Run Away (Ability): Difference between revisions

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|text5=Enables a sure getaway from wild Pokémon.
|text5=Enables a sure getaway from wild Pokémon.
|text6=Enables a sure getaway from wild Pokémon.
|text6=Enables a sure getaway from wild Pokémon.
|text7=Enables a sure getaway from wild Pokémon.  
|text7=Enables a sure getaway from wild Pokémon.
|text8=Enables a sure getaway from wild Pokémon.
}}
}}
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]].
'''Run Away''' (Japanese: '''にげあし''' ''Run Away'') is an [[Ability]] introduced in [[Generation III]].


==Effect==
==Effect==
{{MoveResearch|Does it allow wild Pokémon with Teleport, roaming Pokémon, and the initial Nihilego to bypass trapping moves and Abilities}}
===In battle===
===In battle===
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability that would prevent it from escaping (such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, {{a|Arena Trap}} and {{a|Magnet Pull}}). Run Away allows a Pokémon affected by {{m|Ingrain}} to escape.
A Pokémon with this Ability can always [[escape|flee]] and use {{m|Teleport}} successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect on [[recall|switching out]]. Run Away does not guarantee escape in the [[Battle Pyramid]], but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.


Run Away has no effect on [[recall|switching out]]. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]].
In Generations III and IV, when the player's Pokémon with Run Away faints in a wild battle, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail. From Generation V onward, escape is no longer guaranteed in this situation.


Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.
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===Outside of battle===
===Outside of battle===
Run Away has no effect outside of battle.
Run Away has no effect outside of battle.
===Pokémon Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.


==Pokémon with Run Away==
==Pokémon with Run Away==
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{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
{{ability/entry|048|Venonat|Bug|Poison|Compound Eyes|Tinted Lens|Run Away}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|077|Ponyta|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|077G|Ponyta|Psychic|Psychic|Run Away|Pastel Veil|Anticipation|Galarian Form}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{ability/entry|078|Rapidash|Fire|Fire|Run Away|Flash Fire|Flame Body}}
{{Ability/entry|078G|Rapidash|Psychic|Fairy|Run Away|Pastel Veil|Anticipation|Galarian Form}}
{{ability/entry|084|Doduo|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
{{ability/entry|084|Doduo|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
{{ability/entry|085|Dodrio|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
{{ability/entry|085|Dodrio|Normal|Flying|Run Away|Early Bird|Tangled Feet}}
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{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
{{ability/entry|504|Patrat|Normal|Normal|Run Away|Keen Eye|Analytic}}
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{ability/entry|506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}
{{Ability/entry|827|Nickit|Dark|Dark|Run Away|Unburden|Stakeout}}
{{Ability/entry|828|Thievul|Dark|Dark|Run Away|Unburden|Stakeout}}
{{Ability/entry|831|Wooloo|Normal|Normal|Fluffy|Run Away|Bulletproof}}
{{Ability/foot|Normal}}
{{Ability/foot|Normal}}
==In other games==
==={{g|Mystery Dungeon series}}===
Prior to {{g|Super Mystery Dungeon}}, a Pokémon with Run Away will become {{DL|Status conditions in the Mystery Dungeon series|Miscellaneous status conditions|Terrified}} and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.
In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] [[Pokémon Mystery Dungeon: Explorers of Sky|series]] and [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Run Away also protects against becoming {{DL|Status conditions in the Mystery Dungeon series|Conditions affecting mobility|Stuck}} by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.
In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Becomes terrified and flees when HP gets low. Leaders will resist this urge.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|HPがへると おびえて にげだす リーダーの ときは ぐっと がまんするぞ|Causes the Pokémon to become terrified when HP gets low. Doesn't affect leaders.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|When its HP gets low, the Pokémon is Terrified and cannot get the Stuck status condition.{{tt|*|Ability description}}<br>When its HP gets low, the Pokémon gets the Terrified status condition, but it's not affected by the  Stuck status condition.{{tt|*|Used in message log}}}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon won't get stuck. The other Pokémon's Ability won't make the Pokémon get stuck, either.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability.
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s {{p|Snubbull}} was revealed to have Run Away as his Ability.
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as its Ability by {{adv|Emerald}}'s [[Pokédex]].
* In ''[[PS310|Just My Luck...Shuckle]]'', {{adv|Crystal}}'s {{p|Rapidash}} was revealed to have Run Away as his Ability by {{adv|Emerald}}'s [[Pokédex]].
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability.
* In {{FB|Pokémon Adventures|volume 40}}, {{adv|Platinum}}'s {{p|Pachirisu}} was revealed to have Run Away as her Ability.


==In other languages==
==In other languages==
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=逃走 ''Táozǒu''
|zh_yue=逃跑 ''{{tt|Tòuhpáau|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Tòuhjáu|Run Away}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=逃跑 ''{{tt|Táopǎo|Run Away}}'' {{tt|*|Games}}<br>逃走 ''{{tt|Táozǒu|Run Away}}'' {{tt|*|Pre-Gen VII Media}}
|fr=Fuite
|fr=Fuite
|de=Angsthase
|de=Angsthase
|it=Fugafacile
|it=Fugafacile
|es=Fuga
|ko=도주 ''Doju''
|ko=도주 ''Doju''
|pt=Fuga
|pt=Fuga
|ru=Бегство ''Begstvo''
|es=Fuga
|vi=Đào tẩu
|vi=Đào tẩu
}}
}}
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[[de:Angsthase]]
[[de:Angsthase]]
[[es:Fuga]]
[[fr:Fuite (talent)]]
[[fr:Fuite (talent)]]
[[it:Fugafacile (abilità)]]
[[it:Fugafacile]]
[[ja:にげあし]]
[[ja:にげあし]]
[[pl:Run Away (zdolność)]]
[[zh:逃跑(特性)]]
[[zh:逃跑(特性)]]
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