Roar (move)

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Roar
ほえる Roar
[[File:|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  -6*
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Scrambles the order of appeals on the next turn.
Condition  Cool
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cool
Appeal  0  
Jamming  0  

Roar (Japanese: ほえる Roar) is a non-damaging Normal-type move introduced in Generation I. It has been TM05 since Generation II.

Effect

Generation I

Roar can be used to automatically end wild Pokémon battles. It has normal priority, unlike in later generations. Even if a wild Pokémon uses the move, the battle will end. However, it has no effect in a Trainer battle.

Generation II

Now, when in battle against a Trainer, Roar will force a switch with a randomly chosen Pokémon from the Trainer's party. If there isn't another Pokémon, Roar will fail. It also has a priority of -1. If two Pokémon use Roar at the same time, the faster one will fail and the slower one will switch it out. Otherwise, it is the same as in Generation I.

Generation III and IV

Roar will fail when used against Pokémon with the Abilities Soundproof and Suction Cups or rooted by Ingrain. In Generation III, Roar has a priority of -5, which was decreased to -6 in Generation IV. If two Pokémon use Roar at the same time, instead of the faster one failing, the faster one will go first and switch the slower one out. Otherwise, it is exactly the same as Generation II.

Generation V

Roar no longer works on same- and higher-level targets in wild Pokémon battles, but can still force higher-leveled opponents to switch in Trainer battles, and can now be reflected with Magic Coat and Magic Bounce.

Pokémon Mystery Dungeon

Roar blows away the opponent in front in a straight line, contrary to the direction it is facing. If it hits a wall, it takes 5 damage. If it hits another Pokémon, both Pokémon take 5 damage.

Description

Games Description
A terrifying roar that drives wild Pokémon away. It is useful only in the wild.
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
Scares wild foes to end battle.
RSE Makes the foe flee to end the battle.*
A savage roar that makes the foe flee to end the battle.*
FRLG The foe is made to switch out with an ally. In the wild, the battle ends.
Causes the target to flee and switch out of battle.*
A savage roar that swaps the target out of battle.*
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
The target is scared off and switched. In the wild, a battle against a single Pokémon ends.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037   Vulpix Fire Fire 21 21 9 7 7 '
038   Ninetales Fire Fire --         '
058   Growlithe Fire Fire -- -- -- -- -- '
059   Arcanine Fire Fire -- -- -- -- -- '
142   Aerodactyl Rock Flying       9 9 '
209   Snubbull Normal Normal   26 26 25 25 '
210   Granbull Normal Normal   28 28 27 27 '
228   Houndour Dark Fire   7 19 14 14 '
229   Houndoom Dark Fire   7 19 14 14 '
243   Raikou Electric Electric   21 21 15 15 '
244   Entei Fire Fire   21 21 15 15 '
245   Suicune Water Water   21       '
261   Poochyena Dark Dark     21 21 21 '
262   Mightyena Dark Dark     22 22 22 '
293   Whismur Normal Normal     35 35 35 '
294   Loudred Normal Normal     43 43 43 '
295   Exploud Normal Normal     45 45 45 '
304   Aron Steel Rock     21 22 22 18 '
305   Lairon Steel Rock     21 22 22 18 '
306   Aggron Steel Rock     21 22 22 18 '
309   Electrike Electric Electric     28 36 36 '
310   Manectric Electric Electric     31 42 42 '
403   Shinx Electric Electric       21 21 '
404   Luxio Electric Electric       23 23 '
405   Luxray Electric Electric       23 23 '
498   Tepig Fire Fire         39 '
499   Pignite Fire Fighting         47 '
500   Emboar Fire Fighting         55 '
506   Lillipup Normal Normal         26 '
507   Herdier Normal Normal         29 '
508   Stoutland Normal Normal         29 '
633   Deino Dark Dragon         20 '
634   Zweilous Dark Dragon         20 '
635   Hydreigon Dark Dragon         20 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM05
III
TM05
IV
TM05
V
TM05
VI
TM08
003   Venusaur Grass Poison
006   Charizard Fire Flying
009   Blastoise Water Water
020   Raticate Normal Normal
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
037   Vulpix Fire Fire
038   Ninetales Fire Fire
053   Persian Normal Normal
058   Growlithe Fire Fire
059   Arcanine Fire Fire
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
095   Onix Rock Ground
111   Rhyhorn Rock Ground
112   Rhydon Rock Ground
115   Kangaskhan Normal Normal
130   Gyarados Water Flying
131   Lapras Water Ice
134   Vaporeon Water Water
135   Jolteon Electric Electric
136   Flareon Fire Fire
142   Aerodactyl Rock Flying
144   Articuno Ice Flying
145   Zapdos Electric Flying
146   Moltres Fire Flying
149   Dragonite Dragon Flying
151   Mew Psychic Psychic
156   Quilava Fire Fire
157   Typhlosion Fire Fire
159   Croconaw Water Water
160   Feraligatr Water Water
208   Steelix Steel Ground
209   Snubbull Normal Normal
210   Granbull Normal Normal
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
220   Swinub Ice Ground
221   Piloswine Ice Ground
227   Skarmory Steel Flying
228   Houndour Dark Fire
229   Houndoom Dark Fire
231   Phanpy Ground Ground
232   Donphan Ground Ground
234   Stantler Normal Normal
243   Raikou Electric Electric
244   Entei Fire Fire
245   Suicune Water Water
248   Tyranitar Rock Dark
249   Lugia Psychic Flying
250   Ho-Oh Fire Flying
254   Sceptile Grass Grass
257   Blaziken Fire Fighting
260   Swampert Water Ground
261   Poochyena Dark Dark
262   Mightyena Dark Dark
264   Linoone Normal Normal
288   Vigoroth Normal Normal
289   Slaking Normal Normal
293   Whismur Normal Normal
294   Loudred Normal Normal
295   Exploud Normal Normal
304   Aron Steel Rock
305   Lairon Steel Rock
306   Aggron Steel Rock
309   Electrike Electric Electric
310   Manectric Electric Electric
319   Sharpedo Water Dark
320   Wailmer Water Water
321   Wailord Water Water
323   Camerupt Fire Ground
334   Altaria Dragon Flying
335   Zangoose Normal Normal
357   Tropius Grass Flying
364   Sealeo Ice Water
365   Walrein Ice Water
371   Bagon Dragon Dragon
372   Shelgon Dragon Dragon
373   Salamence Dragon Flying
380   Latias Dragon Psychic
381   Latios Dragon Psychic
382   Kyogre Water Water
383   Groudon Ground Ground
384   Rayquaza Dragon Flying
389   Torterra Grass Ground
392   Infernape Fire Fighting
395   Empoleon Water Steel
403   Shinx Electric Electric
404   Luxio Electric Electric
405   Luxray Electric Electric
408   Cranidos Rock Rock
409   Rampardos Rock Rock
410   Shieldon Rock Steel
411   Bastiodon Rock Steel
419   Floatzel Water Water
432   Purugly Normal Normal
434   Stunky Poison Dark
435   Skuntank Poison Dark
443   Gible Dragon Ground
444   Gabite Dragon Ground
445   Garchomp Dragon Ground
447   Riolu Fighting Fighting
448   Lucario Fighting Steel
449   Hippopotas Ground Ground
450   Hippowdon Ground Ground
452   Drapion Poison Dark
464   Rhyperior Ground Rock
470   Leafeon Grass Grass
471   Glaceon Ice Ice
473   Mamoswine Ice Ground
483   Dialga Steel Dragon
484   Palkia Water Dragon
485   Heatran Fire Steel
487   Giratina Ghost Dragon
493   Arceus Normal Normal
498   Tepig Fire Fire
499   Pignite Fire Fighting
500   Emboar Fire Fighting
506   Lillipup Normal Normal
507   Herdier Normal Normal
508   Stoutland Normal Normal
551   Sandile Ground Dark
552   Krokorok Ground Dark
553   Krookodile Ground Dark
554   Darumaka Fire Fire
555   Darmanitan Fire Fire
559   Scraggy Dark Fighting
560   Scrafty Dark Fighting
566   Archen Rock Flying
567   Archeops Rock Flying
570   Zorua Dark Dark
571   Zoroark Dark Dark
604   Eelektross Electric Electric
610   Axew Dragon Dragon
611   Fraxure Dragon Dragon
612   Haxorus Dragon Dragon
614   Beartic Ice Ice
621   Druddigon Dragon Dragon
633   Deino Dark Dragon
634   Zweilous Dark Dragon
635   Hydreigon Dark Dragon
638   Cobalion Steel Fighting
639   Terrakion Rock Fighting
640   Virizion Grass Fighting
647   Keldeo Water Fighting
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Arcanine
 
