Safeguard (move): Difference between revisions

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==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|A mystic power that protects the user from status problems for five turns.}}
{{movedescentry|{{gameabbrev3|Stad2}}|A mystic power that protects the user from status problems for five turns.}}
{{movedescentry|{{gameabbrev3|GSC}}|Prevents all status problems.}}
{{movedescentry|{{gameabbrev3|GSC}}|Prevents all status problems.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}|A mystical force prevents all status problems.{{tt|*|Move}}<br/>Prevents status abnormality with a mystical power.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A mystical force prevents all status problems.{{tt|*|Move}}<br/>Prevents status abnormality with a mystical power.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|FRLG}}|It protects the user’s party from all status problems for five turns.}}
{{movedescentry|{{gameabbrev3|FRLG}}|It protects the user’s party from all status problems for five turns.}}
{{movedescentry|{{gameabbrev3|DPPt}}|The user creates a protective field that prevents status problems for five turns.}}
{{movedescentry|{{gameabbrev3|DPPt}}|The user creates a protective field that prevents status problems for five turns.}}
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