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Lightning37 (talk | contribs) (→Effect) |
Chicobo329 (talk | contribs) (Changing metagame-centric 'phaze' to a more general 'switch') |
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===Generation II=== | ===Generation II=== | ||
Now, when in battle against a Trainer, Roar will force a switch with a randomly chosen Pokémon from the Trainer's party. If there isn't another Pokémon, Roar will fail. It also has a priority of -1. If two Pokémon use Roar at the same time, the faster one will fail and the slower one will | Now, when in battle against a Trainer, Roar will force a switch with a randomly chosen Pokémon from the Trainer's party. If there isn't another Pokémon, Roar will fail. It also has a priority of -1. If two Pokémon use Roar at the same time, the faster one will fail and the slower one will switch it out. Otherwise, it is the same as in Generation I. | ||
===Generation III and IV=== | ===Generation III and IV=== | ||
Roar will fail when used against Pokémon with the abilities {{a|Soundproof}} and {{a|Suction Cups}} or rooted by {{m|Ingrain}}. In Generation III, Roar has a priority of -5, which was decreased to -6 in Generation IV. If two Pokémon use Roar at the same time, instead of the faster one failing, the faster one will go first and | Roar will fail when used against Pokémon with the abilities {{a|Soundproof}} and {{a|Suction Cups}} or rooted by {{m|Ingrain}}. In Generation III, Roar has a priority of -5, which was decreased to -6 in Generation IV. If two Pokémon use Roar at the same time, instead of the faster one failing, the faster one will go first and switch the slower one out. Otherwise, it is exactly the same as Generation II. | ||
===Generation V=== | ===Generation V=== |
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