Run Away (Ability): Difference between revisions

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==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
==={{g|Mystery Dungeon series}}===
In the Pokémon Mystery Dungeon series, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.
Prior to {{g|Super Mystery Dungeon}}, a Pokémon with Run Away will become {{DL|Status conditions in the Mystery Dungeon series|Miscellaneous status conditions|Terrified}} and run from all Pokémon when its HP is down below 50%. Leaders are unaffected.  
 
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Run Away also protects against becoming {{DL|Status conditions in the Mystery Dungeon series|Conditions affecting mobility|Stuck}} by moves like Mean Look, or Abilities like Shadow Tag, when the HP drops below 50%.
 
In Super Mystery Dungeon, Run Away simply prevents the Pokémon from getting stuck, regardless of the Pokémon's HP.


===Description===
===Description===
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