Rotom (Pokémon)

Froslass #478: Froslass
Pokémon
#480: Uxie Uxie
Rotom
ロトム Rotom
#479
479Rotom-Mow.png
Mow Rotom art by Ken Sugimori from Platinum
Types
Electric Ghost
Normal Rotom
Electric Fire
Heat Rotom
Electric Water
Wash Rotom
Electric Ice
Frost Rotom
Electric Flying
Fan Rotom
Electric Grass
Mow Rotom
Category
Plasma Pokémon
Ability
Levitate
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Sinnoh
#152
Regional Browser numbers
Height
1'00"
Imperial
0.3 m
Metric
Weight
0.7 lbs.
Imperial
0.3 kg
Metric
Dex color
Red
Catch rate
45 (5.9%)
Body style
Body01.png BodyUnknown.png
Heat Rotom
Footprint
 F479.png   F487O.png
Heat Rotom
Gender ratio
Gender unknown
Breeding
Amorphous group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
1
Base Exp.: 132 Battle Exp.: 1321*

Rotom (Japanese: ロトム Rotom) is a dual-type Electric-type Pokémon.

While it is not known to evolve into or from any other Pokémon, it has the ability to possess the motors of certain appliances and change forms.

Depending on the game, its form can be changed at will in Rotom's Room in the Galactic Eterna Building, Rotom's Room in Silph Co., or the store room in Shopping Mall Nine.

In Generation IV, it was Electric/Ghost regardless of its form.

Biology

Physiology

Rotom has a body of plasma. It also has teeth, which are often seen. Rotom also have unique eyes that have a dividing line across them. Rotom themselves are shaped like lightning rods, while the blue aura of electricity around them takes the appearance of lightning.

 
Rotom and the appliances

Starting in Platinum, Rotom also has five extra forms (each based on a household appliance), which can be accessed by possessing specific appliances. In Platinum, the appliances are located in Rotom's Room in Galactic Eterna Building via the use of the Secret Key. In HeartGold and SoulSilver, the appliances are located in Rotom's Room in Silph Co. which can be accessed when entering the broken elevator with Rotom as the walking Pokémon. In Black and White, they can be found in the basement of Shopping Mall Nine.

They are based on a microwave oven (Heat Rotom), washing machine (Wash Rotom), refrigerator (Frost Rotom), electric fan (Fan Rotom), and a lawnmower (Mow Rotom). Prior to Generation V, they were all Electric/Ghost-type. Rotom's eyes and aura of electricity will change colors when it changes form, but the aura remains the same color if it is Shiny. In contrast, their base stats are far higher than those of the original Rotom.

Gender differences

Rotom is a genderless species.

Special abilities

Rotom can creep into machines and appliances and infiltrate them. It may also possess and take the form of them if it wishes. However, only five alternate forms have been discovered so far.

 
Rotom transforming

Behavior

Rotom are mischievous, apparently wreaking havoc on electrical appliances just for the fun of it. They like to pull pranks on others, or just shock them. When not possessing any object or when possessing a fan, it levitates when moving. On the other hand, when possessing a refrigerator or an oven, it bounces. When possessing a lawnmower, it rolls around on its wheels.

Habitat

They usually live in electrical appliances, sometimes in those of abandoned places. In Diamond, Pearl, and Platinum, a Rotom resides inside a television, where the player is able to catch it.

Diet

Main article: Pokémon food

As with most Electric Pokémon, Rotom probably feeds on electricity.

In the anime

File:Cut Rotom anime.png
Mow Rotom in the anime

Major appearances

Rotom made its debut appearance in Get Your Rotom Running! in all its different forms, toying around with Ash and his friends.

Minor appearances

Pokédex entries

Episode Pokémon Source Entry
DP105 Rotom Ash's Pokédex Rotom, the Plasma Pokémon. Rotom plays practical jokes, which it carries out by embedding its plasma body in electronic devices.

In the manga

In the Pokémon Adventures manga

 
Mow Rotom in Pokémon Adventures

In Pokémon Adventures, Rotom appeared at the Old Chateau where it caused havoc for Diamond and Pearl until Diamond eventually caught it when it was hiding in the television. The same Rotom made another appearance when Diamond and Pearl returned to the Old Chateau to try to protect it from Charon. Like in its previous appearance, Rotom caused havoc for the boys and ran away to the Galactic Eterna Building where it transformed into its 5 forms and attacked them. Eventually Diamond found out it was just trying to play with them and bonded with it. After telling Rotom of their plan to protect it, Rotom decided to join them.

