The Safari Zone is a special Pokémon preserve where Trainers can capture certain types of Pokémon. It is owned by Baoba, the owner of the former Kanto Safari Zone, which was, by then, made into a Pal Park by his son. However, Baoba later passes ownership of the Safari Zone onto the player.
For 500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player.
When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
In the manga
Safari Zone Gate in Pokémon Adventures
In the Pokémon Adventures manga
In Weavile Wobbles But It Won't Fall Down, Silver arrived at the Safari Zone Gate in order to get clues from Lance's whereabouts, having received a clue from Clair involving the Safari Zone, Plates, and Arceus. After a brief encounter with Eusine, Silver was dragged along with the crowd into the entrance building, where he figured that he could just as well try to find clues at the Safari Zone itself, and possibly also catch some rare Pokémon.