Safeguard (move): Difference between revisions

m
→‎Description: Colo- found Tm and it's the same as RSE
m (→‎Description: Colo- found Tm and it's the same as RSE)
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{{movedescentry|Stad2|A mystic power that protects the user from status problems for five turns.}}
{{movedescentry|Stad2|A mystic power that protects the user from status problems for five turns.}}
{{movedescentry|GSC|Prevents all status problems.}}
{{movedescentry|GSC|Prevents all status problems.}}
{{movedescentry|RSE|A mystical force prevents all status problems.{{tt|*|Move}}<br/>Prevents status abnormality with a mystical power.{{tt|*|TM}}}}
{{movedescentry|RSEColo|A mystical force prevents all status problems.{{tt|*|Move}}<br/>Prevents status abnormality with a mystical power.{{tt|*|TM}}}}
{{movedescentry|FRLG|It protects the user’s party from all status problems for five turns.}}
{{movedescentry|FRLG|It protects the user’s party from all status problems for five turns.}}
{{movedescentry|Colo|A mystical force prevents all status problems.}}
{{movedescentry|DPPt|The user creates a protective field that prevents status problems for five turns.}}
{{movedescentry|DPPt|The user creates a protective field that prevents status problems for five turns.}}
{{movedescentry|HGSS|The user creates a protective field that prevents status problems for five turns.{{tt|*|Move}}<br/>The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.{{tt|*|TM}}}}
{{movedescentry|HGSS|The user creates a protective field that prevents status problems for five turns.{{tt|*|Move}}<br/>The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep.{{tt|*|TM}}}}
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