In the TCG

Main article: Rotom (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Pearl
Platinum Its electric-like body can enter some kinds of machines and take control in order to make mischief.
HeartGold Research continues on this Pokémon, which could be the power source of a unique motor.
SoulSilver
Generation V
Black Its electric-like body can enter some kinds of machines and take control in order to make mischief.
White
Black 2 Its electric-like body can enter some kinds of machines and take control in order to make mischief.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
One TV in Old ChateauNight (After obtaining National Pokédex)
Platinum
One TV in Old ChateauNight
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
One Route 15 (Trade Ditto)
Black 2 White 2
One Route 15 (Trade Ditto)
Dream World
Spooky Manor
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Midnight Forest (B10-B20)
Pokémon Rumble Silent Forest
Windy Prairie‎
Rocky Cave
Fiery Furnace
Bright Beach
Eternal Tower
Pokémon Rumble Blast Rotom Hideout: Firebreathing Mountain (All Forms; post ending)
PokéPark Wii: Pikachu's Adventure Haunted Zone

Rotom will not appear in Pokémon Mystery Dungeon: Explorers of Time until a rescue mission involving it has been completed. This task can be completed by using the following Wonder Mail code:

8HTR MY9+ K6+@
NT=M 9Q6R 38@5
Objective: Escort Rotom to floor 4 of Tiny Meadow.

Held items

Game Held Item(s)
Black White   Max Elixir (100%)
Black 2 White 2   Max Elixir (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
50
49 - 112 94 - 218
77
73 - 141 143 - 278
95
90 - 161 175 - 317
77
73 - 141 143 - 278
91
86 - 157 168 - 309
Total:
440
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Heat, Wash, Frost, Fan, and Mow Rotom
Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
65
63 - 128 121 - 251
107
100 - 174 197 - 344
105
99 - 172 193 - 339
107
100 - 174 197 - 344
86
81 - 151 159 - 298
Total:
520
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
3/4 ★★★
Jump
4/5 ★★★★
Total
15/22 ★★★

Speed
3/4 ★★★
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
3/4 ★★★
Jump
4/4 ★★★★
Total
17/20 ★★★

Speed
3/3 ★★★
Power
3/3 ★★★
Skill
3/4 ★★★
Stamina
4/4 ★★★★
Jump
2/4 ★★☆☆
Total
15/18 ★★★

Speed
3/4 ★★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/3 ★★★
Jump
3/4 ★★★
Total
15/19 ★★★

Speed
3/5 ★★★☆☆
Power
3/5 ★★★☆☆
Skill
3/3 ★★★
Stamina
2/3 ★★
Jump
5/5 ★★★★★
Total
16/21 ★★★

Mow Rotom
Speed
3/3 ★★★
Power
3/3 ★★★
Skill
5/5 ★★★★★
Stamina
3/4 ★★★
Jump
2/4 ★★☆☆
Total
16/19 ★★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Notes:
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ¼×
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Notes:
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice ½×
Dragon
Dark
None
Notes:
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:
Mow Rotom
Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Trick Psychic Status 0000 100100% 10
00Start Astonish Ghost Physical 03030 100100% 15
00Start Thunder Wave Electric Status 0000 100100% 20
00Start ThunderShock Electric Special 04040 100100% 30
00Start Confuse Ray Ghost Status 0000 100100% 10
088 Uproar Normal Special 09090 100100% 10
1515 Double Team Normal Status 0000 —% 15
2222 Shock Wave Electric Special 06060 —% 20
2929 Ominous Wind Ghost Special 06060 100100% 5
3636 Substitute Normal Status 0000 —% 10
4343 Electro Ball Electric Special 0000 100100% 10
5050 Hex Ghost Special 05050 100100% 10
5757 Charge Electric Status 0000 —% 20
6464 Discharge Electric Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Rotom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rotom in that game.
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Rotom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Rotom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change
(having no other moves)
ThunderShock Electric Special 40 100% 30
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Overheat Fire Special 140 90% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Hydro Pump Water Special 120 80% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Blizzard Ice Special 120 70% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Air Slash Flying Special 75 95% 20
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations
Mow Rotom

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Leaf Storm Grass Special 140 90% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Dream World moves

