Salamence (Pokémon)

Revision as of 14:15, 14 May 2013 by Blazios (talk | contribs) (Well, it is...)
Shelgon #372: Shelgon
Pokémon
#374: Beldum Beldum
This article is about the species. For a specific instance of this species, see Salamence (disambiguation).
Salamence
ボーマンダ Bohmander
#373
373Salamence.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Dragon Flying
Category
Dragon Pokémon
Abilities
Intimidate Moxie
Hidden Ability
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Hoenn
#189
Regional Browser numbers
Fiore
R-167
Almia
R-227
Oblivia
R-221 N-202
Height
4'11"
Imperial
1.5 m
Metric
Weight
226.2 lbs.
Imperial
102.6 kg
Metric
Dex color
Blue
Catch rate
45 (5.9%)
Body style
Body08.png BodyUnknown.png
Blue-Striped
Footprint
 F373.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Dragon group 41 cycles
(10455 minimum steps)
EV yield
HP
0
Atk
3
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 218 Battle Exp.: 2181*

Salamence (Japanese: ボーマンダ Bohmander) is a dual-type Dragon/Flying pseudo-legendary Pokémon.

It evolves from Shelgon starting at level 50. It is the final form of Bagon.

Biology

Physiology

Salamence are quadrupedal dragon-like Pokémon, who have newly grown large, red wings. Although primarily blue, Salamence possess accentuations of red and gray coloration. The red-colored portions of its body include its aforementioned wings, eyebrows, neck, and the undersides of its tail and limbs. The gray portions include its lower jaw and its belly, the latter of which appears armored in a similar manner to the shell possessed as a Shelgon. Salamence has three spiky extensions splayed from the sides of its face similar to the external gills of some salamanders, hence the name.

Gender differences

None.

Special abilities

Salamence have long, heavy tails which can catapult enemies that enter its territory yards into the air at an instant. Its extremely rough and sturdy body is quite tough and hard to penetrate, especially its almost metallic, red, blade-like wings. Salamence have long necks which allow them to take in deep breaths to store and charge very intense Dragon and Fire attacks.

Behavior

Salamence is an extremely vicious Pokémon. It is also arrogant about its victories by spouting intense flames into the air. This behavior may be explained due to the fact that it faced many hardships to get its wings to grow, and therefore, it is very proud of its achievement.

Habitat

Salamence supposedly lives atop tall mountains, but are extremely rare and are very seldomly seen in the wild.

Diet

Main article: Pokémon food

In the anime

 
Salamence in the anime
 
Sugimori reference sheet for the anime

Major appearances

J's Salamence

A Salamence belonging to J first appeared in Mutiny in the Bounty.

Other

Salamence was first seen in the 6th Pokémon movie Jirachi: Wish Maker. Butler used it against a wild Flygon that was helping to free Jirachi from him. It reappeared as a cameo in in Destiny Deoxys.

Silver used his Salamence to battle Moltres in The Search for the Legend.

Drake of the Elite Four used a Salamence in Vanity Affair against Team Rocket after they tried to steal Ash's Pikachu.

Minor appearances

Salamence's first anime appearance was in a fantasy in Let Bagons be Bagons.

Team Rocket found a Salamence in some underground ruins when they were searching for Ho-Oh in Battling the Enemy Within.

A Salamence appeared during the Kanto Grand Festival in May, We Harley Drew'd Ya!.

Another Salamence appeared in a fantasy in Pinch Healing!.

A Salamence appeared in the opening scenes of Giratina and the Sky Warrior and Zoroark: Master of Illusions.

Pokédex entries

Episode Pokémon Source Entry
SS018 Salamence Ritchie's Pokédex Salamence, the Dragon Pokémon. Fully evolved form of Bagon. Equipped with sharp teeth and massive claws, weighs over 200 pounds, and has the fastest speed of all the Flying-type Pokémon.
Episode Pokémon Source Entry
AG101 Salamence May's Pokédex Salamence, the Dragon Pokémon. Salamence is the final evolution of Bagon. It is able to exhale powerful blasts of fire while flying.
Episode Pokémon Source Entry
DP020 Salamence Dawn's Pokédex Salamence, the Dragon Pokémon. As a result of a powerful desire to fly, Salamence were able to trigger the cells in their body and cause them to grow wings.

In the manga

 
Art of Tucker's Salamence from Pokémon Adventures

In the Pokémon Adventures manga

When Ruby was a child, he battled a Salamence that attacked him and Sapphire while the two were playing outside. After being defeated by Ruby (and having scarred his forehead with its Dragon Claw in the process), the Salamence went on a rampage and destroyed a lab, freeing Rayquaza, which was in captivity at that time, in the process. This resulted in Norman being banned from the Gym Leader test for five years. This encounter changed both Ruby and Sapphire and their views on Pokémon, as well as themselves. In Ruby's case, he felt he was too strong, and in order to keep himself back, he focused on Pokémon Contests. Sapphire, on the other hand, felt weak after the encounter and decided she had to become stronger, and spent much of her time in the wild honing her battle skills.

