Satoshi Tajiri: Difference between revisions

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In 1981, when he was sixteen years old, Tajiri won a contest sponsored by Nintendo rival {{wp|Sega}} for a game design concept. A year later, in 1982, Tajiri and his friends formed a gaming magazine by the name of [[Game Freak]]. A friend and contributor to Game Freak was [[Ken Sugimori]], who would later become the illustrator and designer of all of the Pokémon images, as well as the human characters and other aspects of the games. Throughout the 1980s, the ''Game Freak'' magazine had modest sales, and became quite popular among the gaming crowd. Originally, the magazine was written by hand, but as it grew more popular Tajiri began having it printed professionally. A typical issue cost ¥300 (around US$3.00) and was approximately 28 pages long.
In 1981, when he was sixteen years old, Tajiri won a contest sponsored by Nintendo rival {{wp|Sega}} for a game design concept. A year later, in 1982, Tajiri and his friends formed a gaming magazine by the name of [[Game Freak]]. A friend and contributor to Game Freak was [[Ken Sugimori]], who would later become the illustrator and designer of all of the Pokémon images, as well as the human characters and other aspects of the games. Throughout the 1980s, the ''Game Freak'' magazine had modest sales, and became quite popular among the gaming crowd. Originally, the magazine was written by hand, but as it grew more popular Tajiri began having it printed professionally. A typical issue cost ¥300 (around US$3.00) and was approximately 28 pages long.


As Tajiri learned more about games, he became more interested in making them. He felt that the games on the market could be better than they were. He learned how to write software by first taking apart a {{wp|Nintendo Entertainment System}} to see how it worked and then learning how to program for it.
As Tajiri learned more about games, he became more interested in making them. He felt that the games on the market could be better than they were. He learned how to write software by first taking apart a {{wp|Nintendo Entertainment System}} to see how it worked and then learning how to program for it. {{Citation needed}}


In 1987, Tajiri published his first game, ''Quinty'' ({{wp|Mendel Palace}} in North America). Two years later, he officially founded the company [[Game Freak]], named after his magazine. Tajiri and Game Freak continued to develop many titles for companies such as [[Nintendo]] and Sega, such as 1991's {{wp|Jerry Boy}} (which won Tajiri the Character Design Award from the Multimedia Content Association of Japan), and {{smw|Yoshi (game)|Yoshi}}, 1993's {{smw|Mario & Wario}}, and 1994's {{wp|Pulseman}}.
In 1987, Tajiri published his first game, ''Quinty'' ({{wp|Mendel Palace}} in North America). Two years later, he officially founded the company [[Game Freak]], named after his magazine. Tajiri and Game Freak continued to develop many titles for companies such as [[Nintendo]] and Sega, such as 1991's {{wp|Jerry Boy}} (which won Tajiri the Character Design Award from the Multimedia Content Association of Japan), and {{smw|Yoshi (game)|Yoshi}}, 1993's {{smw|Mario & Wario}}, and 1994's {{wp|Pulseman}}.
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