Save: Difference between revisions

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{{Incomplete|article|Gallery of the save screens throughout generations and games}}
{{incomplete|2=needs names for Quicksaving, Gen VII information}}
[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s|Pokémon Black}}]]
[[File:Save USUM.png|thumb|right|Saving in {{g|Ultra Sun and Ultra Moon}}]]
A '''save file''' or '''save''' (Japanese: '''レポート''' ''report'') is an important feature in the [[Pokémon games]] which allows the player to resume their adventure from where they left off the last time the game was booted.
A '''save file''' or '''save''' (Japanese: '''レポート''' ''report'') is an important feature in the [[Pokémon games]] which allows the player to resume their adventure from where they left off the last time the game was booted.


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==Pokémon Report==
==Pokémon Report==
In the Japanese [[core series]] games, saving from the [[menu]] is presented as writing down the player's recent actions in a [[Pokémon Report]] (Japanese: ポケモンレポート) (however, it is referred to as saving when saving due to changing [[Pokémon Storage System|Boxes]] in the Generation I and II games). As a result, the save function is represented by a book icon in the core series Pokémon games. In the video game {{ga|Pokémon Trading Card Game}} and [[Pokémon Card GB2: Here Comes Team GR!]], saving is presented as writing in the player's [[Diary]], which is carried over to the localized version.
In the Japanese [[core series]] games, saving from the [[menu]] is presented as writing down the player's recent actions in a [[Pokémon Report]] (Japanese: ポケモンレポート) (however, it is referred to as saving when saving due to changing [[Pokémon Storage System|Boxes]] in the Generation I and II games). As a result, the save function is represented by a book icon in the core series Pokémon games. In the video game {{ga|Pokémon Trading Card Game}} and [[Pokémon Card GB2: Here Comes Team GR!]], saving is presented as writing in the player's Diary, which is carried over to the localized version.


==Mechanics==
==Mechanics==
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The sound effect played after saving is successful differs between Japanese versions of the [[Generation I]] games.<ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/staff-secrets/ GlitterBerri's Game Translations » Staff Secrets] (translated from the [http://www.nintendo.co.jp/nom/0007/gfreak/page06.html original] by TCRF admin GlitterBerri)</ref>
The sound effect played after saving is successful differs between Japanese versions of the [[Generation I]] games.<ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/staff-secrets/ GlitterBerri's Game Translations » Staff Secrets] (translated from the [http://www.nintendo.co.jp/nom/0007/gfreak/page06.html original] by TCRF admin GlitterBerri)</ref>
Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.


====Generation II====
====Generation II====
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The first step is to confirm the save and the second step is to confirm the overwriting of the current save file, if one is already present. Additionally, during the process, the game warns the player to not turn off the power.
The first step is to confirm the save and the second step is to confirm the overwriting of the current save file, if one is already present. Additionally, during the process, the game warns the player to not turn off the power.
Save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is deleted constantly due to the RAM not being powered on.


====Generation III====
====Generation III====
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process were performed with the addition of backups, which are loaded if the primary save file becomes corrupted.
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process with the addition of backups, which are loaded if the primary save file becomes corrupted.


Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mislead the player into thinking that the internal battery has run dry despite the battery not being used to store save data, as the core GBA games only use the battery for the clock.
Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but saved data does not actually rely on the battery at all.


;Japanese Ruby/Sapphire text
;Japanese Ruby/Sapphire text
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<blockquote>The backup memory is damaged or the internal battery has run dry. The game can be played. However, progress cannot be saved.</blockquote>
<blockquote>The backup memory is damaged or the internal battery has run dry. The game can be played. However, progress cannot be saved.</blockquote>


In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the text box for the messages of the backup function is displayed incorrectly due to a bug that was fixed by releases 1.1 and 1.2.
In the 1.0 release of the English versions of {{game|Ruby and Sapphire|s}}, the text box for the messages of the backup function is displayed incorrectly due to a bug that was partially fixed by release 1.1 and possibly full fix by release 1.2.<ref>[https://www.youtube.com/watch?v=K9NUMK6N4F0 Various revision differences (Pokémon Ruby and Sapphire v1.0, v1.1) by ChickasaurusGL]</ref>


<gallery>
<gallery>
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====Generation VI====
====Generation VI====
In the [[Generation VI]] games, the saving process is similar to that of [[Generation V]] but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option) compared to earlier [[generation]]s. If the player is online and has Game Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.
In the [[Generation VI]] games, the saving process is similar to that of [[Generation V]] but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option) compared to earlier [[generation]]s. If the player is online and has Auto Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.


The [[main menu]] no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.
The [[main menu]] no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.


