Open main menu
Home
Random
Log in
Settings
About Bulbapedia
Disclaimers
Bulbapedia
Search
Please remember to follow the
manual of style
and
code of conduct
at all times.
Check the
Bulbagarden home page
for up-to-date Pokémon news and discuss it on the
forums
or in the
Bulbagarden Discord server
.
Sandslash (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Sandslash
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Scratch
Normal
Physical
040
40
100}}
100%
35
Tough
4
♥♥♥♥
0
001
1
001
1
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
Cute
2
♥♥
0
001
1
001
1
Sand Attack
Ground
Status
0000
—
100}}
100%
15
Cute
3
♥♥♥
0
001
1
001
1
Poison Sting
Poison
Physical
015
15
100}}
100%
35
Clever
2
♥♥
3
♥♥♥
003
3
003
3
Sand Attack
Ground
Status
0000
—
100}}
100%
15
Cute
3
♥♥♥
0
005
5
005
5
Poison Sting
Poison
Physical
015
15
100}}
100%
35
Clever
2
♥♥
3
♥♥♥
007
7
007
7
Rollout
Rock
Physical
030
30
090}}
90%
20
Cute
3
♥♥♥
0
009
9
009
9
Rapid Spin
Normal
Physical
020
20
100}}
100%
40
Cool
1
♥
0
014
14
011
11
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
Cool
3
♥♥♥
0
017
17
014
14
Magnitude
Ground
Physical
0000
—
100}}
100%
30
Tough
1
♥
0
011
11
017
17
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
020
20
020
20
Fury Swipes
Normal
Physical
018
18
080}}
80%
15
Tough
1
♥
0
022
22
022
22
Crush Claw
Normal
Physical
075
75
095}}
95%
10
Cool
1
♥
4
♥♥♥♥
023
23
024
24
Sand Tomb
Ground
Physical
035
35
085}}
85%
15
Clever
3
♥♥♥
0
026
26
028
28
Slash
Normal
Physical
070
70
100}}
100%
20
Cool
4
♥♥♥♥
0
030
30
033
33
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
034
34
038
38
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
Cool
1
♥
0
038
38
043
43
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
042
42
048
48
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
046
46
053
53
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
Bold
indicates a move that gets
STAB
when used by Sandslash
Italic
indicates a move that gets STAB only when used by an evolution of Sandslash
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM01
TM01
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
Cute
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
Cool
4
♥♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
Tough
3
♥♥♥
0
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
Cool
1
♥
0
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
Cool
2
♥♥
1
♥
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Sandslash
Italic
indicates a move that gets STAB only when used by an evolution of Sandslash
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Chip Away
Normal
Physical
70
100%
20
Tough
2
♥♥
0
Counter
Fighting
Physical
—
100%
20
Tough
2
♥♥
0
Crush Claw
Normal
Physical
75
95%
10
Cool
1
♥
4
♥♥♥♥
Endure
Normal
Status
—
—%
10
Tough
3
♥♥♥
0
Flail
Normal
Physical
—
100%
15
Cute
1
♥
0
Metal Claw
Steel
Physical
50
95%
35
Cool
4
♥♥♥♥
0
Mud Shot
Ground
Special
55
95%
15
Tough
4
♥♥♥♥
0
Night Slash
Dark
Physical
70
100%
15
Cool
3
♥♥♥
0
Rapid Spin
Normal
Physical
20
100%
40
Cool
1
♥
0
Rock Climb
Normal
Physical
90
85%
20
Tough
3
♥♥♥
0
Rototiller
Ground
Status
—
—%
10
Tough
1
♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Sandslash in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Sandslash in that game.
Bold
indicates a move that gets
STAB
when used by Sandslash
Italic
indicates a move that gets STAB only when used by an evolution of Sandslash
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
X
Y
OR
AS
Earth Power
Ground
Special
90
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Super Fang
Normal
Physical
—
90%
10
Tough
2
♥♥
1
♥
A black or white abbreviation in a colored box indicates that Sandslash can be tutored the move in that game
A colored abbreviation in a white box indicates that Sandslash cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Sandslash
Italic
indicates a move that gets STAB only when used by an evolution of Sandslash
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Sandslash
Italic
indicates a move that gets STAB only when used by an evolution of Sandslash
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
Cool
2
♥♥
1
♥
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Sandslash
Italic
indicates a move that gets STAB only when used by an evolution of Sandslash
Click on the generation numbers at the top to see transfer-only moves for other generations