Years later, in the Emerald arc, Dome Ace Tucker is shown to be in possession of another Salamence, with which he defeats Sapphire. While Sapphire acknowledges the man's overwhelming skill, she also adds that such a Pokémon is a hard one to fight against with her phobic old experience many years back.

In the TCG

Main article: Salamence (TCG)

In the TFG

One Salamence figure has been released.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Salamence came about as a result of a strong, long-held dream of growing wings. It is said that this powerful desire triggered a sudden mutation in this Pokémon's cells, causing it to sprout its magnificent wings.
Sapphire By evolving into Salamence, this Pokémon finally realizes its long-held dream of growing wings. To express its joy, it flies and wheels all over the sky while spouting flames from its mouth.
Emerald After many long years, its cellular structure underwent a sudden mutation to grow wings. When angered, it loses all thought and rampages out of control.
FireRed It becomes uncontrollable if enraged. It destroys everything with shredding claws and fire.
LeafGreen
Generation IV
Diamond As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.
Pearl
Platinum
HeartGold It's uncontrollable if enraged. It flies around spouting flames and scorching fields and mountains.
SoulSilver
Generation V
Black As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.
White
Black 2 As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Evolve Shelgon
Emerald
None Evolve Shelgon
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
None Evolve Shelgon (Pearl only)
Platinum
None Evolve Shelgon
HeartGold SoulSilver
None Evolve Shelgon
Pal Park
Mountain
Pokéwalker
None
Generation V
Black White
None Evolve Shelgon (White only)
Black 2 White 2
None Evolve Shelgon
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Shelgon
Pokémon Trozei! Endless Level 34
Forever Level 83
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Shelgon
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Evolve from Shelgon
Pokémon Mystery Dungeon
Gates to Infinity
Worldcore, Jaws of the Abyss, Cape at the Edge, Forest Grotto (Golden Chamber), Tempting Path (Golden Chamber),
high difficulty Magnagate dungeons, Hazy Pass (Golden Chamber), Desolate Canyon (Golden Chamber), Grove of Whispers (Golden Chamber),
Rusty Mountain (Golden Chamber), Ochre Quarry (Golden Chamber), Smoking Mountain (Mapless Street and Golden Chamber),
Stompstump Peak (Golden Chamber), Daybreak Ridge (Golden Chamber)
Pokémon Ranger Jungle Relic (during mission)
Pokémon Ranger:
Shadows of Almia
Vien Forest
Crysta Cave
Pokémon Ranger:
Guardian Signs
Mt. Sorbet
Dark Temple
Light Temple
Pokémon Rumble Blast Canyon: Sunny Seashore (Post-ending)
PokéPark Wii: Pikachu's Adventure Granite Zone

In events

Games Event Language Location Level Distribution period
RS PCNY Dragon Week Salamence English United States 50 September 29 to October 3, 2003
Saikyou Salamence Japanese Japan 50 February 15 to March 14, 2008
JR Kyushu Train Station Salamence Japanese Japan 50 April 23 to May 6, 2012

