This move effect may be in need of research. Reason:Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities You can discuss this on the talk page.
In Generations III and IV, when the player's Pokémon with Run Away faints in a wild battle, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. From Generation V onward, escape is no longer guaranteed in this situation.
Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.
When its HP gets low, the Pokémon is Terrified and cannot get the Stuck status condition.* When its HP gets low, the Pokémon gets the Terrified status condition, but it's not affected by the Stuck status condition.*