Route: Difference between revisions

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[[File:Kanto Route 1 HGSS.png|thumb|160px|The most recent layout of [[Kanto Route 1]], the first and most well known route in the Pokémon world.]]
[[File:Kanto Route 1 HGSS.png|thumb|160px|The most recent layout of [[Kanto Route 1]], the first and most well known route in the Pokémon world.]]
[[File:Capsule Monsters Route.jpg|thumb|160px|[[Ken Sugimori]]'s [[Capsule Monsters|concept sketch]] of two trainers interacting on a route.]]
[[File:Capsule Monsters Route.jpg|thumb|160px|[[Ken Sugimori]]'s [[Capsule Monsters|concept sketch]] of two trainers interacting on a route.]]
A '''route''' (Japanese: '''{{tt|どうろ|dōro}}''' ''route'', '''{{tt|すいどう|suidō}}''' sea route) in the [[Pokémon world]] is a passage permitting Trainers and others to travel between locations with relative ease. Usually what defines a route is a location between two or more cities, however many passageways between cities are too long, thus, this passageway can be broken down into several routes, each joining onto another route at its terminal. Routes are depicted as a long, narrow, and sometimes winding roads, riddled with obstacles such as rocks, trees and even [[ledge]]s blocking the pathway. Although routes are a barricaded area, they are difficult to maneuver around and are a maze of winding paths that Trainers strive to explore. Routes in the [[Pokémon games]], unlike the [[Pokémon anime]], are formed as a straight path with two or more termini and depicted as a bordered off, barricaded area. Land routes are usually surrounded by trees so thick that even Trainers cannot penetrate them, causing them to act as a barrier to stop players from venturing further. On sea routes, rocks usually act as the barriers.
A '''route''' (Japanese: '''{{tt|道路|どうろ}}''' ''route'') in the [[Pokémon world]] is a passage permitting Trainers and others to travel between locations with relative ease. Usually what defines a route is a location between two or more cities, however many passageways between cities are too long, thus, this passageway can be broken down into several routes, each joining onto another route at its terminal. Routes are depicted as a long, narrow, and sometimes winding roads, riddled with obstacles such as rocks, trees and even [[ledge]]s blocking the pathway. Although routes are a barricaded area, they are difficult to maneuver around and are a maze of winding paths that Trainers strive to explore. Routes in the [[Pokémon games]], unlike the [[Pokémon anime]], are formed as a straight path with two or more termini and depicted as a bordered off, barricaded area. Land routes are usually surrounded by trees so thick that even Trainers cannot penetrate them, causing them to act as a barrier to stop players from venturing further.


Most routes are associated with [[tall grass]] in which [[wild Pokémon]], including [[Roaming Pokémon]], can be found. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon due to the possibility of being attacked by wild Pokémon. Some areas in the [[Pokémon world]] have larger patches of grass than usual. These patches of grass have grown {{DL|Tall grass|Long grass|longer}} and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a [[bicycle]] or [[Running Shoes|run]] through the patches in [[Generation III]].
Most routes are associated with [[tall grass]] in which [[wild Pokémon]], including [[Roaming Pokémon]], can be found. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon due to the possibility of being attacked by wild Pokémon. Some areas in the [[Pokémon world]] have larger patches of grass than usual. These patches of grass have grown {{DL|Tall grass|Long grass|longer}} and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a [[bicycle]] or [[Running Shoes|run]] through the patches in [[Generation III]].
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===Terrain routes===
===Terrain routes===
[[File:Gold explores Route 29.png|thumb|200px|Ethan exploring {{rt|29|Johto}}]]  
[[File:Gold explores Route 29.png|thumb|200px|Ethan exploring {{rt|29|Johto}}]]  
'''Terrain routes''' or '''normal routes''' are located on land and are the first most Trainers come across. These routes can come in the form of forests, deserts, plains, mountainous, swamps, beaches or just grassland. Some of these routes have certain [[weather conditions|weather patterns]]. Most of the time, routes will maintain a clear and sunny climate; however, some routes may suffer from heavy rain, thunderstorms, sandstorms, fog, or snow. These conditions will not only affect [[Pokémon battle]]s, but also hazards for players. For example, foggy routes are harder to travel on.
'''Terrain routes''' are located on land and are the first most Trainers come across. These routes can come in the form of forests, deserts, plains, mountainous, swamps, beaches or just grassland. Some of these routes have certain [[weather conditions|weather patterns]]. Most of the time, routes will maintain a clear and sunny climate; however, some routes may suffer from heavy rain, thunderstorms, sandstorms, fog, or snow. These conditions will not only affect [[Pokémon battle]]s, but also hazards for players. For example, foggy routes are harder to travel on.