Held items

Game Held Item(s)
Events*   Dragon Scale (50%)   Dragon Fang (50%)
  Dragon Fang (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
95
155 - 202 300 - 394
135
126 - 205 247 - 405
80
76 - 145 148 - 284
110
103 - 178 202 - 350
80
76 - 145 148 - 284
100
94 - 167 184 - 328
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/3 ★★★
Power
5/5 ★★★★★
Skill
2/3 ★★
Stamina
2/3 ★★
Jump
5/5 ★★★★★
Total
17/19 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Fire Fang Fire Physical 06565 09595% 15
00Start Thunder Fang Electric Physical 06565 09595% 15
00Start Rage Normal Physical 02020 100100% 20
00Start Bite Dark Physical 06060 100100% 25
00Start Leer Normal Status 0000 100100% 30
00Start Headbutt Normal Physical 07070 100100% 15
055 Bite Dark Physical 06060 100100% 25
1010 Leer Normal Status 0000 100100% 30
1616 Headbutt Normal Physical 07070 100100% 15
2020 Focus Energy Normal Status 0000 —% 30
2525 Ember Fire Special 04040 100100% 25
3030 Protect Normal Status 0000 —% 10
3232 DragonBreath Dragon Special 06060 100100% 20
3737 Zen Headbutt Psychic Physical 08080 09090% 15
4343 Scary Face Normal Status 0000 100100% 10
5050 Fly Flying Physical 09090 09595% 15
5353 Crunch Dark Physical 08080 100100% 15
6161 Dragon Claw Dragon Physical 08080 100100% 15
7070 Double-Edge Normal Physical 120120 100100% 15
8080 Dragon Tail Dragon Physical 06060 09090% 10
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 —}}—% 15
  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM02 Fly Flying Physical 09090 095}}95% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Defense Curl Normal Status —% 40
Dragon Dance Dragon Status —% 20
Dragon Pulse Dragon Special 90 100% 10
Dragon Rage Dragon Special 100% 10
Dragon Rush Dragon Physical 100 75% 10
Endure* Normal Status —% 10
Fire Fang Fire Physical 65 95% 15
Hydro Pump Water Special 120 80% 5
Thrash Normal Physical 120 100% 10
Twister Dragon Special 40 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Salamence in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Salamence in that game.
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Draco Meteor Dragon Special 140 90% 5
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Roost Flying Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Tailwind Flying Status —% 30
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Salamence can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Salamence cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
 * Iron DefenseB2W2 Steel Status —% 15
  OutrageBW Dragon Physical 120 100% 10
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see moves from other generations

By events

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
JR Kyushu Train Station Dragon Dance Dragon Status —% 20
JR Kyushu Train StationBW Outrage Dragon Physical 120 100% 10
  • A superscript level indicates that Salamence can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see event moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 50+ Purified moves
Shadow Hold File:Box xd 373.png Refresh Normal
Shadow Rush Dragon Claw Dragon
-- Dragon Dance Dragon
-- Aerial Ace Flying

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
   
Acquisition: Evolve
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 373.png Body size: 2
Recruit rate: Evolve
Friend Area: Dragon Cave
Phrases
51%-100% HP I raze everything with my fiery breath!
26%-50% HP How could this be? My health has been slashed in half...
1%-25% HP I give up... There's not enough power to even breathe fire...
Level up Leveled up! Let me work my slash-and-burn attacks on foes!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! Let me work my slash-and-burn attacks on foes!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -10%
IQ group: E
Pokémon Ranger
Group:  Dragon  Poké Assist:  
( Flying )
Field move:    
(Crush ×3)
Loops: 22 Min. exp.: 0 Max. exp.: 0
Browser entry  
Salamence roars to set off earthquakes. It also shoots a beam from its mouth.
Pokémon Ranger: Shadows of Almia
Group:  Dragon  Poké Assist:  
( Dragon )
Field move:  
(Crush ×4)
Browser entry  
It lets loose shock waves and breathes powerful flames.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Dragon   
( Dragon )
Past
 
( Normal )
 
(Burn ×4)
Past
 
(Electrify ×1)
Browser entry  
It attacks by launching a large blue fireball.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●●●
Defense ●●●
Speed ●●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Salamence is the Attraction Chief of Salamence's Air Ace in the Granite Zone.
PokéPark 2: Wonders Beyond
  Strong: Weak:    
PokéPark Pad entry:
He likes the Tech Area. He thinks the Area is comfortable because it is warm and dry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Bagon
 Dragon 
 
Level 30


 
First evolution
Shelgon
 Dragon 
 
Level 50


 
Second evolution
Salamence
 Dragon  Flying 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Salamence images on Bulbagarden Archives.

Trivia

  • Salamence shares the same species name with Horsea, Dratini, and their evolutions. They are all known as Dragon Pokémon.
  • Salamence's known Abilities are shared with another Pokémon, Gyarados.
  • Salamence is tied with Dragonite for the highest base stat total of all non-legendary Flying-type Pokémon, and is tied with Dragonite, Garchomp, and Hydreigon for the highest base stat total of all non-legendary Dragon-type Pokémon.

Origin

Salamence appears to be based on European dragons.

Name origin

Salamence may be a combination of salamander and menace, vengeance, vehemence, or violence (in regard to its brutal nature).

Bohmander is a combination of 暴行 bōkō (assault, outrage, or violent act) and salamander.

In other languages

Language Title Meaning
  Japanese ボーマンダ Bohmander From 暴行 bōkō (assault, outrage, or violent act) and salamander
  French Drattak From dragon and attak
  Spanish Salamence Same as English name
  German Brutalanda From brutal and Salamander
  Italian Salamence Same as English name
  Korean 보만다 Bomanda Same as Japanese name
  Mandarin Chinese 暴蠑螈 Bào Róng Yuán Literally "Violent salamander".
  Cantonese Chinese


Related articles


  #372: Shelgon
Pokémon
#374: Beldum  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.