Role Play (move): Difference between revisions

(There's two Move Tutor sections.)
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==Effect==
==Effect==
{{MoveResearch|Check (for both user and target) Imposter in Generation V, Power Construct<br/>Check whether a Pokémon with the Ability Wonder Guard can use Role Play in Generation III (requires Mimic)<!--if it can, just remove this notice; no need to specify it in the text-->}}
{{MoveResearch|Check (for both user and target) Imposter in Generation V<br/>Check whether a Pokémon with the Ability Wonder Guard can use Role Play in Generation III (requires Mimic)<!--if it can, just remove this notice; no need to specify it in the text-->}}
Role Play replaces the user's [[Ability]] with the target's Ability.
Role Play replaces the user's [[Ability]] with the target's Ability.


Role Play bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. It is not affected by {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.
Role Play bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. It is not affected by {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.


Role Play fails if the target's Ability is {{a|Trace}} (Generation V onward), {{a|Wonder Guard}}, {{a|Forecast}} (Generation V onward), {{a|Flower Gift}} (Generation V onward), {{a|Multitype}}, {{a|Illusion}}, {{a|Zen Mode}}, {{a|Imposter}}, {{a|Stance Change}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, or {{a|Battle Bond}}.
Role Play fails if the target's Ability is {{a|Trace}} (Generation V onward), {{a|Wonder Guard}}, {{a|Forecast}} (Generation V onward), {{a|Flower Gift}} (Generation V onward), {{a|Multitype}}, {{a|Illusion}}, {{a|Zen Mode}}, {{a|Imposter}}, {{a|Stance Change}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Power Construct}}, or {{a|Battle Bond}}.


Role Play fails if the user's Ability is {{a|Disguise}} or {{a|Battle Bond}}.
Role Play fails if the user's Ability is {{a|Multitype}}, {{a|Zen Mode}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}} {{a|Disguise}}, {{a|RKS System}}, {{a|Power Construct}} or {{a|Battle Bond}}. If the user is under the affect of {{a|Illusion}}, using Role Play will cause its illusion to wear off. If the user has changed form due to {{a|Forecast}} or {{a|Flower Gift}}, it will change back to its original form upon the successful use of the move.


===Generation III to IV===
===Generation III to IV===
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