Rolling Kick (move)

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Rolling Kick
まわしげり Roundhouse Kick
Rolling Kick.png
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Type  Fighting
Category  Physical
PP  15 (max. 24)
Power  60
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Rolling Kick (Japanese: まわしげり Roundhouse Kick) is damage-dealing Fighting-type move introduced in Generation I, where it was the signature move of Hitmonlee.

Effect

Rolling Kick does damage and has a 30% chance of causing the target to flinch.

Rolling Kick can't make a target with a substitute flinch.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
A sharp Fighting-type attack. Has a one-in-three chance of making the target flinch if it connects.
A sharp Fighting-type attack. Has a one-in-three shot at making the target flinch.
A fast, spinning kick.
RSE A fast kick delivered from a rapid spin.
FRLG A quick kick from a rolling spin. It may make the foe flinch.
A rapid spin and fast kick that may cause flinching.
The user cuts a quick spin and lashes out with a sharp kick.
The user lashes out with a quick, spinning kick. It may also make the target flinch.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
106   Hitmonlee Fighting Fighting 33 11 11 9 9 ''''
237   Hitmontop Fighting Fighting   -- -- -- -- ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
066   Machop Fighting Fighting            
239   Elekid Electric Electric            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Hitmonlee
 
Hitmontop
The user cuts a quick spin and lashes out with a sharp kick.
Pokémon Method
User First Used In Notes
  Hitmonlee kicks the opponent from the side, causing them to spin, or Hitmonlee swings its leg around and roundhouse kicks the opponent.
Shiro's Hitmonlee Two Hits and a Miss Debut
One of the Wobbuffet Festival crasher's Hitmonlee Wobbu-Palooza None
Shinji's Hitmonlee The Legend of Thunder! None
Kiyo's Hitmonlee A Tyrogue Full of Trouble None
Gilbert's Hitmonlee Saved by the Beldum None
Master Hamm's Hitmonlee Pasta La Vista! None
  Hitmontop kicks the opponent's sides with its legs. Sometimes it spins around on its head to do it.
Chigusa's Hitmontop Two Hits and a Miss None
Butch's Hitmontop The Mystery is History None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 旋風腿 Xuànfēngtuǐ
  Dutch Rolschop
  Finnish Rullapotku
  French Mawashi Geri
  German Fegekick
  Greek Περιστροφικό Λάκτισμα
  Indonesian Tendangan Berputar
  Italian Calciorullo
  Korean 돌려차기 Dollyeo Chagi
  Brazilian Portuguese Chute Giratório
  Serbian Šut iz Okreta
  Spanish Patada Giro


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.