In version 1.0 of {{g|X and Y}}, there is a [[Lumiose City save glitch|glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a patch to fix it.
In version 1.0 of {{g|X and Y}}, there is a [[Lumiose City save glitch|glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a patch to fix it.
Battle Videos and the player's uncollected StreetPass tags are saved to the SD Card (separately from the save file of downloaded copies of the core series games), even when playing using a game card, and are not deleted when the save file is. This data is shared between X and Y and between Omega Ruby and Alpha Sapphire, but is separate for each pair of games.
Unlike the three generations before, this generation of games appears to have no backup memory.


===In spin-off games===
===In spin-off games===
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====In the Pokémon Mystery Dungeon series====
====In the Pokémon Mystery Dungeon series====
Saving typically happens in the {{player}}'s bed or at [[Kangaskhan Rock]]s. If the player wishes to save (and immediately return to the main menu), they may use a "quick save" option found in the in-dungeon menu's <sc>Options</sc> section, and then selecting <sc>Quicksave or Give Up</sc>.
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]] the {{player}} can only save in their bed, at [[Kangaskhan Rock]]s, and at the [[Treasure Town#Crossroads|well at the crossroads]]{{sup/md|S}}, and will be asked if they want to save each time they come back from an adventure after waking up. Starting in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the player can save anywhere outside a dungeon from the menu.


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the menu is expanded, and the button is relocated to a new section known as the <sc>Rest</sc> section.
It is not possible to save inside dungeons, but it is possible to quicksave. Doing so creates a temporary save file from the point that the game was quicksaved. Upon quicksaving, the player is immediately taken to the [[main menu]]. Resuming the adventure deletes the temporary save file.


====In Pokémon Conquest====
====In Pokémon Conquest====
{{incomplete|section}}
Saving the game in [[Pokémon Conquest]] can be done at any point in gameplay in which the player can open the menu. This allows the player to permanently save their game in the middle of battle, unlike most other games in the series.
To delete the save file in [[Pokémon Conquest]], the '''A''', '''B''', '''X''', and '''Y''' buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).
 
To delete the save file in Pokémon Conquest, the '''A''', '''B''', '''X''', and '''Y''' buttons have to be pressed and held simultaneously on the company logo screen (before the title screen).


==List of activities==
==List of activities==
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* Participating in {{pkmn|battle}}s and using "other communication features" of the [[Player Search System]]&mdash;the requirement to save is optional
* Participating in {{pkmn|battle}}s and using "other communication features" of the [[Player Search System]]&mdash;the requirement to save is optional
* Participating in {{pkmn|battle}}s in the [[Battle Maison]]
* Participating in {{pkmn|battle}}s in the [[Battle Maison]]
* Entering the [[Hall of Fame]]&mdash;this is done automatically
===Generation VII===
* [[Trade|Trading]] a {{OBP|Pokémon|species}}&mdash;this is done automatically
* Enabling Internet access
* Using the [[Global Trade System]]
* Using [[Wonder Trade]]
* Participating in {{pkmn|battle}}s in the [[Battle Tree]]
* Entering the [[Hall of Fame]]&mdash;this is done automatically
* Entering the [[Hall of Fame]]&mdash;this is done automatically


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Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the save file in games of the first three [[generation]]s. Improperly set cartridges (and memory cards in the case of games for the [[Nintendo GameCube]]) may cause data to be read as corrupt. In such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
In the Generation I and II core series games, save data is stored on a RAM chip powered by a battery when the game is turned off. If the battery runs dry, the save data is lost due to the RAM not being powered on.


==Cloning glitches==
==Cloning glitches==
{{main|Cloning glitches}}
In the [[Generation I]] and {{gen|II}} games as well as in {{game|Emerald}}, there are cloning [[glitch]]es which exploit the use of saving.
In the [[Generation I]] and {{gen|II}} games as well as in {{game|Emerald}}, there are cloning [[glitch]]es which exploit the use of saving.
==Gallery==
{{Incomplete|section|Missing images from games, mostly spin-off games}}
<gallery>
Save Pokémon Blue.png|Blue
Save Pokémon Gold.png|Gold
Save Pokémon Crystal.png|Crystal
Save Pokémon Sapphire.png|Sapphire
Save Pokémon LeafGreen.png|LeafGreen
Save Pokémon Emerald.png|Emerald
Save Pokémon Platinum.png|Platinum
Save Pokémon HeartGold.png|HeartGold
Save Pokémon Black.png|Black
Save Pokémon Black 2.png|Black 2
Save XY.png|X and Y
Save SM.png|Sun and Moon
Save USUM.png|Ultra Sun and Ultra Moon
</gallery>
==In other languages==
{{langtable|color=ddf|bordercolor=ccf
|zh_yue=記錄 ''{{tt|Geiluhk|Save}}''
|zh_cmn=記錄 / 记录 ''{{tt|Jìlù|Save}}''
|nl=Opslaan
|fr=Sauvegarder
|de=Speichern{{tt|*|Generation VI+}}<br>Sichern{{tt|*|Generation I-V}}
|it=Salva
|ko=리포트 ''Report''
|pt=Guardar
|es=Guardar
}}


==References==
==References==