Most routes are associated with [[tall grass]] in which [[wild Pokémon]] can be found. If a Trainer enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more grassy patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon, because if they are attacked by a wild Pokémon they will not be able to defend themselves. There are many different types of grass, which vary from route to route.
Most routes are associated with [[tall grass]] in which [[wild Pokémon]] can be found. If a Trainer enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more grassy patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon, because if they are attacked by a wild Pokémon they will not be able to defend themselves. There are many different types of grass, which vary from route to route.
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Pokémon Trainers localize themselves in routes to train their Pokémon. Pokémon Trainers come in all sorts of [[Trainer class|classes]]: {{tc|Youngster}}s tend to stay close to home, {{tc|Bug Catcher}}s swarm about the {{t|Bug}}-filled forests, {{tc|Hiker}}s traverse mountains and [[cave]]s, {{tc|Fisherman|Fishermen}} are rarely far from water, and {{tc|Ace Trainer}}s aspire to compete in the [[Pokémon League]]. A Trainer's class may reflect their Pokémon of choice, the areas they prefer, their technique, and their level of skill; however, even within their classes, Trainers may vary greatly.
Pokémon Trainers localize themselves in routes to train their Pokémon. Pokémon Trainers come in all sorts of [[Trainer class|classes]]: {{tc|Youngster}}s tend to stay close to home, {{tc|Bug Catcher}}s swarm about the {{t|Bug}}-filled forests, {{tc|Hiker}}s traverse mountains and [[cave]]s, {{tc|Fisherman|Fishermen}} are rarely far from water, and {{tc|Ace Trainer}}s aspire to compete in the [[Pokémon League]]. A Trainer's class may reflect their Pokémon of choice, the areas they prefer, their technique, and their level of skill; however, even within their classes, Trainers may vary greatly.


===Water routes===
===Sea routes===
{{main|Water routes}}
{{main|Water routes}}
[[File:Surf III OW.png|left|thumb|200px|Brendan exploring by {{m|surf}}ing on a water route]]
[[File:Surf III OW.png|thumb|right|Brendan exploring by {{m|surf}}ing on a water route]]


A '''water route''' or '''sea route''' is a term used to describe a route in the Pokémon world that is almost completely made up of water. They can be traversed only by {{m|Surf}}ing on the back of a Pokémon or by using a marine vehicle such as a boat. In the four generations of Pokémon video games, the style of water routes has changed very little. Water routes are typically long in length and are located in the ocean. They are also densely populated with Trainers, particularly {{tc|Swimmer}}s with Water-type Pokémon. Depending on the route, there may be islands that allow Trainers to rest or obtain items. Some regions have unique challenges to be faced on water routes. The [[Johto]] region is home to {{m|Whirlpool}}s which prohibit navigation; and some routes in [[Hoenn]] have deep spots where it is possible to {{m|Dive}} to the ocean floor.
A '''sea route''' (Japanese: '''{{tt|水道|すいどう}}''' ''water route'') is a term used to describe a route in the Pokémon world that is almost completely made up of water. They can be traversed only by {{m|Surf}}ing on the back of a Pokémon or by using a marine vehicle such as a boat. In the four generations of Pokémon video games, the style of sea routes has changed very little. Sea routes are typically long in length and are located in the ocean. They are also densely populated with Trainers, particularly {{tc|Swimmer}}s with Water-type Pokémon. Rocks are usually present as barriers. Depending on the route, there may be islands that allow Trainers to rest or obtain items. Some regions have unique challenges to be faced on sea routes. The [[Johto]] region is home to {{m|Whirlpool}}s which prohibit navigation; and some routes in [[Hoenn]] have deep spots where it is possible to {{m|Dive}} to the ocean floor.


On water routes (and ponds located within terrain routes) there is a chance that a [[wild Pokémon]] will attack at any time. Trainers are required to be alert at all times. {{p|Tentacool}} and its evolution {{p|Tentacruel}} are very common on sea routes; pond-dwelling Pokémon vary between regions.
On sea routes (and ponds located within terrain routes) there is a chance that a [[wild Pokémon]] will attack at any time. Trainers are required to be alert at all times. {{p|Tentacool}} and its evolution {{p|Tentacruel}} are very common on sea routes; pond-dwelling Pokémon vary between regions.


Water routes are a very important mechanic of the games and traversing them is usually required to complete the game. Up until [[Generation IV]], all main series games have required Surf to be used to reach at least one [[Gym]] and the [[Pokémon League]]. [[Generation V]] breaks this trend, with all [[Unova]] Gyms and the League accessible by land.
Sea routes are a very important mechanic of the games and traversing them is usually required to complete the game. Up until [[Generation IV]], all main series games have required Surf to be used to reach at least one [[Gym]] and the [[Pokémon League]]. [[Generation V]] breaks this trend, with all [[Unova]] Gyms and the League accessible by land.


==See also==
==See also==
*[[List of routes in the Pokémon world]] for a list of all numbered and named routes
* [[List of routes in the Pokémon world]] for a list of all numbered and named routes
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{{Project Routes}}
{{Project Routes}}
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