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m (→Pokémon Adventures: replaced: ===In the Pokémon Adventures manga=== → ===Pokémon Adventures===) |
m (Text replacement - "Status conditions in the Mystery Dungeon series" to "Status condition (Mystery Dungeon)") Tags: Mobile edit Mobile web edit |
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==In other games== | ==In other games== | ||
==={{g|Mystery Dungeon series}}=== | ==={{g|Mystery Dungeon series}}=== | ||
Prior to {{g|Super Mystery Dungeon}}, a Pokémon with Run Away will become {{DL|Status | Prior to {{g|Super Mystery Dungeon}}, a Pokémon with Run Away will become {{DL|Status condition (Mystery Dungeon)|Miscellaneous status conditions|Terrified}} and run from all Pokémon when its HP is down below 50%. Leaders are unaffected. | ||
In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] [[Pokémon Mystery Dungeon: Explorers of Sky|series]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Run Away also protects against becoming {{DL|Status | In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] [[Pokémon Mystery Dungeon: Explorers of Sky|series]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Run Away also protects against becoming {{DL|Status condition (Mystery Dungeon)|Conditions affecting mobility|Stuck}} by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%. | ||
In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP. | In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP. |