Run Away (Ability): Difference between revisions

→‎In battle: Works as normal in Battle Pike
(→‎Effect: I remember bringing a Run Away (I think Rapidash) to the Battle Pyramid & couldn't escape (although the message showed up instead of "Got away safely"). I never tested the Battle Pike though.)
(→‎In battle: Works as normal in Battle Pike)
Line 16: Line 16:
==Effect==
==Effect==
===In battle===
===In battle===
{{incomplete|section|2=Battle Pike}}
{{incomplete|section|needs=Interaction with Teleport, whether it guarantees escape when fleeing after the Pokémon with the Ability faints}}
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability that would prevent it from escaping (such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, {{a|Arena Trap}} and {{a|Magnet Pull}}). Run Away allows a Pokémon affected by {{m|Ingrain}} to escape. The ability doesn't work in the [[Battle Pyramid]]<!--or Battle Pike-->.
A Pokémon with this Ability can always [[escape|flee]] successfully, regardless of {{cat|trapping moves}} and {{cat|Trapping Abilities|Abilities}} (including {{m|Ingrain}} and {{cat|binding moves}}). This Ability has no effect in the [[Battle Pyramid]]. This Ability has no effect on [[recall|switching out]].
 
Run Away has no effect on [[recall|switching out]]. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]].


<!--In Generation III and IV, if the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.
-->
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.
Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. From Generation V onward, a banner with Run Away shows up instead.