated from the [http://www.nintendo.co.jp/nom/0007/gfreak/page06.html original] by TCRF admin GlitterBerri)</ref>
Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.


====Generation II====
====Generation II====
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The first step is to confirm the save and the second step is to confirm the overwriting of the current save file, if one is already present. Additionally, during the process, the game warns the player to not turn off the power.
The first step is to confirm the save and the second step is to confirm the overwriting of the current save file, if one is already present. Additionally, during the process, the game warns the player to not turn off the power.
Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.


====Generation III====
====Generation III====
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process were performed with the addition of backups, which are loaded if the primary save file becomes corrupted.
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process with the addition of backups, which are loaded if the primary save file becomes corrupted.


Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but saved data does not actually rely on the battery at all.
Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but saved data does not actually rely on the battery at all.
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Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
In the Generation I and II core series games, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is lost due to the RAM not being powered on.


==Cloning glitches==
==Cloning glitches==
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==Gallery==
==Gallery==
{{Incomplete|section|Missing images from games}}
{{Incomplete|section|Missing images from games, mostly spin-off games}}
<gallery>
<gallery>
Save Pokémon Blue.png|Blue
Save Pokémon Gold.png|Gold
Save Pokémon Crystal.png|Crystal
Save Pokémon Sapphire.png|Sapphire
Save Pokémon LeafGreen.png|LeafGreen
Save Pokémon Emerald.png|Emerald
Save Pokémon Platinum.png|Platinum
Save Pokémon Platinum.png|Platinum
Save Pokémon HeartGold.png|HeartGold
Save Pokémon Black.png|Black
Save Pokémon Black.png|Black
Save Pokémon Black 2.png|Black 2
Save XY.png|X and Y
Save XY.png|X and Y
Save SM.png|Sun and Moon
Save SM.png|Sun and Moon
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==In other languages==
==In other languages==
{| style="float:left"
|-
| style="vertical-align:top" |
''save/saving''
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=正在記錄中 ''{{tt|Jingjoih Geiluhk Jūng|Saving in progress}}''
|zh_cmn=正在記錄中 / 正在记录中 ''{{tt|Zhèngzài Jìlù Zhōng|Saving in progress}}''
|fr=Sauvegarde
|de=Speichern
|it=Salvataggio
|ko= 리포트를
|es=Guardando
}}
| style="vertical-align:top" |
''Save (menu option)''
{{langtable|color=ddf|bordercolor=ccf
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=記錄 ''{{tt|Geiluhk|Save}}''
|zh_yue=記錄 ''{{tt|Geiluhk|Save}}''
|zh_cmn=記錄 / 记录 ''{{tt|Jìlù|Save}}''
|zh_cmn=記錄 / 记录 ''{{tt|Jìlù|Save}}''
|nl=Opslaan
|fr=Sauvegarder
|fr=Sauvegarder
|de=Speichern {{tt|*|Generation VI+}}<br>Sichern {{tt|*|Generation I-V}}
|de=Speichern{{tt|*|Generation VI+}}<br>Sichern{{tt|*|Generation I-V}}
|it=Salva
|it=Salva
|ko=리포트
|ko=리포트 ''Report''
|pt=Guardar
|es=Guardar
|es=Guardar
}}
}}
|}
{{-}}


==References==
==References==