Lillipup
 
Herdier
 
Suicune
The user growls at another Pokémon, sending it back to its Poké Ball.
Pokémon Method
User First Used In Notes
  The horn on Suicune's head glows bright blue and it lets out a fierce roar, scaring the opponent and making it go back into its Poké Ball.
A wild Suicune For Ho-Oh the Bells Toll! Debut
  Entei growls and black waves come off its body, sending the opponent back to its Poké Ball.
A wild Entei Entei at your Own Risk None
  Houndoom barks at the opponent and it goes back into it Poké Ball.
Team Magma Grunts' two Houndoom A Ruin with a View None
  Aron roars loudly, letting out a cyclone of soundwaves from its mouth, causing rampaging Pokémon to calm down.
Steven Stone's Aron A Hole Lotta Trouble None
  Arcanine roars loudly, causing the opponent to be scared and go back into its Poké Ball.
A wild Arcanine On Cloud Arcanine None
  Exploud yells loudly and light blue circles come out of its mouth and at the opponent, causing it to become scared and run away. Sometimes, before it uses the attack, a flash of light blue light appears inside of Exploud's mouth.
A wild Exploud Pikachu's Island Adventure None
  Lillipup's body becomes outlined in a crimson aura and it yells loudly, releasing invisible shock waves from its mouth that expand outward. The yell has enough force to almost blow the opponent away. The opponent then goes back into its Poké Ball.
Lenora's Lillipup The Battle According to Lenora! None
  Herdier's body becomes outlined in red energy and it howls loudly, releasing invisible circles from its mouth that expand outward. The howl has enough force to almost blow away the opponent. The opponent then goes into its Poké Ball.
Lenora's Herdier Rematch at the Nacrene Gym! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 吼叫 Hǒujiào
  Dutch Brul
  Finnish Karjaisu
  French Hurlement
  German Brüller
  Greek Βρυχηθμός
  Indonesian Raungan
  Italian Boato
  Korean 울부짖기 Ulbujitki
  Polish Ryk
Portuguese   Brazil Rugido
  Portugal Rugido
  Serbian Rikanje
  Spanish Rugido


Variations of the move Roar
  RoarWhirlwind


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE


Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708


Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.