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky ManorLv.10 Shock Wave Electric Special 60 —% 20
Spooky Manor Signal Beam Bug Special 75 100% 15
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: G
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Normal Form
Attack ●●●
Defense ●●●
Speed ●●●
Appliance Forms
Attack ●●●
Defense ●●●●●
Speed ●●●
Normal Form
Attack ●●●
Defense ●●●
Speed ●●●
Appliance Forms
Attack ●●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Rotom is a Zone Keeper protecting the Haunted Zone. As the Attraction Chief of Rotom's Spooky Shoot-'em-Up, Rotom also values having fun.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Normal
 
Normal Rotom
Rotom
 Electric  Ghost 


Microwave oven
 
Heat Rotom
Rotom
 Electric  Fire 


Washing machine
 
Wash Rotom
Rotom
 Electric  Water 


Refrigerator
 
Frost Rotom
Rotom
 Electric  Ice 


Electric fan
 
Fan Rotom
Rotom
 Electric  Flying 


Lawnmower
 
Mow Rotom
Rotom
 Electric  Grass 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
     
     
     
     
       
       
     
     
     
     
V Black White Black 2 White 2 Back
     
     
     
     
     
     
     
     
     
     
     
     
       For other sprites and images, please see Rotom images on Bulbagarden Archives.

Trivia

  • When Rotom is encountered, the music is the same as legendary encounters, although it is not classified as one. Rotom is, to date, the only non-legendary Pokémon to do this.
  • With the exception of Unown and Spinda, Rotom has the most forms of any non-legendary Pokémon, with six in total.
    • Rotom has the most interchangeable forms of any non-legendary Pokémon.
  • When Rotom transforms, it learns a new move in the same way that other Pokémon may learn new moves upon evolving. The move is replaced by another if Rotom possesses another object, and is deleted when Rotom transforms back to its normal form. If the only move that Rotom knows right before reverting to its original form is exclusive to its alternate form, then that move will be replaced with ThunderShock.
  • Rotom's alternate forms, along with Arceus's formes, were the only alternate forms of a Pokémon not featured in Pokémon Mystery Dungeon: Explorers of Sky. However, despite being introduced a year before the game was released like Rotom, Shaymin and Giratina's alternate forms made an appearance in the game.

Generation V type change

  • Rotom is only the third Pokémon to have its types changed, after Magnemite and Magneton: its alternate forms, while sharing the Electric/Ghost typing with normal Rotom in Generation IV, have their Ghost type exchanged for the type of move they learn from Generation V onward, with Heat Rotom being Electric/Fire, Wash Rotom being Electric/Water, Fan Rotom being Electric/Flying, Frost Rotom being Electric/Ice, and Mow Rotom being Electric/Grass.
    • Coincidentally, like Magnemite and Magneton, Rotom is an Electric-type Pokémon.
  • No other Pokémon has the same type combination as Normal, Heat, Frost, and Mow Rotom.
  • Mow Rotom is the only Grass-type Pokémon incapable of learning Giga Drain, Seed Bomb, Energy Ball, and SolarBeam; Heat Rotom is the only Fire-type Pokémon incapable of learning Flamethrower and Fire Blast; and Frost Rotom is the only Ice-type Pokémon incapable of learning Hail, Icy Wind, and Ice Beam. Coincidentally, all three of the Rotom specified are uniquely typed appliance forms of Rotom.
  • Despite becoming part Flying-type, Fan Rotom retains the Ability Levitate, being the only Flying-type Pokémon with this Ability.
  • All of Rotom's appliance forms except Mow Rotom are tied for, or have the least weaknesses of all Pokémon of their secondary types.

Origin

Rotom appears to be based on Pulseman, who was actually designed by Pokémon designer Ken Sugimori, although it may also be inspired by the unexplained phenomenon of ball lightning. Its Pokédex entry brings to mind gremlins. Its possession of other objects may be based on poltergeists or tsukumogami.

Name origin

Rotom is motor backwards; this may refer to the fact that motors make many appliances function, while Rotom makes them fail.

In Pokémon Platinum, it is revealed that Charon discovered and named the first known Rotom. It appeared out of his toy robot, and he named it Rotom due to its origin.

In other languages

Language Title Meaning
  Japanese ロトム Rotom From motor in backwards
  French Motisma From moteur and plasma
  Spanish Rotom Same as Japanese name
  German Rotom Same as Japanese name
  Italian Rotom Same as Japanese name
  Korean 로토무 Rotom Transliteration of Japanese name
  Mandarin Chinese 洛托姆 Luò Tuō Mǔ Transliteration of Japanese name
  Cantonese Chinese


External links


  #478: Froslass
Pokémon
#480: Uxie  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.